Game-Informed Assessment for Playful Learning and Student Experience

The educational value of play has long been acknowledged. During recent decades, much attention has been paid to video games and the multifarious ways in which they can promote and enhance learning. Μy main objective in this study is to weave game principles, learning and the notion of playfulness i...

Full description

Bibliographic Details
Main Author: Maria Pavlou
Format: Article
Language:English
Published: Cambridge University Press 2020-04-01
Series:The Journal of Classics Teaching
Online Access:https://www.cambridge.org/core/product/identifier/S2058631020000124/type/journal_article
_version_ 1811156057298305024
author Maria Pavlou
author_facet Maria Pavlou
author_sort Maria Pavlou
collection DOAJ
description The educational value of play has long been acknowledged. During recent decades, much attention has been paid to video games and the multifarious ways in which they can promote and enhance learning. Μy main objective in this study is to weave game principles, learning and the notion of playfulness into assessment principles, in an attempt to investigate how what I call ‘Game-Informed Playful Assessment’ (GIPA) can affect student learning and particularly students’ experience of learning. The GIPA was designed with a view to promoting students’ agency, autonomy, collaboration and playfulness, and was introduced in an undergraduate course on Archaic Greek Lyric poetry at a Greek-speaking university. My data was generated through in-depth interviews with ten of the students that attended the course. While the GIPA was favourably and even enthusiastically received by students, the research also brought to the fore several other issues that call for attention, such as the stress that innovative assessment may provoke in students, and the readiness of students to be playful within an academic framework that typically contrasts serious work with playfulness and play in general.
first_indexed 2024-04-10T04:45:07Z
format Article
id doaj.art-8d9cdcfcf9894efc9d60f99b4ba3f4e1
institution Directory Open Access Journal
issn 2058-6310
language English
last_indexed 2024-04-10T04:45:07Z
publishDate 2020-04-01
publisher Cambridge University Press
record_format Article
series The Journal of Classics Teaching
spelling doaj.art-8d9cdcfcf9894efc9d60f99b4ba3f4e12023-03-09T12:37:28ZengCambridge University PressThe Journal of Classics Teaching2058-63102020-04-0121425110.1017/S2058631020000124Game-Informed Assessment for Playful Learning and Student ExperienceMaria PavlouThe educational value of play has long been acknowledged. During recent decades, much attention has been paid to video games and the multifarious ways in which they can promote and enhance learning. Μy main objective in this study is to weave game principles, learning and the notion of playfulness into assessment principles, in an attempt to investigate how what I call ‘Game-Informed Playful Assessment’ (GIPA) can affect student learning and particularly students’ experience of learning. The GIPA was designed with a view to promoting students’ agency, autonomy, collaboration and playfulness, and was introduced in an undergraduate course on Archaic Greek Lyric poetry at a Greek-speaking university. My data was generated through in-depth interviews with ten of the students that attended the course. While the GIPA was favourably and even enthusiastically received by students, the research also brought to the fore several other issues that call for attention, such as the stress that innovative assessment may provoke in students, and the readiness of students to be playful within an academic framework that typically contrasts serious work with playfulness and play in general.https://www.cambridge.org/core/product/identifier/S2058631020000124/type/journal_article
spellingShingle Maria Pavlou
Game-Informed Assessment for Playful Learning and Student Experience
The Journal of Classics Teaching
title Game-Informed Assessment for Playful Learning and Student Experience
title_full Game-Informed Assessment for Playful Learning and Student Experience
title_fullStr Game-Informed Assessment for Playful Learning and Student Experience
title_full_unstemmed Game-Informed Assessment for Playful Learning and Student Experience
title_short Game-Informed Assessment for Playful Learning and Student Experience
title_sort game informed assessment for playful learning and student experience
url https://www.cambridge.org/core/product/identifier/S2058631020000124/type/journal_article
work_keys_str_mv AT mariapavlou gameinformedassessmentforplayfullearningandstudentexperience