Serious games in education

This paper describes some of the tensions around serious games in education by considering how serious games might be designed for learners who may not be especially motivated to play them. Beginning with a narrative that sets out where serious games position within educational settings, with a focu...

Full description

Bibliographic Details
Main Author: J. C. Read
Format: Article
Language:English
Published: European Alliance for Innovation (EAI) 2015-11-01
Series:EAI Endorsed Transactions on Serious Games
Subjects:
Online Access:http://eudl.eu/doi/10.4108/eai.5-11-2015.150614
_version_ 1819126215027458048
author J. C. Read
author_facet J. C. Read
author_sort J. C. Read
collection DOAJ
description This paper describes some of the tensions around serious games in education by considering how serious games might be designed for learners who may not be especially motivated to play them. Beginning with a narrative that sets out where serious games position within educational settings, with a focus on high school and college, the paper describes two elements that are considered essential for serious games for this demographic – fun and cool.
first_indexed 2024-12-22T07:52:29Z
format Article
id doaj.art-90f5aaa2fcf94e38b44ca403166e51f0
institution Directory Open Access Journal
issn 2034-8800
language English
last_indexed 2024-12-22T07:52:29Z
publishDate 2015-11-01
publisher European Alliance for Innovation (EAI)
record_format Article
series EAI Endorsed Transactions on Serious Games
spelling doaj.art-90f5aaa2fcf94e38b44ca403166e51f02022-12-21T18:33:28ZengEuropean Alliance for Innovation (EAI)EAI Endorsed Transactions on Serious Games2034-88002015-11-01261510.4108/eai.5-11-2015.150614Serious games in educationJ. C. Read0University of Central Lancashire, Preston, UK; jcread@uclan.ac.ukThis paper describes some of the tensions around serious games in education by considering how serious games might be designed for learners who may not be especially motivated to play them. Beginning with a narrative that sets out where serious games position within educational settings, with a focus on high school and college, the paper describes two elements that are considered essential for serious games for this demographic – fun and cool.http://eudl.eu/doi/10.4108/eai.5-11-2015.150614basic educationplayserious gameschildren
spellingShingle J. C. Read
Serious games in education
EAI Endorsed Transactions on Serious Games
basic education
play
serious games
children
title Serious games in education
title_full Serious games in education
title_fullStr Serious games in education
title_full_unstemmed Serious games in education
title_short Serious games in education
title_sort serious games in education
topic basic education
play
serious games
children
url http://eudl.eu/doi/10.4108/eai.5-11-2015.150614
work_keys_str_mv AT jcread seriousgamesineducation