Predicting Perceived Realism in Virtual Reality Driving Simulations Using Participants’ Personality Traits, Heart Rate Changes, and Risk Preference

Virtual reality (VR) has recently been adopted for driving simulations to enhance their realism and thus improve the validity of the simulation results. However, given that perceived realism is a subjective factor that varies by individual, understanding and predicting perceived realism in VR drivin...

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Main Authors: Uijong Ju, Sanghyeon Kim
Format: Article
Language:English
Published: IEEE 2024-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/10403821/
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author Uijong Ju
Sanghyeon Kim
author_facet Uijong Ju
Sanghyeon Kim
author_sort Uijong Ju
collection DOAJ
description Virtual reality (VR) has recently been adopted for driving simulations to enhance their realism and thus improve the validity of the simulation results. However, given that perceived realism is a subjective factor that varies by individual, understanding and predicting perceived realism in VR driving simulations are prerequisites for enhancing their validity. Studies on VR have investigated how individual factors such as psychophysiological metrics are associated with perceived realism. However, how these psychophysiological metrics are associated with perceived realism in VR driving simulations has not yet been investigated. To address this problem, this study investigated the relationship between perceived realism and psychophysiological metrics, including individual characteristics (sex, age), personality traits (psychopathy, Machiavellianism, sensation seeking, impulsivity), heart rate changes during the event, and risky decision-making during the event, across three driving simulations. The results indicated that psychopathy, Machiavellianism, heart rate changes during the event, and risky decision-making during the event were significantly correlated with the perceived realism of VR driving simulations. In addition, we tested three types of machine learning models to find the appropriate ones for predicting perceived realism, showing that the tree-based algorithm had the highest prediction accuracy.
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spelling doaj.art-908734ba9c384221b56ed729b305a3132024-01-26T00:01:17ZengIEEEIEEE Access2169-35362024-01-0112121381214810.1109/ACCESS.2024.335543910403821Predicting Perceived Realism in Virtual Reality Driving Simulations Using Participants’ Personality Traits, Heart Rate Changes, and Risk PreferenceUijong Ju0https://orcid.org/0000-0002-9391-3938Sanghyeon Kim1Department of Information Display, Kyung Hee University, Dongdaemun-gu, Seoul, South KoreaDepartment of Information Display, Kyung Hee University, Dongdaemun-gu, Seoul, South KoreaVirtual reality (VR) has recently been adopted for driving simulations to enhance their realism and thus improve the validity of the simulation results. However, given that perceived realism is a subjective factor that varies by individual, understanding and predicting perceived realism in VR driving simulations are prerequisites for enhancing their validity. Studies on VR have investigated how individual factors such as psychophysiological metrics are associated with perceived realism. However, how these psychophysiological metrics are associated with perceived realism in VR driving simulations has not yet been investigated. To address this problem, this study investigated the relationship between perceived realism and psychophysiological metrics, including individual characteristics (sex, age), personality traits (psychopathy, Machiavellianism, sensation seeking, impulsivity), heart rate changes during the event, and risky decision-making during the event, across three driving simulations. The results indicated that psychopathy, Machiavellianism, heart rate changes during the event, and risky decision-making during the event were significantly correlated with the perceived realism of VR driving simulations. In addition, we tested three types of machine learning models to find the appropriate ones for predicting perceived realism, showing that the tree-based algorithm had the highest prediction accuracy.https://ieeexplore.ieee.org/document/10403821/Virtual realitydriving simulationperceived realismpersonality traitsheart rateprediction
spellingShingle Uijong Ju
Sanghyeon Kim
Predicting Perceived Realism in Virtual Reality Driving Simulations Using Participants’ Personality Traits, Heart Rate Changes, and Risk Preference
IEEE Access
Virtual reality
driving simulation
perceived realism
personality traits
heart rate
prediction
title Predicting Perceived Realism in Virtual Reality Driving Simulations Using Participants’ Personality Traits, Heart Rate Changes, and Risk Preference
title_full Predicting Perceived Realism in Virtual Reality Driving Simulations Using Participants’ Personality Traits, Heart Rate Changes, and Risk Preference
title_fullStr Predicting Perceived Realism in Virtual Reality Driving Simulations Using Participants’ Personality Traits, Heart Rate Changes, and Risk Preference
title_full_unstemmed Predicting Perceived Realism in Virtual Reality Driving Simulations Using Participants’ Personality Traits, Heart Rate Changes, and Risk Preference
title_short Predicting Perceived Realism in Virtual Reality Driving Simulations Using Participants’ Personality Traits, Heart Rate Changes, and Risk Preference
title_sort predicting perceived realism in virtual reality driving simulations using participants x2019 personality traits heart rate changes and risk preference
topic Virtual reality
driving simulation
perceived realism
personality traits
heart rate
prediction
url https://ieeexplore.ieee.org/document/10403821/
work_keys_str_mv AT uijongju predictingperceivedrealisminvirtualrealitydrivingsimulationsusingparticipantsx2019personalitytraitsheartratechangesandriskpreference
AT sanghyeonkim predictingperceivedrealisminvirtualrealitydrivingsimulationsusingparticipantsx2019personalitytraitsheartratechangesandriskpreference