Serious games in education
This paper describes some of the tensions around serious games in education by considering how serious games might be designed for learners who may not be especially motivated to play them. Beginning with a narrative that sets out where serious games position within educational settings, with a focu...
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Format: | Article |
Language: | English |
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European Alliance for Innovation (EAI)
2015-11-01
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Series: | EAI Endorsed Transactions on Serious Games |
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Online Access: | http://eudl.eu/doi/10.4108/eai.5-11-2015.150614 |
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author | J. C. Read |
author_facet | J. C. Read |
author_sort | J. C. Read |
collection | DOAJ |
description | This paper describes some of the tensions around serious games in education by considering how serious games might be designed for learners who may not be especially motivated to play them. Beginning with a narrative that sets out where serious games position within educational settings, with a focus on high school and college, the paper describes two elements that are considered essential for serious games for this demographic – fun and cool. |
first_indexed | 2024-12-22T07:52:29Z |
format | Article |
id | doaj.art-90f5aaa2fcf94e38b44ca403166e51f0 |
institution | Directory Open Access Journal |
issn | 2034-8800 |
language | English |
last_indexed | 2024-12-22T07:52:29Z |
publishDate | 2015-11-01 |
publisher | European Alliance for Innovation (EAI) |
record_format | Article |
series | EAI Endorsed Transactions on Serious Games |
spelling | doaj.art-90f5aaa2fcf94e38b44ca403166e51f02022-12-21T18:33:28ZengEuropean Alliance for Innovation (EAI)EAI Endorsed Transactions on Serious Games2034-88002015-11-01261510.4108/eai.5-11-2015.150614Serious games in educationJ. C. Read0University of Central Lancashire, Preston, UK; jcread@uclan.ac.ukThis paper describes some of the tensions around serious games in education by considering how serious games might be designed for learners who may not be especially motivated to play them. Beginning with a narrative that sets out where serious games position within educational settings, with a focus on high school and college, the paper describes two elements that are considered essential for serious games for this demographic – fun and cool.http://eudl.eu/doi/10.4108/eai.5-11-2015.150614basic educationplayserious gameschildren |
spellingShingle | J. C. Read Serious games in education EAI Endorsed Transactions on Serious Games basic education play serious games children |
title | Serious games in education |
title_full | Serious games in education |
title_fullStr | Serious games in education |
title_full_unstemmed | Serious games in education |
title_short | Serious games in education |
title_sort | serious games in education |
topic | basic education play serious games children |
url | http://eudl.eu/doi/10.4108/eai.5-11-2015.150614 |
work_keys_str_mv | AT jcread seriousgamesineducation |