Virtual Reality for Immersive Multi-User Firefighter Training Scenarios
Virtual Reality (VR) applications are tools used to provide comprehensive training scenarios that are difficult or impossible to represent in physical configurations. This includes team training for emergency services, e.g. in firefighting. To achieve effective virtual training, creating a high leve...
Main Authors: | , , , , , |
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Format: | Article |
Language: | English |
Published: |
KeAi Communications Co., Ltd.
2022-10-01
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Series: | Virtual Reality & Intelligent Hardware |
Subjects: | |
Online Access: | http://www.sciencedirect.com/science/article/pii/S209657962200081X |
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author | Philipp Braun Michaela Grafelmann Felix Gill Hauke Stolz Johannes Hinckeldeyn Ann-Kathrin Lange |
author_facet | Philipp Braun Michaela Grafelmann Felix Gill Hauke Stolz Johannes Hinckeldeyn Ann-Kathrin Lange |
author_sort | Philipp Braun |
collection | DOAJ |
description | Virtual Reality (VR) applications are tools used to provide comprehensive training scenarios that are difficult or impossible to represent in physical configurations. This includes team training for emergency services, e.g. in firefighting. To achieve effective virtual training, creating a high level of immersion is essential. In that respect, motion capture systems offer the possibility to create highly immersive multi-user training experiences including full-body avatars. This work presents a preliminary prototype that enables the extinguishing of a fire on a container ship as a VR training scenario. The prototype provides a full-body and multi-user VR experience, based on the synthesis of position data provided by the motion capture system and orientation data from the VR headsets. As a consequence, the prototype allows an initial evaluation of results. The results confirm the value of using VR to train procedures that are difficult to train in the real world. Furthermore, the results show that motion capture based VR technologies are particularly useful for firefighting training, in which participants can collaborate in otherwise difficult-to-access environments. However, the work also illustrates that increasing the immersion of such training remains a challenge. |
first_indexed | 2024-04-11T08:51:00Z |
format | Article |
id | doaj.art-923e23e0db03409d9f0289b2d72ee0cf |
institution | Directory Open Access Journal |
issn | 2096-5796 |
language | English |
last_indexed | 2024-04-11T08:51:00Z |
publishDate | 2022-10-01 |
publisher | KeAi Communications Co., Ltd. |
record_format | Article |
series | Virtual Reality & Intelligent Hardware |
spelling | doaj.art-923e23e0db03409d9f0289b2d72ee0cf2022-12-22T04:33:35ZengKeAi Communications Co., Ltd.Virtual Reality & Intelligent Hardware2096-57962022-10-0145406417Virtual Reality for Immersive Multi-User Firefighter Training ScenariosPhilipp Braun0Michaela Grafelmann1Felix Gill2Hauke Stolz3Johannes Hinckeldeyn4Ann-Kathrin Lange5Corresponding author.; Hamburg University of Technology 21073, Hamburg, GermanyHamburg University of Technology 21073, Hamburg, GermanyHamburg University of Technology 21073, Hamburg, GermanyHamburg University of Technology 21073, Hamburg, GermanyHamburg University of Technology 21073, Hamburg, GermanyHamburg University of Technology 21073, Hamburg, GermanyVirtual Reality (VR) applications are tools used to provide comprehensive training scenarios that are difficult or impossible to represent in physical configurations. This includes team training for emergency services, e.g. in firefighting. To achieve effective virtual training, creating a high level of immersion is essential. In that respect, motion capture systems offer the possibility to create highly immersive multi-user training experiences including full-body avatars. This work presents a preliminary prototype that enables the extinguishing of a fire on a container ship as a VR training scenario. The prototype provides a full-body and multi-user VR experience, based on the synthesis of position data provided by the motion capture system and orientation data from the VR headsets. As a consequence, the prototype allows an initial evaluation of results. The results confirm the value of using VR to train procedures that are difficult to train in the real world. Furthermore, the results show that motion capture based VR technologies are particularly useful for firefighting training, in which participants can collaborate in otherwise difficult-to-access environments. However, the work also illustrates that increasing the immersion of such training remains a challenge.http://www.sciencedirect.com/science/article/pii/S209657962200081XVirtual realityMulti-userMotion captureTrainingFirefighting |
spellingShingle | Philipp Braun Michaela Grafelmann Felix Gill Hauke Stolz Johannes Hinckeldeyn Ann-Kathrin Lange Virtual Reality for Immersive Multi-User Firefighter Training Scenarios Virtual Reality & Intelligent Hardware Virtual reality Multi-user Motion capture Training Firefighting |
title | Virtual Reality for Immersive Multi-User Firefighter Training Scenarios |
title_full | Virtual Reality for Immersive Multi-User Firefighter Training Scenarios |
title_fullStr | Virtual Reality for Immersive Multi-User Firefighter Training Scenarios |
title_full_unstemmed | Virtual Reality for Immersive Multi-User Firefighter Training Scenarios |
title_short | Virtual Reality for Immersive Multi-User Firefighter Training Scenarios |
title_sort | virtual reality for immersive multi user firefighter training scenarios |
topic | Virtual reality Multi-user Motion capture Training Firefighting |
url | http://www.sciencedirect.com/science/article/pii/S209657962200081X |
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