An Architecture for Mobile Outdoors Augmented Reality for Cultural Heritage
In this paper, we present the software architecture of a complete mobile tourist guide for cultural heritage sites located in the old town of Chania, Crete, Greece. This includes gamified components that motivate the user to traverse the suggested interest points, as well as technically challenging...
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Format: | Article |
Language: | English |
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MDPI AG
2018-11-01
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Series: | ISPRS International Journal of Geo-Information |
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Online Access: | https://www.mdpi.com/2220-9964/7/12/463 |
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author | Chris Panou Lemonia Ragia Despoina Dimelli Katerina Mania |
author_facet | Chris Panou Lemonia Ragia Despoina Dimelli Katerina Mania |
author_sort | Chris Panou |
collection | DOAJ |
description | In this paper, we present the software architecture of a complete mobile tourist guide for cultural heritage sites located in the old town of Chania, Crete, Greece. This includes gamified components that motivate the user to traverse the suggested interest points, as well as technically challenging outdoors augmented reality (AR) visualization features. The main focus of the AR feature is to superimpose 3D models of historical buildings in their past state onto the real world, while users walk around the Venetian part of Chania’s city, exploring historical information in the form of text and images. We examined and tested registration and tracking mechanisms based on commercial AR frameworks in the challenging outdoor, sunny environment of a Mediterranean town, addressing relevant technical challenges. Upon visiting one of three significant monuments, a 3D model displaying the monument in its past state is visualized onto the mobile phone’s screen at the exact location of the real-world monument, while the user is exploring the area. A location-based experience was designed and integrated into the application, enveloping the 3D model with real-world information at the same time. The users are urged to explore interest areas and unlock historical information, while earning points following a gamified experience. By combining AR technologies with location-aware and gamified elements, we aim to promote the technologically enhanced public appreciation of cultural heritage sites and showcase the cultural depth of the city of Chania. |
first_indexed | 2024-12-10T19:36:37Z |
format | Article |
id | doaj.art-92bb1c5db5bd416faf9eea2a4b030902 |
institution | Directory Open Access Journal |
issn | 2220-9964 |
language | English |
last_indexed | 2024-12-10T19:36:37Z |
publishDate | 2018-11-01 |
publisher | MDPI AG |
record_format | Article |
series | ISPRS International Journal of Geo-Information |
spelling | doaj.art-92bb1c5db5bd416faf9eea2a4b0309022022-12-22T01:36:07ZengMDPI AGISPRS International Journal of Geo-Information2220-99642018-11-0171246310.3390/ijgi7120463ijgi7120463An Architecture for Mobile Outdoors Augmented Reality for Cultural HeritageChris Panou0Lemonia Ragia1Despoina Dimelli2Katerina Mania3Department of Electrical and Computer Engineering, Technical University of Crete, Kounoupidiana, 73100 Chania, GreeceSchool of Architectural Engineering, Technical University of Crete, Kounoupidiana, 73100 Chania, GreeceSchool of Architectural Engineering, Technical University of Crete, Kounoupidiana, 73100 Chania, GreeceDepartment of Electrical and Computer Engineering, Technical University of Crete, Kounoupidiana, 73100 Chania, GreeceIn this paper, we present the software architecture of a complete mobile tourist guide for cultural heritage sites located in the old town of Chania, Crete, Greece. This includes gamified components that motivate the user to traverse the suggested interest points, as well as technically challenging outdoors augmented reality (AR) visualization features. The main focus of the AR feature is to superimpose 3D models of historical buildings in their past state onto the real world, while users walk around the Venetian part of Chania’s city, exploring historical information in the form of text and images. We examined and tested registration and tracking mechanisms based on commercial AR frameworks in the challenging outdoor, sunny environment of a Mediterranean town, addressing relevant technical challenges. Upon visiting one of three significant monuments, a 3D model displaying the monument in its past state is visualized onto the mobile phone’s screen at the exact location of the real-world monument, while the user is exploring the area. A location-based experience was designed and integrated into the application, enveloping the 3D model with real-world information at the same time. The users are urged to explore interest areas and unlock historical information, while earning points following a gamified experience. By combining AR technologies with location-aware and gamified elements, we aim to promote the technologically enhanced public appreciation of cultural heritage sites and showcase the cultural depth of the city of Chania.https://www.mdpi.com/2220-9964/7/12/463augmented realitynavigationinstant tracking3D reconstructioncultural heritagecomputer graphics |
spellingShingle | Chris Panou Lemonia Ragia Despoina Dimelli Katerina Mania An Architecture for Mobile Outdoors Augmented Reality for Cultural Heritage ISPRS International Journal of Geo-Information augmented reality navigation instant tracking 3D reconstruction cultural heritage computer graphics |
title | An Architecture for Mobile Outdoors Augmented Reality for Cultural Heritage |
title_full | An Architecture for Mobile Outdoors Augmented Reality for Cultural Heritage |
title_fullStr | An Architecture for Mobile Outdoors Augmented Reality for Cultural Heritage |
title_full_unstemmed | An Architecture for Mobile Outdoors Augmented Reality for Cultural Heritage |
title_short | An Architecture for Mobile Outdoors Augmented Reality for Cultural Heritage |
title_sort | architecture for mobile outdoors augmented reality for cultural heritage |
topic | augmented reality navigation instant tracking 3D reconstruction cultural heritage computer graphics |
url | https://www.mdpi.com/2220-9964/7/12/463 |
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