Revisiting Gadamer's Conception of Works of Art

In contrast to Kant's aesthetic, Gadamer proposes a fundamentally different way of understanding our experiences of art. One that is not restricted by the dichotomy between subjectivity and objectivity: A work of art is not simply an object created by an artist, but a "world" in whic...

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Main Author: Man Chun Szeto
Format: Article
Language:deu
Published: Axia Academic Publishers 2021-09-01
Series:Labyrinth: An International Journal for Philosophy, Value Theory and Sociocultural Hermeneutics
Subjects:
Online Access:https://www.axiapublishers.com/ojs/index.php/labyrinth/article/view/260
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author Man Chun Szeto
author_facet Man Chun Szeto
author_sort Man Chun Szeto
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description In contrast to Kant's aesthetic, Gadamer proposes a fundamentally different way of understanding our experiences of art. One that is not restricted by the dichotomy between subjectivity and objectivity: A work of art is not simply an object created by an artist, but a "world" in which all the "players" participate. This conception of art is inspired by the performing arts; but how much is it relevant to other forms of art? Gadamer never explored this question fully. It is of interest, therefore, to expand the analysis of Gadamer on two fronts: first, new forms of art such as installations and video games; second, artistic practices in East Asia, notably, the Japanese art of kintsugi and Chinese art of seals (zhāng). The analysis of these forms of art not only helps broaden the scope of Gadamer's theory, but shows also that the insights found in his works are more relevant than ever.
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spelling doaj.art-8f59a69084f8451aa043b76a5bf7a3162022-12-21T17:24:41ZdeuAxia Academic PublishersLabyrinth: An International Journal for Philosophy, Value Theory and Sociocultural Hermeneutics2410-48171561-89272021-09-0123110.25180/lj.v23i1.260Revisiting Gadamer's Conception of Works of ArtMan Chun Szeto0Université Bourgogne Franche-Comté In contrast to Kant's aesthetic, Gadamer proposes a fundamentally different way of understanding our experiences of art. One that is not restricted by the dichotomy between subjectivity and objectivity: A work of art is not simply an object created by an artist, but a "world" in which all the "players" participate. This conception of art is inspired by the performing arts; but how much is it relevant to other forms of art? Gadamer never explored this question fully. It is of interest, therefore, to expand the analysis of Gadamer on two fronts: first, new forms of art such as installations and video games; second, artistic practices in East Asia, notably, the Japanese art of kintsugi and Chinese art of seals (zhāng). The analysis of these forms of art not only helps broaden the scope of Gadamer's theory, but shows also that the insights found in his works are more relevant than ever. https://www.axiapublishers.com/ojs/index.php/labyrinth/article/view/260Hans-Georg Gadameraestheticontology of arthermeneuticsplayvideo games
spellingShingle Man Chun Szeto
Revisiting Gadamer's Conception of Works of Art
Labyrinth: An International Journal for Philosophy, Value Theory and Sociocultural Hermeneutics
Hans-Georg Gadamer
aesthetic
ontology of art
hermeneutics
play
video games
title Revisiting Gadamer's Conception of Works of Art
title_full Revisiting Gadamer's Conception of Works of Art
title_fullStr Revisiting Gadamer's Conception of Works of Art
title_full_unstemmed Revisiting Gadamer's Conception of Works of Art
title_short Revisiting Gadamer's Conception of Works of Art
title_sort revisiting gadamer s conception of works of art
topic Hans-Georg Gadamer
aesthetic
ontology of art
hermeneutics
play
video games
url https://www.axiapublishers.com/ojs/index.php/labyrinth/article/view/260
work_keys_str_mv AT manchunszeto revisitinggadamersconceptionofworksofart