Creating Mobile Augmented Reality Experiences in Unity
This lesson serves as an introduction to creating mobile augmented reality applications. Augmented reality (AR) can be defined as the overlaying of digital content (images, video, text, sound, etc.) onto physical objects or locations, and it is typically experienced by looking through the camera len...
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Format: | Article |
Language: | English |
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Editorial Board of the Programming Historian
2018-08-01
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Series: | The Programming Historian |
Online Access: | https://programminghistorian.org/en/lessons/creating-mobile-augmented-reality-experiences-in-unity |
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author | Jacob W. Greene |
author_facet | Jacob W. Greene |
author_sort | Jacob W. Greene |
collection | DOAJ |
description | This lesson serves as an introduction to creating mobile augmented reality applications. Augmented reality (AR) can be defined as the overlaying of digital content (images, video, text, sound, etc.) onto physical objects or locations, and it is typically experienced by looking through the camera lens of an electronic device such as a smartphone, tablet, or optical head-mounted display. |
first_indexed | 2024-12-12T19:37:37Z |
format | Article |
id | doaj.art-92b15cfeac4f43169c1f23b00ee14e0c |
institution | Directory Open Access Journal |
issn | 2397-2068 |
language | English |
last_indexed | 2024-12-12T19:37:37Z |
publishDate | 2018-08-01 |
publisher | Editorial Board of the Programming Historian |
record_format | Article |
series | The Programming Historian |
spelling | doaj.art-92b15cfeac4f43169c1f23b00ee14e0c2022-12-22T00:14:15ZengEditorial Board of the Programming HistorianThe Programming Historian2397-20682018-08-01Creating Mobile Augmented Reality Experiences in UnityJacob W. Greene0Arizona State UniversitThis lesson serves as an introduction to creating mobile augmented reality applications. Augmented reality (AR) can be defined as the overlaying of digital content (images, video, text, sound, etc.) onto physical objects or locations, and it is typically experienced by looking through the camera lens of an electronic device such as a smartphone, tablet, or optical head-mounted display.https://programminghistorian.org/en/lessons/creating-mobile-augmented-reality-experiences-in-unity |
spellingShingle | Jacob W. Greene Creating Mobile Augmented Reality Experiences in Unity The Programming Historian |
title | Creating Mobile Augmented Reality Experiences in Unity |
title_full | Creating Mobile Augmented Reality Experiences in Unity |
title_fullStr | Creating Mobile Augmented Reality Experiences in Unity |
title_full_unstemmed | Creating Mobile Augmented Reality Experiences in Unity |
title_short | Creating Mobile Augmented Reality Experiences in Unity |
title_sort | creating mobile augmented reality experiences in unity |
url | https://programminghistorian.org/en/lessons/creating-mobile-augmented-reality-experiences-in-unity |
work_keys_str_mv | AT jacobwgreene creatingmobileaugmentedrealityexperiencesinunity |