App Inventor2 Learning Basketball at Grade X Senior High School
The purpose of this study is to involve the growing sophistication of technology on education and determine the feasibility and the improvement of learning outcomes using a smartphone. This study uses a development which is the basis for developing models produced. The results of the small scale tri...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
Universitas Negeri Semarang
2017-06-01
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Series: | Journal of Physical Education Health and Sport |
Subjects: | |
Online Access: | https://journal.unnes.ac.id/nju/index.php/jpehs/article/view/8416/6392 |
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author | Dani Indrianto Heny Setyawati, |
author_facet | Dani Indrianto Heny Setyawati, |
author_sort | Dani Indrianto |
collection | DOAJ |
description | The purpose of this study is to involve the growing sophistication of technology on education and determine the feasibility and the improvement of learning outcomes using a smartphone. This study uses a development which is the basis for developing models produced. The results of the small scale trials, improving every aspect obtained is the cognitive aspects of 59%, 49% psychomotor, and affective 0%. Gain test results criterion level of cognitive, psychomotor and the average yield was high (value ≥ 0.7). On the affective aspect, low level criteria (value ≤ 0.3). From large-scale trial found an average increase in each school obtained on the cognitive aspects of between 49% -54%, psychomotor aspects 48% -55%, affective 0%. Data validation field tests of media experts 83.33%, experts PE 85%, experts basketball 97.5% and an average of four teachers at 93.1%, as well as the responses of students amounted to 91.68%. Gain test results criterion level of cognitive, psychomotor and the average yield was high (value ≥ 0.7). On the affective aspect, low level criteria (value ≤ 0.3). Based on the above results, it can be concluded that the instructional media PE (basketball) Android-based high school students eligible for use in learning. |
first_indexed | 2024-12-16T15:38:00Z |
format | Article |
id | doaj.art-90463d80dd334cd3ab820530575147bd |
institution | Directory Open Access Journal |
issn | 2354-7901 2354-8231 |
language | English |
last_indexed | 2024-12-16T15:38:00Z |
publishDate | 2017-06-01 |
publisher | Universitas Negeri Semarang |
record_format | Article |
series | Journal of Physical Education Health and Sport |
spelling | doaj.art-90463d80dd334cd3ab820530575147bd2022-12-21T22:26:07ZengUniversitas Negeri SemarangJournal of Physical Education Health and Sport2354-79012354-82312017-06-0141917App Inventor2 Learning Basketball at Grade X Senior High SchoolDani Indrianto0Heny Setyawati,1Univenirsitas Negeri SemarangUnivenirsitas Negeri SemarangThe purpose of this study is to involve the growing sophistication of technology on education and determine the feasibility and the improvement of learning outcomes using a smartphone. This study uses a development which is the basis for developing models produced. The results of the small scale trials, improving every aspect obtained is the cognitive aspects of 59%, 49% psychomotor, and affective 0%. Gain test results criterion level of cognitive, psychomotor and the average yield was high (value ≥ 0.7). On the affective aspect, low level criteria (value ≤ 0.3). From large-scale trial found an average increase in each school obtained on the cognitive aspects of between 49% -54%, psychomotor aspects 48% -55%, affective 0%. Data validation field tests of media experts 83.33%, experts PE 85%, experts basketball 97.5% and an average of four teachers at 93.1%, as well as the responses of students amounted to 91.68%. Gain test results criterion level of cognitive, psychomotor and the average yield was high (value ≥ 0.7). On the affective aspect, low level criteria (value ≤ 0.3). Based on the above results, it can be concluded that the instructional media PE (basketball) Android-based high school students eligible for use in learning.https://journal.unnes.ac.id/nju/index.php/jpehs/article/view/8416/6392DevelopmentApplicationAndroid |
spellingShingle | Dani Indrianto Heny Setyawati, App Inventor2 Learning Basketball at Grade X Senior High School Journal of Physical Education Health and Sport Development Application Android |
title | App Inventor2 Learning Basketball at Grade X Senior High School |
title_full | App Inventor2 Learning Basketball at Grade X Senior High School |
title_fullStr | App Inventor2 Learning Basketball at Grade X Senior High School |
title_full_unstemmed | App Inventor2 Learning Basketball at Grade X Senior High School |
title_short | App Inventor2 Learning Basketball at Grade X Senior High School |
title_sort | app inventor2 learning basketball at grade x senior high school |
topic | Development Application Android |
url | https://journal.unnes.ac.id/nju/index.php/jpehs/article/view/8416/6392 |
work_keys_str_mv | AT daniindrianto appinventor2learningbasketballatgradexseniorhighschool AT henysetyawati appinventor2learningbasketballatgradexseniorhighschool |