Supporting engagement in research through a game design competition
Digital games are an engaging medium that have previously been used for communicating research to a variety of audiences. However, there is an opportunity for engaging people more deeply by involving them in creating games. This article reports on a game design competition, based on participatory d...
Main Authors: | , , , , , |
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Format: | Article |
Language: | English |
Published: |
UCL Press
2019-01-01
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Series: | Research for All |
Online Access: | https://uclpress.scienceopen.com/hosted-document?doi=10.18546/RFA.03.1.04 |
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author | Ioanna Iacovides Anna Cox Dominic Furniss Katarzyna Stawarz Charlene Jennett Anne Adams |
author_facet | Ioanna Iacovides Anna Cox Dominic Furniss Katarzyna Stawarz Charlene Jennett Anne Adams |
author_sort | Ioanna Iacovides |
collection | DOAJ |
description | Digital games are an engaging medium that have previously been used for communicating research to a variety of audiences. However, there is an opportunity for engaging people more deeply by involving them in creating games. This article reports on a game design competition, based on
participatory design principles and game jam practices, which challenged university students to design games within the context of a research project. Based on their interpretations of research on human error in health care, teams created four games to be disseminated online to a wider public
audience. We outline the competition format and reflect on the extent to which it was successful. |
first_indexed | 2024-04-10T07:42:27Z |
format | Article |
id | doaj.art-8dcb66a258164ed1bb88aa304e1287e0 |
institution | Directory Open Access Journal |
issn | 2399-8121 |
language | English |
last_indexed | 2024-04-10T07:42:27Z |
publishDate | 2019-01-01 |
publisher | UCL Press |
record_format | Article |
series | Research for All |
spelling | doaj.art-8dcb66a258164ed1bb88aa304e1287e02023-02-23T11:31:27ZengUCL PressResearch for All2399-81212019-01-013254110.18546/RFA.03.1.04Supporting engagement in research through a game design competitionIoanna IacovidesAnna CoxDominic FurnissKatarzyna StawarzCharlene JennettAnne AdamsDigital games are an engaging medium that have previously been used for communicating research to a variety of audiences. However, there is an opportunity for engaging people more deeply by involving them in creating games. This article reports on a game design competition, based on participatory design principles and game jam practices, which challenged university students to design games within the context of a research project. Based on their interpretations of research on human error in health care, teams created four games to be disseminated online to a wider public audience. We outline the competition format and reflect on the extent to which it was successful.https://uclpress.scienceopen.com/hosted-document?doi=10.18546/RFA.03.1.04 |
spellingShingle | Ioanna Iacovides Anna Cox Dominic Furniss Katarzyna Stawarz Charlene Jennett Anne Adams Supporting engagement in research through a game design competition Research for All |
title | Supporting engagement in research through a game design competition |
title_full | Supporting engagement in research through a game design competition |
title_fullStr | Supporting engagement in research through a game design competition |
title_full_unstemmed | Supporting engagement in research through a game design competition |
title_short | Supporting engagement in research through a game design competition |
title_sort | supporting engagement in research through a game design competition |
url | https://uclpress.scienceopen.com/hosted-document?doi=10.18546/RFA.03.1.04 |
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