Action research as a game design methodology for a serious game

There has been significant development in educational games, especially with serious games and digital game-based learning in the past decade. Of particular interest is the potential that serious games have for engaging learning experiences. Recent advances include theoretical developments, the crea...

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Bibliographic Details
Main Authors: Ruth S. Contreras Espinosa, Jose Luis Eguia Gómez, Lluis Solano Albajes
Format: Article
Language:English
Published: Asociación Iberoamericana de Educación Superior y a Distancia (AIESAD) 2016-06-01
Series:RIED: Revista Iberoamericana de Educación a Distancia
Subjects:
Online Access:http://revistas.uned.es/index.php/ried/article/view/15624
Description
Summary:There has been significant development in educational games, especially with serious games and digital game-based learning in the past decade. Of particular interest is the potential that serious games have for engaging learning experiences. Recent advances include theoretical developments, the creation of game-based learning environments for a broad range of curricula, and the emergence of technically advanced game-based learning environments for both education and training. But still we need more principles of design-based research and design-experiment methodologies. In this paper we present an experience of co-creation carried out by a multidisciplinary group of researchers in collaboration with primary teachers from Barcelona (Spain) to develop a digital game to work on primary education-oriented competencies. We designed a co-creation design game based on action research methodology. The serious game called Ferran Alsina was created as a facilitator for a new teaching methodology and is focused on to work with basic, methodological and specific skills for elementary students, 8-11 year-old children.
ISSN:1138-2783
1390-3306