How does map use differ in virtual reality and desktop-based environments?
Maps based on virtual reality (VR) are evolving and are being increasingly used in the field of geography. However, the advantages of VR based on the map use processes of users over desktop-based environments (DEs) are not fully understood. In this study, an experiment was conducted in which 120 par...
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Format: | Article |
Language: | English |
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Taylor & Francis Group
2020-12-01
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Series: | International Journal of Digital Earth |
Subjects: | |
Online Access: | http://dx.doi.org/10.1080/17538947.2020.1731617 |
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author | Weihua Dong Tianyu Yang Hua Liao Liqiu Meng |
author_facet | Weihua Dong Tianyu Yang Hua Liao Liqiu Meng |
author_sort | Weihua Dong |
collection | DOAJ |
description | Maps based on virtual reality (VR) are evolving and are being increasingly used in the field of geography. However, the advantages of VR based on the map use processes of users over desktop-based environments (DEs) are not fully understood. In this study, an experiment was conducted in which 120 participants performed map use tasks using maps and globes in VR and DE. The participants’ eye movements and questionnaires were collected to compare the map use performance differences. We analyzed the general metrics, information searching and processing metrics of participants (e.g. response time, RT; average fixation duration, AFD; average saccade duration, ASD; saccade frequency, SF, etc.) using maps and globes in different environments. We found that the participants using VR processed information more efficiently (AFDDE = 233.34 ms, AFDVR = 173.09 ms), and the participants using DE had both a significantly shorter response time (RTDE = 88.68 s, RTVR = 124.05 s) and a shorter visual search time (ASDDE = 60.78 ms, ASDVR = 112.13 ms; SFDE = 6.30, SFVR = 2.07). We also found similarities in accuracy, satisfaction and readability. These results are helpful for designing VR maps that can adapt to human cognition and reflect the advantages of VR. |
first_indexed | 2024-03-11T23:01:43Z |
format | Article |
id | doaj.art-919e95ebfc894706bd0df17cd65cfded |
institution | Directory Open Access Journal |
issn | 1753-8947 1753-8955 |
language | English |
last_indexed | 2024-03-11T23:01:43Z |
publishDate | 2020-12-01 |
publisher | Taylor & Francis Group |
record_format | Article |
series | International Journal of Digital Earth |
spelling | doaj.art-919e95ebfc894706bd0df17cd65cfded2023-09-21T14:57:09ZengTaylor & Francis GroupInternational Journal of Digital Earth1753-89471753-89552020-12-0113121484150310.1080/17538947.2020.17316171731617How does map use differ in virtual reality and desktop-based environments?Weihua Dong0Tianyu Yang1Hua Liao2Liqiu Meng3Research Center of Geospatial Cognition and Visual Analytics, and Faculty of Geographical Science, Beijing Normal UniversityResearch Center of Geospatial Cognition and Visual Analytics, and Faculty of Geographical Science, Beijing Normal UniversityResearch Center of Geospatial Cognition and Visual Analytics, and Faculty of Geographical Science, Beijing Normal UniversityDepartment of Civil, Geo and Environmental Engineering, Technical University of MunichMaps based on virtual reality (VR) are evolving and are being increasingly used in the field of geography. However, the advantages of VR based on the map use processes of users over desktop-based environments (DEs) are not fully understood. In this study, an experiment was conducted in which 120 participants performed map use tasks using maps and globes in VR and DE. The participants’ eye movements and questionnaires were collected to compare the map use performance differences. We analyzed the general metrics, information searching and processing metrics of participants (e.g. response time, RT; average fixation duration, AFD; average saccade duration, ASD; saccade frequency, SF, etc.) using maps and globes in different environments. We found that the participants using VR processed information more efficiently (AFDDE = 233.34 ms, AFDVR = 173.09 ms), and the participants using DE had both a significantly shorter response time (RTDE = 88.68 s, RTVR = 124.05 s) and a shorter visual search time (ASDDE = 60.78 ms, ASDVR = 112.13 ms; SFDE = 6.30, SFVR = 2.07). We also found similarities in accuracy, satisfaction and readability. These results are helpful for designing VR maps that can adapt to human cognition and reflect the advantages of VR.http://dx.doi.org/10.1080/17538947.2020.1731617virtual realitydesktop-based environmentmap use performancemapglobe |
spellingShingle | Weihua Dong Tianyu Yang Hua Liao Liqiu Meng How does map use differ in virtual reality and desktop-based environments? International Journal of Digital Earth virtual reality desktop-based environment map use performance map globe |
title | How does map use differ in virtual reality and desktop-based environments? |
title_full | How does map use differ in virtual reality and desktop-based environments? |
title_fullStr | How does map use differ in virtual reality and desktop-based environments? |
title_full_unstemmed | How does map use differ in virtual reality and desktop-based environments? |
title_short | How does map use differ in virtual reality and desktop-based environments? |
title_sort | how does map use differ in virtual reality and desktop based environments |
topic | virtual reality desktop-based environment map use performance map globe |
url | http://dx.doi.org/10.1080/17538947.2020.1731617 |
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