Cinesthetic Play, or Gaming in the Flesh

This paper adapts Vivian Sobchack’s (2004) concept of the cinesthetic subject, which addresses the corporeality of the cinematic experience, to the medium of videogaming. I thus develop the concept of cinesthetic play by translating the three components constitutive of Sobchack’s cinesthetic subjec...

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Main Author: Danny Steur
Format: Article
Language:English
Published: University of Glasgow 2022-05-01
Series:Press Start
Subjects:
Online Access:http://press-start.gla.ac.uk/index.php/press-start/article/view/216
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author Danny Steur
author_facet Danny Steur
author_sort Danny Steur
collection DOAJ
description This paper adapts Vivian Sobchack’s (2004) concept of the cinesthetic subject, which addresses the corporeality of the cinematic experience, to the medium of videogaming. I thus develop the concept of cinesthetic play by translating the three components constitutive of Sobchack’s cinesthetic subject: cinema, kinesthesia, and synesthesia. The mediality of cinema is translated with recourse to another of Sobchack’s concepts, the film body, which has previously been translated into the game body (Crick, 2011). I then illustrate synesthetic sense-making of game-worlds and discuss how the notion of kinesthetic empathy figures in videogaming. These three components together mitigate some limitations of previous phenomenological models of gaming, which do not similarly integrate the human sensorium’s different modalities. I conceive of cinesthetic play as hybrid real-and-virtual embodiment, in which players corporeally understand a game through a perception that is informed by commutating senses and their tacit understanding of the movements of and within the game-world. Additionally, throughout the paper I contend that, although scholarship on videogame phenomenology generally focuses on three-dimensionally navigable games, this embodied experience holds for two-dimensional games as well. I illustrate this point with the game Celeste (Matt Makes Games, 2018), which I use to demonstrate the value of the notion of cinesthetic play for an analysis of the embodied playing and sense-making of videogames.
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spelling doaj.art-92c751cb045d4362aff26c6814806a7a2022-12-22T00:35:41ZengUniversity of GlasgowPress Start2055-81982022-05-0182Cinesthetic Play, or Gaming in the FleshDanny Steur0Utrecht University This paper adapts Vivian Sobchack’s (2004) concept of the cinesthetic subject, which addresses the corporeality of the cinematic experience, to the medium of videogaming. I thus develop the concept of cinesthetic play by translating the three components constitutive of Sobchack’s cinesthetic subject: cinema, kinesthesia, and synesthesia. The mediality of cinema is translated with recourse to another of Sobchack’s concepts, the film body, which has previously been translated into the game body (Crick, 2011). I then illustrate synesthetic sense-making of game-worlds and discuss how the notion of kinesthetic empathy figures in videogaming. These three components together mitigate some limitations of previous phenomenological models of gaming, which do not similarly integrate the human sensorium’s different modalities. I conceive of cinesthetic play as hybrid real-and-virtual embodiment, in which players corporeally understand a game through a perception that is informed by commutating senses and their tacit understanding of the movements of and within the game-world. Additionally, throughout the paper I contend that, although scholarship on videogame phenomenology generally focuses on three-dimensionally navigable games, this embodied experience holds for two-dimensional games as well. I illustrate this point with the game Celeste (Matt Makes Games, 2018), which I use to demonstrate the value of the notion of cinesthetic play for an analysis of the embodied playing and sense-making of videogames. http://press-start.gla.ac.uk/index.php/press-start/article/view/216Videogamingcinesthetic playCelestedigital embodimentphenomenologygame body
spellingShingle Danny Steur
Cinesthetic Play, or Gaming in the Flesh
Press Start
Videogaming
cinesthetic play
Celeste
digital embodiment
phenomenology
game body
title Cinesthetic Play, or Gaming in the Flesh
title_full Cinesthetic Play, or Gaming in the Flesh
title_fullStr Cinesthetic Play, or Gaming in the Flesh
title_full_unstemmed Cinesthetic Play, or Gaming in the Flesh
title_short Cinesthetic Play, or Gaming in the Flesh
title_sort cinesthetic play or gaming in the flesh
topic Videogaming
cinesthetic play
Celeste
digital embodiment
phenomenology
game body
url http://press-start.gla.ac.uk/index.php/press-start/article/view/216
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