GPU Sparse Ray-Traced Segmentation
This paper introduces a real-time region growing segmentation algorithm, designed for graphics processing units (GPUs), which labels only a fraction of the input elements. Instead of searching locally around each element for strong similarity, like state-of-the-art segmentation and pre-segmentation...
Main Authors: | Lucian Petrescu, Anca Morar, Florica Moldoveanu, Alin Moldoveanu |
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Format: | Article |
Language: | English |
Published: |
IEEE
2019-01-01
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Series: | IEEE Access |
Subjects: | |
Online Access: | https://ieeexplore.ieee.org/document/8718269/ |
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