Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education

The creation and usage of serious games on virtual reality (VR) and/or interactive platforms for the teaching of architecture, construction, urban planning, and other derived areas, such as security and risk prevention, require design processes, studies, and research that lead to further consolidati...

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Main Authors: David Fonseca, Janaina Cavalcanti, Enric Peña, Victor Valls, Mónica Sanchez-Sepúlveda, Fernando Moreira, Isidro Navarro, Ernesto Redondo
Format: Article
Language:English
Published: MDPI AG 2021-04-01
Series:Sensors
Subjects:
Online Access:https://www.mdpi.com/1424-8220/21/9/3102
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author David Fonseca
Janaina Cavalcanti
Enric Peña
Victor Valls
Mónica Sanchez-Sepúlveda
Fernando Moreira
Isidro Navarro
Ernesto Redondo
author_facet David Fonseca
Janaina Cavalcanti
Enric Peña
Victor Valls
Mónica Sanchez-Sepúlveda
Fernando Moreira
Isidro Navarro
Ernesto Redondo
author_sort David Fonseca
collection DOAJ
description The creation and usage of serious games on virtual reality (VR) and/or interactive platforms for the teaching of architecture, construction, urban planning, and other derived areas, such as security and risk prevention, require design processes, studies, and research that lead to further consolidation expansion. In that sense, this paper presents two main aims developed: the improvement of a virtual navigation system through the results of previous user studies and mixed research (quantitative and qualitative) improved based on the user perception for educational and professional uses. The VR system used is based on Unreal Engine programming of the HTC Vive sensor. This study is related to the GAME4City 3.0 and a broader project focused on gamified visualization and its educational uses in architectural and urban projects. The results reflect great interest, good usability, and high motivation for further usage for all types of users. However, an apparent resistance to deepen its use continues to be perceived in academia. Based on the research results, weak points of educational gamified systems have been identified, and the main differences and needs in user profiles’ function. With these data, progress regarding implementing this kind of system at the teaching and professional levels must be pursued.
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spelling doaj.art-92005993887c48d781c301dc0aa5561b2023-11-21T17:46:19ZengMDPI AGSensors1424-82202021-04-01219310210.3390/s21093102Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design EducationDavid Fonseca0Janaina Cavalcanti1Enric Peña2Victor Valls3Mónica Sanchez-Sepúlveda4Fernando Moreira5Isidro Navarro6Ernesto Redondo7Architecture La Salle, Universitat Ramon Llull, 08022 Barcelona, SpainInstituto de Investigación e Innovación en Bioingeniería (I3B), Universitat Politècnica de Valencia, 46022 Valencia, SpainArchitecture La Salle, Universitat Ramon Llull, 08022 Barcelona, SpainArchitecture La Salle, Universitat Ramon Llull, 08022 Barcelona, SpainArchitecture La Salle, Universitat Ramon Llull, 08022 Barcelona, SpainREMIT, IJP, Universidade Portucalense, 4200-072 Porto, PortugalEscola Tècnica Superior d’Arquitectura de Barcelona, Universitat Politècnica de Catalunya, 08028 Barcelona, SpainEscola Tècnica Superior d’Arquitectura de Barcelona, Universitat Politècnica de Catalunya, 08028 Barcelona, SpainThe creation and usage of serious games on virtual reality (VR) and/or interactive platforms for the teaching of architecture, construction, urban planning, and other derived areas, such as security and risk prevention, require design processes, studies, and research that lead to further consolidation expansion. In that sense, this paper presents two main aims developed: the improvement of a virtual navigation system through the results of previous user studies and mixed research (quantitative and qualitative) improved based on the user perception for educational and professional uses. The VR system used is based on Unreal Engine programming of the HTC Vive sensor. This study is related to the GAME4City 3.0 and a broader project focused on gamified visualization and its educational uses in architectural and urban projects. The results reflect great interest, good usability, and high motivation for further usage for all types of users. However, an apparent resistance to deepen its use continues to be perceived in academia. Based on the research results, weak points of educational gamified systems have been identified, and the main differences and needs in user profiles’ function. With these data, progress regarding implementing this kind of system at the teaching and professional levels must be pursued.https://www.mdpi.com/1424-8220/21/9/3102virtual realityinteractive systemsserious gamesmixed assessmentuser experienceuser profile
spellingShingle David Fonseca
Janaina Cavalcanti
Enric Peña
Victor Valls
Mónica Sanchez-Sepúlveda
Fernando Moreira
Isidro Navarro
Ernesto Redondo
Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education
Sensors
virtual reality
interactive systems
serious games
mixed assessment
user experience
user profile
title Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education
title_full Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education
title_fullStr Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education
title_full_unstemmed Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education
title_short Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education
title_sort mixed assessment of virtual serious games applied in architectural and urban design education
topic virtual reality
interactive systems
serious games
mixed assessment
user experience
user profile
url https://www.mdpi.com/1424-8220/21/9/3102
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