Redefining the MDA Framework—The Pursuit of a Game Design Ontology

In computer science, an ontology is a way of showing the properties of a subject area and how they are related by defining a set of concepts and categories that represent the subject. There have been many attempts to create a widely accepted ontology for the universe of games. Most of these attempts...

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Main Authors: Rogério Junior, Frutuoso Silva
Format: Article
Language:English
Published: MDPI AG 2021-09-01
Series:Information
Subjects:
Online Access:https://www.mdpi.com/2078-2489/12/10/395
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author Rogério Junior
Frutuoso Silva
author_facet Rogério Junior
Frutuoso Silva
author_sort Rogério Junior
collection DOAJ
description In computer science, an ontology is a way of showing the properties of a subject area and how they are related by defining a set of concepts and categories that represent the subject. There have been many attempts to create a widely accepted ontology for the universe of games. Most of these attempts are defined based on an analytical perspective: few have found frequent use outside universities, as they are not easily translated to the development of games, which is a design perspective. There are some core aspects of the domain that turn this task into a difficult goal to achieve. In addition, game designers tend to refuse a methodology or a structured way of developing a game; the main concern is that it can impair creativity in a field that could not survive without it. A defined ontology would improve and mature the growing industry of digital games, both by enhancing the understanding of the domain and by supporting a structured methodology for designing games. This paper describes the properties of digital games and shows how they make it difficult to create an ontology for that field of study, especially when it comes to a design perspective. It clarifies the closest approach to a unified ontology that there is for the game domain: the mechanics, dynamics and aesthetics framework (MDA). We propose the redefinition of MDA’s taxonomy, calling it Redefining the MDA (RMDA), providing better use for the approach from a designer’s perspective, embracing the design properties of the domain, and overcoming issues found in the literature of the game domain. The main purpose of this paper is to clarify the MDA framework by redefining its main components, mechanics, dynamics and aesthetics, as a way to make the tool more understandable and useful for game designers. Understanding aesthetics and how developers can invoke them by correctly defining mechanics and creating dynamics is the main focus of the paper. Thus, some examples are provided in order to explain the applicability of the RMDA as a methodology to produce games.
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spelling doaj.art-8fff0e8bec494b6c8c6ed32428fd43272023-11-22T18:37:28ZengMDPI AGInformation2078-24892021-09-01121039510.3390/info12100395Redefining the MDA Framework—The Pursuit of a Game Design OntologyRogério Junior0Frutuoso Silva1Department of Arts, University of Beira Interior, Rua Marquês d’Ávila e Bolama, 6201-001 Covilhã, PortugalDepartment of Computer Science, University of Beira Interior, Rua Marquês d’Ávila e Bolama, 6201-001 Covilhã, PortugalIn computer science, an ontology is a way of showing the properties of a subject area and how they are related by defining a set of concepts and categories that represent the subject. There have been many attempts to create a widely accepted ontology for the universe of games. Most of these attempts are defined based on an analytical perspective: few have found frequent use outside universities, as they are not easily translated to the development of games, which is a design perspective. There are some core aspects of the domain that turn this task into a difficult goal to achieve. In addition, game designers tend to refuse a methodology or a structured way of developing a game; the main concern is that it can impair creativity in a field that could not survive without it. A defined ontology would improve and mature the growing industry of digital games, both by enhancing the understanding of the domain and by supporting a structured methodology for designing games. This paper describes the properties of digital games and shows how they make it difficult to create an ontology for that field of study, especially when it comes to a design perspective. It clarifies the closest approach to a unified ontology that there is for the game domain: the mechanics, dynamics and aesthetics framework (MDA). We propose the redefinition of MDA’s taxonomy, calling it Redefining the MDA (RMDA), providing better use for the approach from a designer’s perspective, embracing the design properties of the domain, and overcoming issues found in the literature of the game domain. The main purpose of this paper is to clarify the MDA framework by redefining its main components, mechanics, dynamics and aesthetics, as a way to make the tool more understandable and useful for game designers. Understanding aesthetics and how developers can invoke them by correctly defining mechanics and creating dynamics is the main focus of the paper. Thus, some examples are provided in order to explain the applicability of the RMDA as a methodology to produce games.https://www.mdpi.com/2078-2489/12/10/395MDARMDAgame designgame ontologygame design methodologygame mechanics
spellingShingle Rogério Junior
Frutuoso Silva
Redefining the MDA Framework—The Pursuit of a Game Design Ontology
Information
MDA
RMDA
game design
game ontology
game design methodology
game mechanics
title Redefining the MDA Framework—The Pursuit of a Game Design Ontology
title_full Redefining the MDA Framework—The Pursuit of a Game Design Ontology
title_fullStr Redefining the MDA Framework—The Pursuit of a Game Design Ontology
title_full_unstemmed Redefining the MDA Framework—The Pursuit of a Game Design Ontology
title_short Redefining the MDA Framework—The Pursuit of a Game Design Ontology
title_sort redefining the mda framework the pursuit of a game design ontology
topic MDA
RMDA
game design
game ontology
game design methodology
game mechanics
url https://www.mdpi.com/2078-2489/12/10/395
work_keys_str_mv AT rogeriojunior redefiningthemdaframeworkthepursuitofagamedesignontology
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