Examining the Effects of Online Games on The Academic Performance of BPEd Students of Sultan Kudarat State University, Philippines

During the COVID-19 pandemic, the rise in online gaming and the absence of face-to-face education in schools has raised worries about the effect on students' academic performance. This study aimed to find out the relationship between the level of online learning and the academic performance of...

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Main Authors: Lenny E. Cabrillos, Jegad D. Gapasin, Jeremy A. Marfil, Vivencio L. Calixtro Jr.
Format: Article
Language:English
Published: Universitas Pendidikan Indonesia 2023-03-01
Series:Indonesian Journal of Educational Research and Technology
Subjects:
Online Access:https://ejournal.upi.edu/index.php/IJERT/article/view/43732/18144
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author Lenny E. Cabrillos
Jegad D. Gapasin
Jeremy A. Marfil
Vivencio L. Calixtro Jr.
author_facet Lenny E. Cabrillos
Jegad D. Gapasin
Jeremy A. Marfil
Vivencio L. Calixtro Jr.
author_sort Lenny E. Cabrillos
collection DOAJ
description During the COVID-19 pandemic, the rise in online gaming and the absence of face-to-face education in schools has raised worries about the effect on students' academic performance. This study aimed to find out the relationship between the level of online learning and the academic performance of BPEd students. It is in this light of this study to assess the level of impact of online games to the: (1) health aspect, (2) social aspect, (3) intellectual aspect, and (4) academic performance of chosen BPED students at Sultan Kudarat State University Access Campus. The researchers employed a descriptive-evaluative research approach since the study's findings would analyze students' engagement in online gaming applications, and the researchers used Google Forms to collect the data they required. With a total of thirty respondents, the set questionnaires employed will act as a data collection tool. Frequency count and weighted mean were the statistics employed in the investigation. According to the survey, the majority of the respondents are in the 20-year-old age group, with 40% of the respondents coming from the second-year level. It also revealed that the majority of respondents who played online games are men, accounting for 80 percent of the study's respondents. Based on the findings of this study, it can be concluded that playing online games has no substantial association with the respondents' academic success, as evidenced by their Probability-value.
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spelling doaj.art-8fef33f3dceb432e9a2d49d507c819b72024-01-22T02:22:03ZengUniversitas Pendidikan IndonesiaIndonesian Journal of Educational Research and Technology2775-84192775-84272023-03-0131131810.17509/ijert.v3i1.43732 Examining the Effects of Online Games on The Academic Performance of BPEd Students of Sultan Kudarat State University, PhilippinesLenny E. Cabrillos0Jegad D. Gapasin1Jeremy A. Marfil2Vivencio L. Calixtro Jr.3Sultan Kudarat State UniversitySultan Kudarat State UniversitySultan Kudarat State UniversitySultan Kudarat State UniversityDuring the COVID-19 pandemic, the rise in online gaming and the absence of face-to-face education in schools has raised worries about the effect on students' academic performance. This study aimed to find out the relationship between the level of online learning and the academic performance of BPEd students. It is in this light of this study to assess the level of impact of online games to the: (1) health aspect, (2) social aspect, (3) intellectual aspect, and (4) academic performance of chosen BPED students at Sultan Kudarat State University Access Campus. The researchers employed a descriptive-evaluative research approach since the study's findings would analyze students' engagement in online gaming applications, and the researchers used Google Forms to collect the data they required. With a total of thirty respondents, the set questionnaires employed will act as a data collection tool. Frequency count and weighted mean were the statistics employed in the investigation. According to the survey, the majority of the respondents are in the 20-year-old age group, with 40% of the respondents coming from the second-year level. It also revealed that the majority of respondents who played online games are men, accounting for 80 percent of the study's respondents. Based on the findings of this study, it can be concluded that playing online games has no substantial association with the respondents' academic success, as evidenced by their Probability-value.https://ejournal.upi.edu/index.php/IJERT/article/view/43732/18144academic performanceintellectual aspecthealth aspectonline gamesthe social aspect
spellingShingle Lenny E. Cabrillos
Jegad D. Gapasin
Jeremy A. Marfil
Vivencio L. Calixtro Jr.
Examining the Effects of Online Games on The Academic Performance of BPEd Students of Sultan Kudarat State University, Philippines
Indonesian Journal of Educational Research and Technology
academic performance
intellectual aspect
health aspect
online games
the social aspect
title Examining the Effects of Online Games on The Academic Performance of BPEd Students of Sultan Kudarat State University, Philippines
title_full Examining the Effects of Online Games on The Academic Performance of BPEd Students of Sultan Kudarat State University, Philippines
title_fullStr Examining the Effects of Online Games on The Academic Performance of BPEd Students of Sultan Kudarat State University, Philippines
title_full_unstemmed Examining the Effects of Online Games on The Academic Performance of BPEd Students of Sultan Kudarat State University, Philippines
title_short Examining the Effects of Online Games on The Academic Performance of BPEd Students of Sultan Kudarat State University, Philippines
title_sort examining the effects of online games on the academic performance of bped students of sultan kudarat state university philippines
topic academic performance
intellectual aspect
health aspect
online games
the social aspect
url https://ejournal.upi.edu/index.php/IJERT/article/view/43732/18144
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