Constructing physical space design for high color gamut in mixed reality environment
This paper presents a physical space design method for mixed reality-based immersive environments by improving the color rendering of optically visible head-mounted displays. In OST-HMD, the phenomenon that the light of the external environment is combined with the enhanced image occurs, which reduc...
Main Authors: | , , , |
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Format: | Article |
Language: | English |
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Taylor & Francis Group
2023-10-01
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Series: | Journal of Information Display |
Subjects: | |
Online Access: | https://www.tandfonline.com/doi/10.1080/15980316.2023.2197564 |
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author | Jihyung Kim Jonghyeon Ka Ju Hong Park Wooksung Kim |
author_facet | Jihyung Kim Jonghyeon Ka Ju Hong Park Wooksung Kim |
author_sort | Jihyung Kim |
collection | DOAJ |
description | This paper presents a physical space design method for mixed reality-based immersive environments by improving the color rendering of optically visible head-mounted displays. In OST-HMD, the phenomenon that the light of the external environment is combined with the enhanced image occurs, which reduces the visibility of the content. Moreover, previous studies to solve this problem required additional optical components or performed only simple verification. Proposed physical space was designed using black curtains, blinds, low-reflection structures, and adjustable lighting. The physical space can be adapted to the intended use of the physical space through physical transitions for multiple users without additional optics. To verify the usefulness of this environment, we measured the color gamut and intensity spectrum in three experimental environments. Also, we analyzed the factors that change the color gamut according to the components and the surrounding environment. As a result, the color gamut improved by up to 4.7 times from 19.92% to 93.53% based on the environment and improved by up to 4.1 times from 21% to 86.29% depending on the location. The experimental results revealed that the presented method could reduce the factors that degrade the color gamut within all measurement locations and significantly improve the color gamut. |
first_indexed | 2024-03-12T00:07:17Z |
format | Article |
id | doaj.art-919fe8ec4d864105aa15f9b75a30833a |
institution | Directory Open Access Journal |
issn | 1598-0316 2158-1606 |
language | English |
last_indexed | 2024-03-12T00:07:17Z |
publishDate | 2023-10-01 |
publisher | Taylor & Francis Group |
record_format | Article |
series | Journal of Information Display |
spelling | doaj.art-919fe8ec4d864105aa15f9b75a30833a2023-09-16T10:56:04ZengTaylor & Francis GroupJournal of Information Display1598-03162158-16062023-10-0124422723710.1080/15980316.2023.2197564Constructing physical space design for high color gamut in mixed reality environmentJihyung Kim0Jonghyeon Ka1Ju Hong Park2Wooksung Kim3Future IT Innovation Laboratory, Pohang University of Science and Technology (POSTECH), Pohang, Republic of KoreaDepartment of Electrical Engineering, Pohang University of Science and Technology (POSTECH), Pohang, Republic of KoreaDepartment of Convergence IT Engineering, Pohang University of Science and Technology (POSTECH), Pohang, Republic of KoreaDepartment of Electrical Engineering, Pohang University of Science and Technology (POSTECH), Pohang, Republic of KoreaThis paper presents a physical space design method for mixed reality-based immersive environments by improving the color rendering of optically visible head-mounted displays. In OST-HMD, the phenomenon that the light of the external environment is combined with the enhanced image occurs, which reduces the visibility of the content. Moreover, previous studies to solve this problem required additional optical components or performed only simple verification. Proposed physical space was designed using black curtains, blinds, low-reflection structures, and adjustable lighting. The physical space can be adapted to the intended use of the physical space through physical transitions for multiple users without additional optics. To verify the usefulness of this environment, we measured the color gamut and intensity spectrum in three experimental environments. Also, we analyzed the factors that change the color gamut according to the components and the surrounding environment. As a result, the color gamut improved by up to 4.7 times from 19.92% to 93.53% based on the environment and improved by up to 4.1 times from 21% to 86.29% depending on the location. The experimental results revealed that the presented method could reduce the factors that degrade the color gamut within all measurement locations and significantly improve the color gamut.https://www.tandfonline.com/doi/10.1080/15980316.2023.2197564Immersive experiencehead-mounted displayimage color analysisuser experiencesmart spacesphysical design |
spellingShingle | Jihyung Kim Jonghyeon Ka Ju Hong Park Wooksung Kim Constructing physical space design for high color gamut in mixed reality environment Journal of Information Display Immersive experience head-mounted display image color analysis user experience smart spaces physical design |
title | Constructing physical space design for high color gamut in mixed reality environment |
title_full | Constructing physical space design for high color gamut in mixed reality environment |
title_fullStr | Constructing physical space design for high color gamut in mixed reality environment |
title_full_unstemmed | Constructing physical space design for high color gamut in mixed reality environment |
title_short | Constructing physical space design for high color gamut in mixed reality environment |
title_sort | constructing physical space design for high color gamut in mixed reality environment |
topic | Immersive experience head-mounted display image color analysis user experience smart spaces physical design |
url | https://www.tandfonline.com/doi/10.1080/15980316.2023.2197564 |
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