Development of Serious Games for Teaching Information Security Courses

Serious games have been used effectively in many educational domains. Games may be utilized efficiently to attract students to information security track. Learning practical knowledge about information security from a game is more engaging and less time consuming than learning through textbooks. Gam...

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Main Authors: Mahmoud Mostafa, Osama S. Faragallah
Format: Article
Language:English
Published: IEEE 2019-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/8911357/
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author Mahmoud Mostafa
Osama S. Faragallah
author_facet Mahmoud Mostafa
Osama S. Faragallah
author_sort Mahmoud Mostafa
collection DOAJ
description Serious games have been used effectively in many educational domains. Games may be utilized efficiently to attract students to information security track. Learning practical knowledge about information security from a game is more engaging and less time consuming than learning through textbooks. Games that closely emulate real-world systems can improve learning about computer security above and beyond just reading technical documents and textbooks. From this perspective, this paper presents six serious games with various genres for teaching information security courses and evaluate their effectiveness as an efficient teaching tool. The study also determines which game genre is the most suitable for delivering educational contents. The obtained results proved and confirmed the hypothesis that educational games have a positive impact as a pedagogic tool on the educational process. According to users preferences', action/adventure game genre is the most preferred game genre followed by role-play.
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spelling doaj.art-90b3b17241d04cd684a197e2c1ecd9582022-12-21T22:01:15ZengIEEEIEEE Access2169-35362019-01-01716929316930510.1109/ACCESS.2019.29556398911357Development of Serious Games for Teaching Information Security CoursesMahmoud Mostafa0https://orcid.org/0000-0001-8835-6252Osama S. Faragallah1https://orcid.org/0000-0003-1982-335XDepartment of Information Technology, College of Computers and Information Technology, Taif University, Al-Hawiya, Saudi ArabiaDepartment of Information Technology, College of Computers and Information Technology, Taif University, Al-Hawiya, Saudi ArabiaSerious games have been used effectively in many educational domains. Games may be utilized efficiently to attract students to information security track. Learning practical knowledge about information security from a game is more engaging and less time consuming than learning through textbooks. Games that closely emulate real-world systems can improve learning about computer security above and beyond just reading technical documents and textbooks. From this perspective, this paper presents six serious games with various genres for teaching information security courses and evaluate their effectiveness as an efficient teaching tool. The study also determines which game genre is the most suitable for delivering educational contents. The obtained results proved and confirmed the hypothesis that educational games have a positive impact as a pedagogic tool on the educational process. According to users preferences', action/adventure game genre is the most preferred game genre followed by role-play.https://ieeexplore.ieee.org/document/8911357/seriousEducationalgamegenressecurity
spellingShingle Mahmoud Mostafa
Osama S. Faragallah
Development of Serious Games for Teaching Information Security Courses
IEEE Access
serious
Educational
game
genres
security
title Development of Serious Games for Teaching Information Security Courses
title_full Development of Serious Games for Teaching Information Security Courses
title_fullStr Development of Serious Games for Teaching Information Security Courses
title_full_unstemmed Development of Serious Games for Teaching Information Security Courses
title_short Development of Serious Games for Teaching Information Security Courses
title_sort development of serious games for teaching information security courses
topic serious
Educational
game
genres
security
url https://ieeexplore.ieee.org/document/8911357/
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AT osamasfaragallah developmentofseriousgamesforteachinginformationsecuritycourses