VR training program for fire escape: Learning progress predicted by the perception of fire presence, VR operational frustration, and gameplay self-efficacy
Most VR fire escape training programs only task learners to observe the procedure of fire escape in different simulated fire scenes. To improve the effectiveness of such training programs for everyone, we tested a “fire escape virtual reality training program” which takes advantage of the feedback o...
Main Authors: | , , , , |
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Format: | Article |
Language: | English |
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Elsevier
2023-12-01
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Series: | Computers & Education: X Reality |
Subjects: | |
Online Access: | http://www.sciencedirect.com/science/article/pii/S2949678023000235 |
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author | Jon-Chao Hong Hsun-Yu Chan Yun-Hsuang Teng Kai-Hsin Tai Chang-Zhen Lin |
author_facet | Jon-Chao Hong Hsun-Yu Chan Yun-Hsuang Teng Kai-Hsin Tai Chang-Zhen Lin |
author_sort | Jon-Chao Hong |
collection | DOAJ |
description | Most VR fire escape training programs only task learners to observe the procedure of fire escape in different simulated fire scenes. To improve the effectiveness of such training programs for everyone, we tested a “fire escape virtual reality training program” which takes advantage of the feedback on the action to help individuals to learn the necessary and correct steps of fire escape. The virtual program emulates a real fire scene by providing realistic visual and auditory stimuli. A single-group quasi-experimental study was carried out to measure the effectiveness of the program, and a total of 173 seventh- and eighth-grade students from a high school in New Taipei City participated. The results of structural equation modeling showed that 1) gameplay self-efficacy was negatively predicted by frustration, 2) fire presence positively predicted gameplay self-efficacy, and 3) gameplay self-efficacy positively predicted learning progress. The findings suggested that critical life-saving skills such as fire escape skills can be readily acquired and trained through individual virtual reality training programs. |
first_indexed | 2024-03-08T11:41:33Z |
format | Article |
id | doaj.art-8f2fe1473c6d4d679e7932f732d6a36d |
institution | Directory Open Access Journal |
issn | 2949-6780 |
language | English |
last_indexed | 2024-03-08T11:41:33Z |
publishDate | 2023-12-01 |
publisher | Elsevier |
record_format | Article |
series | Computers & Education: X Reality |
spelling | doaj.art-8f2fe1473c6d4d679e7932f732d6a36d2024-01-25T05:24:53ZengElsevierComputers & Education: X Reality2949-67802023-12-013100029VR training program for fire escape: Learning progress predicted by the perception of fire presence, VR operational frustration, and gameplay self-efficacyJon-Chao Hong0Hsun-Yu Chan1Yun-Hsuang Teng2Kai-Hsin Tai3Chang-Zhen Lin4Institute for Research Excellence in Learning Sciences, National Taiwan Normal University, TaiwanDepartment of Industrial Education, National Taiwan Normal University 162, Sec 2, Ho-Ping E Rd, Taipei City 106, Taiwan; Corresponding author.Department of Industrial Education, National Taiwan Normal University, TaiwanInstitute for Research Excellence in Learning Sciences, National Taiwan Normal University, Taiwan; Global Program in Interdisciplinary Studies, Soochow University, TaiwanNew Taipei Municipal Taishan Senior High School, TaiwanMost VR fire escape training programs only task learners to observe the procedure of fire escape in different simulated fire scenes. To improve the effectiveness of such training programs for everyone, we tested a “fire escape virtual reality training program” which takes advantage of the feedback on the action to help individuals to learn the necessary and correct steps of fire escape. The virtual program emulates a real fire scene by providing realistic visual and auditory stimuli. A single-group quasi-experimental study was carried out to measure the effectiveness of the program, and a total of 173 seventh- and eighth-grade students from a high school in New Taipei City participated. The results of structural equation modeling showed that 1) gameplay self-efficacy was negatively predicted by frustration, 2) fire presence positively predicted gameplay self-efficacy, and 3) gameplay self-efficacy positively predicted learning progress. The findings suggested that critical life-saving skills such as fire escape skills can be readily acquired and trained through individual virtual reality training programs.http://www.sciencedirect.com/science/article/pii/S2949678023000235Virtual realityFrustrationFire presenceGameplay self-efficacyFire safety |
spellingShingle | Jon-Chao Hong Hsun-Yu Chan Yun-Hsuang Teng Kai-Hsin Tai Chang-Zhen Lin VR training program for fire escape: Learning progress predicted by the perception of fire presence, VR operational frustration, and gameplay self-efficacy Computers & Education: X Reality Virtual reality Frustration Fire presence Gameplay self-efficacy Fire safety |
title | VR training program for fire escape: Learning progress predicted by the perception of fire presence, VR operational frustration, and gameplay self-efficacy |
title_full | VR training program for fire escape: Learning progress predicted by the perception of fire presence, VR operational frustration, and gameplay self-efficacy |
title_fullStr | VR training program for fire escape: Learning progress predicted by the perception of fire presence, VR operational frustration, and gameplay self-efficacy |
title_full_unstemmed | VR training program for fire escape: Learning progress predicted by the perception of fire presence, VR operational frustration, and gameplay self-efficacy |
title_short | VR training program for fire escape: Learning progress predicted by the perception of fire presence, VR operational frustration, and gameplay self-efficacy |
title_sort | vr training program for fire escape learning progress predicted by the perception of fire presence vr operational frustration and gameplay self efficacy |
topic | Virtual reality Frustration Fire presence Gameplay self-efficacy Fire safety |
url | http://www.sciencedirect.com/science/article/pii/S2949678023000235 |
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