Virtual Reality for Immersive Multi-User Firefighter Training Scenarios

Virtual Reality (VR) applications are tools used to provide comprehensive training scenarios that are difficult or impossible to represent in physical configurations. This includes team training for emergency services, e.g. in firefighting. To achieve effective virtual training, creating a high leve...

Full description

Bibliographic Details
Main Authors: Philipp Braun, Michaela Grafelmann, Felix Gill, Hauke Stolz, Johannes Hinckeldeyn, Ann-Kathrin Lange
Format: Article
Language:English
Published: KeAi Communications Co., Ltd. 2022-10-01
Series:Virtual Reality & Intelligent Hardware
Subjects:
Online Access:http://www.sciencedirect.com/science/article/pii/S209657962200081X
_version_ 1797991358347083776
author Philipp Braun
Michaela Grafelmann
Felix Gill
Hauke Stolz
Johannes Hinckeldeyn
Ann-Kathrin Lange
author_facet Philipp Braun
Michaela Grafelmann
Felix Gill
Hauke Stolz
Johannes Hinckeldeyn
Ann-Kathrin Lange
author_sort Philipp Braun
collection DOAJ
description Virtual Reality (VR) applications are tools used to provide comprehensive training scenarios that are difficult or impossible to represent in physical configurations. This includes team training for emergency services, e.g. in firefighting. To achieve effective virtual training, creating a high level of immersion is essential. In that respect, motion capture systems offer the possibility to create highly immersive multi-user training experiences including full-body avatars. This work presents a preliminary prototype that enables the extinguishing of a fire on a container ship as a VR training scenario. The prototype provides a full-body and multi-user VR experience, based on the synthesis of position data provided by the motion capture system and orientation data from the VR headsets. As a consequence, the prototype allows an initial evaluation of results. The results confirm the value of using VR to train procedures that are difficult to train in the real world. Furthermore, the results show that motion capture based VR technologies are particularly useful for firefighting training, in which participants can collaborate in otherwise difficult-to-access environments. However, the work also illustrates that increasing the immersion of such training remains a challenge.
first_indexed 2024-04-11T08:51:00Z
format Article
id doaj.art-923e23e0db03409d9f0289b2d72ee0cf
institution Directory Open Access Journal
issn 2096-5796
language English
last_indexed 2024-04-11T08:51:00Z
publishDate 2022-10-01
publisher KeAi Communications Co., Ltd.
record_format Article
series Virtual Reality & Intelligent Hardware
spelling doaj.art-923e23e0db03409d9f0289b2d72ee0cf2022-12-22T04:33:35ZengKeAi Communications Co., Ltd.Virtual Reality & Intelligent Hardware2096-57962022-10-0145406417Virtual Reality for Immersive Multi-User Firefighter Training ScenariosPhilipp Braun0Michaela Grafelmann1Felix Gill2Hauke Stolz3Johannes Hinckeldeyn4Ann-Kathrin Lange5Corresponding author.; Hamburg University of Technology 21073, Hamburg, GermanyHamburg University of Technology 21073, Hamburg, GermanyHamburg University of Technology 21073, Hamburg, GermanyHamburg University of Technology 21073, Hamburg, GermanyHamburg University of Technology 21073, Hamburg, GermanyHamburg University of Technology 21073, Hamburg, GermanyVirtual Reality (VR) applications are tools used to provide comprehensive training scenarios that are difficult or impossible to represent in physical configurations. This includes team training for emergency services, e.g. in firefighting. To achieve effective virtual training, creating a high level of immersion is essential. In that respect, motion capture systems offer the possibility to create highly immersive multi-user training experiences including full-body avatars. This work presents a preliminary prototype that enables the extinguishing of a fire on a container ship as a VR training scenario. The prototype provides a full-body and multi-user VR experience, based on the synthesis of position data provided by the motion capture system and orientation data from the VR headsets. As a consequence, the prototype allows an initial evaluation of results. The results confirm the value of using VR to train procedures that are difficult to train in the real world. Furthermore, the results show that motion capture based VR technologies are particularly useful for firefighting training, in which participants can collaborate in otherwise difficult-to-access environments. However, the work also illustrates that increasing the immersion of such training remains a challenge.http://www.sciencedirect.com/science/article/pii/S209657962200081XVirtual realityMulti-userMotion captureTrainingFirefighting
spellingShingle Philipp Braun
Michaela Grafelmann
Felix Gill
Hauke Stolz
Johannes Hinckeldeyn
Ann-Kathrin Lange
Virtual Reality for Immersive Multi-User Firefighter Training Scenarios
Virtual Reality & Intelligent Hardware
Virtual reality
Multi-user
Motion capture
Training
Firefighting
title Virtual Reality for Immersive Multi-User Firefighter Training Scenarios
title_full Virtual Reality for Immersive Multi-User Firefighter Training Scenarios
title_fullStr Virtual Reality for Immersive Multi-User Firefighter Training Scenarios
title_full_unstemmed Virtual Reality for Immersive Multi-User Firefighter Training Scenarios
title_short Virtual Reality for Immersive Multi-User Firefighter Training Scenarios
title_sort virtual reality for immersive multi user firefighter training scenarios
topic Virtual reality
Multi-user
Motion capture
Training
Firefighting
url http://www.sciencedirect.com/science/article/pii/S209657962200081X
work_keys_str_mv AT philippbraun virtualrealityforimmersivemultiuserfirefightertrainingscenarios
AT michaelagrafelmann virtualrealityforimmersivemultiuserfirefightertrainingscenarios
AT felixgill virtualrealityforimmersivemultiuserfirefightertrainingscenarios
AT haukestolz virtualrealityforimmersivemultiuserfirefightertrainingscenarios
AT johanneshinckeldeyn virtualrealityforimmersivemultiuserfirefightertrainingscenarios
AT annkathrinlange virtualrealityforimmersivemultiuserfirefightertrainingscenarios