An Architecture for Mobile Outdoors Augmented Reality for Cultural Heritage

In this paper, we present the software architecture of a complete mobile tourist guide for cultural heritage sites located in the old town of Chania, Crete, Greece. This includes gamified components that motivate the user to traverse the suggested interest points, as well as technically challenging...

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Main Authors: Chris Panou, Lemonia Ragia, Despoina Dimelli, Katerina Mania
Format: Article
Language:English
Published: MDPI AG 2018-11-01
Series:ISPRS International Journal of Geo-Information
Subjects:
Online Access:https://www.mdpi.com/2220-9964/7/12/463
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author Chris Panou
Lemonia Ragia
Despoina Dimelli
Katerina Mania
author_facet Chris Panou
Lemonia Ragia
Despoina Dimelli
Katerina Mania
author_sort Chris Panou
collection DOAJ
description In this paper, we present the software architecture of a complete mobile tourist guide for cultural heritage sites located in the old town of Chania, Crete, Greece. This includes gamified components that motivate the user to traverse the suggested interest points, as well as technically challenging outdoors augmented reality (AR) visualization features. The main focus of the AR feature is to superimpose 3D models of historical buildings in their past state onto the real world, while users walk around the Venetian part of Chania’s city, exploring historical information in the form of text and images. We examined and tested registration and tracking mechanisms based on commercial AR frameworks in the challenging outdoor, sunny environment of a Mediterranean town, addressing relevant technical challenges. Upon visiting one of three significant monuments, a 3D model displaying the monument in its past state is visualized onto the mobile phone’s screen at the exact location of the real-world monument, while the user is exploring the area. A location-based experience was designed and integrated into the application, enveloping the 3D model with real-world information at the same time. The users are urged to explore interest areas and unlock historical information, while earning points following a gamified experience. By combining AR technologies with location-aware and gamified elements, we aim to promote the technologically enhanced public appreciation of cultural heritage sites and showcase the cultural depth of the city of Chania.
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spelling doaj.art-92bb1c5db5bd416faf9eea2a4b0309022022-12-22T01:36:07ZengMDPI AGISPRS International Journal of Geo-Information2220-99642018-11-0171246310.3390/ijgi7120463ijgi7120463An Architecture for Mobile Outdoors Augmented Reality for Cultural HeritageChris Panou0Lemonia Ragia1Despoina Dimelli2Katerina Mania3Department of Electrical and Computer Engineering, Technical University of Crete, Kounoupidiana, 73100 Chania, GreeceSchool of Architectural Engineering, Technical University of Crete, Kounoupidiana, 73100 Chania, GreeceSchool of Architectural Engineering, Technical University of Crete, Kounoupidiana, 73100 Chania, GreeceDepartment of Electrical and Computer Engineering, Technical University of Crete, Kounoupidiana, 73100 Chania, GreeceIn this paper, we present the software architecture of a complete mobile tourist guide for cultural heritage sites located in the old town of Chania, Crete, Greece. This includes gamified components that motivate the user to traverse the suggested interest points, as well as technically challenging outdoors augmented reality (AR) visualization features. The main focus of the AR feature is to superimpose 3D models of historical buildings in their past state onto the real world, while users walk around the Venetian part of Chania’s city, exploring historical information in the form of text and images. We examined and tested registration and tracking mechanisms based on commercial AR frameworks in the challenging outdoor, sunny environment of a Mediterranean town, addressing relevant technical challenges. Upon visiting one of three significant monuments, a 3D model displaying the monument in its past state is visualized onto the mobile phone’s screen at the exact location of the real-world monument, while the user is exploring the area. A location-based experience was designed and integrated into the application, enveloping the 3D model with real-world information at the same time. The users are urged to explore interest areas and unlock historical information, while earning points following a gamified experience. By combining AR technologies with location-aware and gamified elements, we aim to promote the technologically enhanced public appreciation of cultural heritage sites and showcase the cultural depth of the city of Chania.https://www.mdpi.com/2220-9964/7/12/463augmented realitynavigationinstant tracking3D reconstructioncultural heritagecomputer graphics
spellingShingle Chris Panou
Lemonia Ragia
Despoina Dimelli
Katerina Mania
An Architecture for Mobile Outdoors Augmented Reality for Cultural Heritage
ISPRS International Journal of Geo-Information
augmented reality
navigation
instant tracking
3D reconstruction
cultural heritage
computer graphics
title An Architecture for Mobile Outdoors Augmented Reality for Cultural Heritage
title_full An Architecture for Mobile Outdoors Augmented Reality for Cultural Heritage
title_fullStr An Architecture for Mobile Outdoors Augmented Reality for Cultural Heritage
title_full_unstemmed An Architecture for Mobile Outdoors Augmented Reality for Cultural Heritage
title_short An Architecture for Mobile Outdoors Augmented Reality for Cultural Heritage
title_sort architecture for mobile outdoors augmented reality for cultural heritage
topic augmented reality
navigation
instant tracking
3D reconstruction
cultural heritage
computer graphics
url https://www.mdpi.com/2220-9964/7/12/463
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AT katerinamania anarchitectureformobileoutdoorsaugmentedrealityforculturalheritage
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