Artificial Faces Predict Gaze Allocation in Complex Dynamic Scenes

Both low-level physical saliency and social information, as presented by human heads or bodies, are known to drive gaze behavior in free-viewing tasks. Researchers have previously made use of a great variety of face stimuli, ranging from photographs of real humans to schematic faces, frequently with...

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Main Authors: Lara Rösler, Marius Rubo, Matthias Gamer
Format: Article
Language:English
Published: Frontiers Media S.A. 2019-12-01
Series:Frontiers in Psychology
Subjects:
Online Access:https://www.frontiersin.org/article/10.3389/fpsyg.2019.02877/full
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author Lara Rösler
Marius Rubo
Matthias Gamer
author_facet Lara Rösler
Marius Rubo
Matthias Gamer
author_sort Lara Rösler
collection DOAJ
description Both low-level physical saliency and social information, as presented by human heads or bodies, are known to drive gaze behavior in free-viewing tasks. Researchers have previously made use of a great variety of face stimuli, ranging from photographs of real humans to schematic faces, frequently without systematically differentiating between the two. In the current study, we used a Generalized Linear Mixed Model (GLMM) approach to investigate to what extent schematic artificial faces can predict gaze when they are presented alone or in competition with real human faces. Relative differences in predictive power became apparent, while GLMMs suggest substantial effects for real and artificial faces in all conditions. Artificial faces were accordingly less predictive than real human faces but still contributed significantly to gaze allocation. These results help to further our understanding of how social information guides gaze in complex naturalistic scenes.
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spelling doaj.art-90a2c03641bb41bd89721606da42ab6e2022-12-21T19:19:47ZengFrontiers Media S.A.Frontiers in Psychology1664-10782019-12-011010.3389/fpsyg.2019.02877484082Artificial Faces Predict Gaze Allocation in Complex Dynamic ScenesLara RöslerMarius RuboMatthias GamerBoth low-level physical saliency and social information, as presented by human heads or bodies, are known to drive gaze behavior in free-viewing tasks. Researchers have previously made use of a great variety of face stimuli, ranging from photographs of real humans to schematic faces, frequently without systematically differentiating between the two. In the current study, we used a Generalized Linear Mixed Model (GLMM) approach to investigate to what extent schematic artificial faces can predict gaze when they are presented alone or in competition with real human faces. Relative differences in predictive power became apparent, while GLMMs suggest substantial effects for real and artificial faces in all conditions. Artificial faces were accordingly less predictive than real human faces but still contributed significantly to gaze allocation. These results help to further our understanding of how social information guides gaze in complex naturalistic scenes.https://www.frontiersin.org/article/10.3389/fpsyg.2019.02877/fullsocial attentionfacesphysical saliencyvisual perceptionnaturalistic sceneseye movements
spellingShingle Lara Rösler
Marius Rubo
Matthias Gamer
Artificial Faces Predict Gaze Allocation in Complex Dynamic Scenes
Frontiers in Psychology
social attention
faces
physical saliency
visual perception
naturalistic scenes
eye movements
title Artificial Faces Predict Gaze Allocation in Complex Dynamic Scenes
title_full Artificial Faces Predict Gaze Allocation in Complex Dynamic Scenes
title_fullStr Artificial Faces Predict Gaze Allocation in Complex Dynamic Scenes
title_full_unstemmed Artificial Faces Predict Gaze Allocation in Complex Dynamic Scenes
title_short Artificial Faces Predict Gaze Allocation in Complex Dynamic Scenes
title_sort artificial faces predict gaze allocation in complex dynamic scenes
topic social attention
faces
physical saliency
visual perception
naturalistic scenes
eye movements
url https://www.frontiersin.org/article/10.3389/fpsyg.2019.02877/full
work_keys_str_mv AT lararosler artificialfacespredictgazeallocationincomplexdynamicscenes
AT mariusrubo artificialfacespredictgazeallocationincomplexdynamicscenes
AT matthiasgamer artificialfacespredictgazeallocationincomplexdynamicscenes