Combining Virtual Reality and Machine Learning for Leadership Styles Recognition

The aim of this study was to evaluate the viability of a new selection procedure based on machine learning (ML) and virtual reality (VR). Specifically, decision-making behaviours and eye-gaze patterns were used to classify individuals based on their leadership styles while immersed in virtual enviro...

Full description

Bibliographic Details
Main Authors: Elena Parra, Aitana García Delgado, Lucía Amalia Carrasco-Ribelles, Irene Alice Chicchi Giglioli, Javier Marín-Morales, Cristina Giglio, Mariano Alcañiz Raya
Format: Article
Language:English
Published: Frontiers Media S.A. 2022-05-01
Series:Frontiers in Psychology
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/fpsyg.2022.864266/full
_version_ 1811232916429078528
author Elena Parra
Aitana García Delgado
Lucía Amalia Carrasco-Ribelles
Lucía Amalia Carrasco-Ribelles
Irene Alice Chicchi Giglioli
Javier Marín-Morales
Cristina Giglio
Mariano Alcañiz Raya
author_facet Elena Parra
Aitana García Delgado
Lucía Amalia Carrasco-Ribelles
Lucía Amalia Carrasco-Ribelles
Irene Alice Chicchi Giglioli
Javier Marín-Morales
Cristina Giglio
Mariano Alcañiz Raya
author_sort Elena Parra
collection DOAJ
description The aim of this study was to evaluate the viability of a new selection procedure based on machine learning (ML) and virtual reality (VR). Specifically, decision-making behaviours and eye-gaze patterns were used to classify individuals based on their leadership styles while immersed in virtual environments that represented social workplace situations. The virtual environments were designed using an evidence-centred design approach. Interaction and gaze patterns were recorded in 83 subjects, who were classified as having either high or low leadership style, which was assessed using the Multifactor leadership questionnaire. A ML model that combined behaviour outputs and eye-gaze patterns was developed to predict subjects’ leadership styles (high vs low). The results indicated that the different styles could be differentiated by eye-gaze patterns and behaviours carried out during immersive VR. Eye-tracking measures contributed more significantly to this differentiation than behavioural metrics. Although the results should be taken with caution as the small sample does not allow generalization of the data, this study illustrates the potential for a future research roadmap that combines VR, implicit measures, and ML for personnel selection.
first_indexed 2024-04-12T11:12:20Z
format Article
id doaj.art-8e88084805f441268efa141608a266dd
institution Directory Open Access Journal
issn 1664-1078
language English
last_indexed 2024-04-12T11:12:20Z
publishDate 2022-05-01
publisher Frontiers Media S.A.
record_format Article
series Frontiers in Psychology
spelling doaj.art-8e88084805f441268efa141608a266dd2022-12-22T03:35:35ZengFrontiers Media S.A.Frontiers in Psychology1664-10782022-05-011310.3389/fpsyg.2022.864266864266Combining Virtual Reality and Machine Learning for Leadership Styles RecognitionElena Parra0Aitana García Delgado1Lucía Amalia Carrasco-Ribelles2Lucía Amalia Carrasco-Ribelles3Irene Alice Chicchi Giglioli4Javier Marín-Morales5Cristina Giglio6Mariano Alcañiz Raya7Institute for Research and Innovation in Bioengineering, Polytechnic University of Valencia, Valencia, SpainInstitute for Research and Innovation in Bioengineering, Polytechnic University of Valencia, Valencia, SpainInstitute for Research and Innovation in Bioengineering, Polytechnic University of Valencia, Valencia, SpainFundació Institut Universitari per a la Recerca a l’Atenció Primària de Salut Jordi Gol i Gurina, Cornellà de Llobregat, SpainInstitute for Research and Innovation in Bioengineering, Polytechnic University of Valencia, Valencia, SpainInstitute for Research and Innovation in Bioengineering, Polytechnic University of Valencia, Valencia, SpainInstitute for Research and Innovation in Bioengineering, Polytechnic University of Valencia, Valencia, SpainInstitute for Research and Innovation in Bioengineering, Polytechnic University of Valencia, Valencia, SpainThe aim of this study was to evaluate the viability of a new selection procedure based on machine learning (ML) and virtual reality (VR). Specifically, decision-making behaviours and eye-gaze patterns were used to classify individuals based on their leadership styles while immersed in virtual environments that represented social workplace situations. The virtual environments were designed using an evidence-centred design approach. Interaction and gaze patterns were recorded in 83 subjects, who were classified as having either high or low leadership style, which was assessed using the Multifactor leadership questionnaire. A ML model that combined behaviour outputs and eye-gaze patterns was developed to predict subjects’ leadership styles (high vs low). The results indicated that the different styles could be differentiated by eye-gaze patterns and behaviours carried out during immersive VR. Eye-tracking measures contributed more significantly to this differentiation than behavioural metrics. Although the results should be taken with caution as the small sample does not allow generalization of the data, this study illustrates the potential for a future research roadmap that combines VR, implicit measures, and ML for personnel selection.https://www.frontiersin.org/articles/10.3389/fpsyg.2022.864266/fullleadership style recognitionvirtual realityeye-trackingmachine learningleadership
spellingShingle Elena Parra
Aitana García Delgado
Lucía Amalia Carrasco-Ribelles
Lucía Amalia Carrasco-Ribelles
Irene Alice Chicchi Giglioli
Javier Marín-Morales
Cristina Giglio
Mariano Alcañiz Raya
Combining Virtual Reality and Machine Learning for Leadership Styles Recognition
Frontiers in Psychology
leadership style recognition
virtual reality
eye-tracking
machine learning
leadership
title Combining Virtual Reality and Machine Learning for Leadership Styles Recognition
title_full Combining Virtual Reality and Machine Learning for Leadership Styles Recognition
title_fullStr Combining Virtual Reality and Machine Learning for Leadership Styles Recognition
title_full_unstemmed Combining Virtual Reality and Machine Learning for Leadership Styles Recognition
title_short Combining Virtual Reality and Machine Learning for Leadership Styles Recognition
title_sort combining virtual reality and machine learning for leadership styles recognition
topic leadership style recognition
virtual reality
eye-tracking
machine learning
leadership
url https://www.frontiersin.org/articles/10.3389/fpsyg.2022.864266/full
work_keys_str_mv AT elenaparra combiningvirtualrealityandmachinelearningforleadershipstylesrecognition
AT aitanagarciadelgado combiningvirtualrealityandmachinelearningforleadershipstylesrecognition
AT luciaamaliacarrascoribelles combiningvirtualrealityandmachinelearningforleadershipstylesrecognition
AT luciaamaliacarrascoribelles combiningvirtualrealityandmachinelearningforleadershipstylesrecognition
AT irenealicechicchigiglioli combiningvirtualrealityandmachinelearningforleadershipstylesrecognition
AT javiermarinmorales combiningvirtualrealityandmachinelearningforleadershipstylesrecognition
AT cristinagiglio combiningvirtualrealityandmachinelearningforleadershipstylesrecognition
AT marianoalcanizraya combiningvirtualrealityandmachinelearningforleadershipstylesrecognition