Assessing Ethoshunt as a Gamification-Based Mobile App in Ethics Education: Pilot Mixed-Methods Study
BackgroundGamification has remarkable potential in the learning space. The process of creating a gamified system and its influence on human behavior reflect the interaction between educators and machines. ObjectiveThe purpose of this pilot study was to present Ethoshunt as a gamification...
Main Authors: | Zakaria, Noor Syamilah, Saripan, M Iqbal, Subarimaniam, Neerushah, Ismail, Alyani |
---|---|
Format: | Article |
Language: | English |
Published: |
JMIR Publications
2020-08-01
|
Series: | JMIR Serious Games |
Online Access: | http://games.jmir.org/2020/3/e18247/ |
Similar Items
-
Open access for gamification: a systematic review of literature across disciplines
by: Zakaria, Noor Syamilah, et al.
Published: (2020) -
Play and fun in learning ethics education
by: Zakaria, Noor Syamilah, et al.
Published: (2019) -
Influence of spirituality, religiosity, and multicultural competency on counsellors' self-efficacy in dealing with ethical and legal issues
by: Subarimaniam, Neerushah, et al.
Published: (2015) -
Influence of spirituality, religiosity, and multicultural competency on counselors' self-efficacy in dealing with legal and ethical issues
by: Subarimaniam, Neerushah, et al.
Published: (2015) -
Reliability analysis of self-efficacy in dealing with legal and ethical issues: a preliminary study on trainee counselors in Malaysia
by: Subarimaniam, Neerushah, et al.
Published: (2019)