Scenarios for Revolution in Sid Meier’s Civilization (1991) and Sid Meier’s Colonization (1994)

This article examines the function and representation of the historical concept of ‘revolution’ in Sid Meier’s Civilization and its offshoot Colonization. Revolution is a central concept in both games, although it has a different character and purpose in each. Both offer their own take on revolution...

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Bibliographic Details
Main Author: Martijn van der Burg
Format: Article
Language:English
Published: Open Universiteit 2023-07-01
Series:Locus
Subjects:
Online Access:https://edu.nl/w4pgn
Description
Summary:This article examines the function and representation of the historical concept of ‘revolution’ in Sid Meier’s Civilization and its offshoot Colonization. Revolution is a central concept in both games, although it has a different character and purpose in each. Both offer their own take on revolutions in history, in terms of origins, trajectories and consequences. Revolution has a central place in the gameplay, but their operationalization of the concept differs from each other. Differences stem partly from history’s place in the video games.
ISSN:2665-914X