Game-Based Learning, Gamification in Education and Serious Games

Video games have become one of the predominant forms of entertainment in our society, but they have also impacted many other of its social and cultural aspects [...]

Bibliographic Details
Main Authors: Carlos Vaz de Carvalho, Antonio Coelho
Format: Article
Language:English
Published: MDPI AG 2022-03-01
Series:Computers
Subjects:
n/a
Online Access:https://www.mdpi.com/2073-431X/11/3/36
Description
Summary:Video games have become one of the predominant forms of entertainment in our society, but they have also impacted many other of its social and cultural aspects [...]
ISSN:2073-431X