Supporting engagement in research through a game design competition

Digital games are an engaging medium that have previously been used for communicating research to a variety of audiences. However, there is an opportunity for engaging people more deeply by involving them in creating games. This article reports on a game design competition, based on participatory d...

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Bibliographic Details
Main Authors: Ioanna Iacovides, Anna Cox, Dominic Furniss, Katarzyna Stawarz, Charlene Jennett, Anne Adams
Format: Article
Language:English
Published: UCL Press 2019-01-01
Series:Research for All
Online Access:https://uclpress.scienceopen.com/hosted-document?doi=10.18546/RFA.03.1.04
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author Ioanna Iacovides
Anna Cox
Dominic Furniss
Katarzyna Stawarz
Charlene Jennett
Anne Adams
author_facet Ioanna Iacovides
Anna Cox
Dominic Furniss
Katarzyna Stawarz
Charlene Jennett
Anne Adams
author_sort Ioanna Iacovides
collection DOAJ
description Digital games are an engaging medium that have previously been used for communicating research to a variety of audiences. However, there is an opportunity for engaging people more deeply by involving them in creating games. This article reports on a game design competition, based on participatory design principles and game jam practices, which challenged university students to design games within the context of a research project. Based on their interpretations of research on human error in health care, teams created four games to be disseminated online to a wider public audience. We outline the competition format and reflect on the extent to which it was successful.
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spelling doaj.art-8dcb66a258164ed1bb88aa304e1287e02023-02-23T11:31:27ZengUCL PressResearch for All2399-81212019-01-013254110.18546/RFA.03.1.04Supporting engagement in research through a game design competitionIoanna IacovidesAnna CoxDominic FurnissKatarzyna StawarzCharlene JennettAnne AdamsDigital games are an engaging medium that have previously been used for communicating research to a variety of audiences. However, there is an opportunity for engaging people more deeply by involving them in creating games. This article reports on a game design competition, based on participatory design principles and game jam practices, which challenged university students to design games within the context of a research project. Based on their interpretations of research on human error in health care, teams created four games to be disseminated online to a wider public audience. We outline the competition format and reflect on the extent to which it was successful.https://uclpress.scienceopen.com/hosted-document?doi=10.18546/RFA.03.1.04
spellingShingle Ioanna Iacovides
Anna Cox
Dominic Furniss
Katarzyna Stawarz
Charlene Jennett
Anne Adams
Supporting engagement in research through a game design competition
Research for All
title Supporting engagement in research through a game design competition
title_full Supporting engagement in research through a game design competition
title_fullStr Supporting engagement in research through a game design competition
title_full_unstemmed Supporting engagement in research through a game design competition
title_short Supporting engagement in research through a game design competition
title_sort supporting engagement in research through a game design competition
url https://uclpress.scienceopen.com/hosted-document?doi=10.18546/RFA.03.1.04
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