Hand Gestures in Virtual and Augmented 3D Environments for Down Syndrome Users

Studies have revealed that applications using virtual and augmented reality provide immersion, motivation, fun and engagement. However, to date, few studies have researched how users with Down syndrome interact with these technologies. This research has identified the most commonly used interactive...

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Main Authors: Marta Sylvia Del Rio Guerra, Jorge Martin-Gutierrez, Renata Acevedo, Sofía Salinas
Format: Article
Language:English
Published: MDPI AG 2019-06-01
Series:Applied Sciences
Subjects:
Online Access:https://www.mdpi.com/2076-3417/9/13/2641
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author Marta Sylvia Del Rio Guerra
Jorge Martin-Gutierrez
Renata Acevedo
Sofía Salinas
author_facet Marta Sylvia Del Rio Guerra
Jorge Martin-Gutierrez
Renata Acevedo
Sofía Salinas
author_sort Marta Sylvia Del Rio Guerra
collection DOAJ
description Studies have revealed that applications using virtual and augmented reality provide immersion, motivation, fun and engagement. However, to date, few studies have researched how users with Down syndrome interact with these technologies. This research has identified the most commonly used interactive 3D gestures according to the literature and tested eight of these using Oculus, Atheer and Leap Motion technologies. By applying MANOVAs to measurements of the time taken to complete each gesture and the success rate of each gesture when performed by participants with Down syndrome versus neurotypical participants, it was determined that significant difference was not shown for age or gender between these two sample groups. From the results, a difference was only demonstrated for the independent variable Down syndrome when analysed as a group. By using ANOVAs, it was determined that both groups found it easier to perform the gestures Stop, Point, Pan and Grab; thus, it is argued that these gestures should be used when programming software to create more inclusive AR and VR environments. The hardest gestures were Take, Pinch, Tap and Swipe; thus, these should be used to confirm critical actions, such as deleting data or cancelling actions. Lastly, the authors gather and make recommendations on how to develop inclusive 3D interfaces for individuals with Down syndrome.
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spelling doaj.art-93714c072e2f47569f641460aa70188d2022-12-22T02:08:15ZengMDPI AGApplied Sciences2076-34172019-06-01913264110.3390/app9132641app9132641Hand Gestures in Virtual and Augmented 3D Environments for Down Syndrome UsersMarta Sylvia Del Rio Guerra0Jorge Martin-Gutierrez1Renata Acevedo2Sofía Salinas3Universidad La Laguna, 38200 Tenerife, SpainUniversidad La Laguna, 38200 Tenerife, SpainUniversidad de Monterrey, 66238 Monterrey, MexicoUniversidad de Monterrey, 66238 Monterrey, MexicoStudies have revealed that applications using virtual and augmented reality provide immersion, motivation, fun and engagement. However, to date, few studies have researched how users with Down syndrome interact with these technologies. This research has identified the most commonly used interactive 3D gestures according to the literature and tested eight of these using Oculus, Atheer and Leap Motion technologies. By applying MANOVAs to measurements of the time taken to complete each gesture and the success rate of each gesture when performed by participants with Down syndrome versus neurotypical participants, it was determined that significant difference was not shown for age or gender between these two sample groups. From the results, a difference was only demonstrated for the independent variable Down syndrome when analysed as a group. By using ANOVAs, it was determined that both groups found it easier to perform the gestures Stop, Point, Pan and Grab; thus, it is argued that these gestures should be used when programming software to create more inclusive AR and VR environments. The hardest gestures were Take, Pinch, Tap and Swipe; thus, these should be used to confirm critical actions, such as deleting data or cancelling actions. Lastly, the authors gather and make recommendations on how to develop inclusive 3D interfaces for individuals with Down syndrome.https://www.mdpi.com/2076-3417/9/13/2641virtual realityaugmented realitygesturemid-airuser researchDown syndromeinteraction
spellingShingle Marta Sylvia Del Rio Guerra
Jorge Martin-Gutierrez
Renata Acevedo
Sofía Salinas
Hand Gestures in Virtual and Augmented 3D Environments for Down Syndrome Users
Applied Sciences
virtual reality
augmented reality
gesture
mid-air
user research
Down syndrome
interaction
title Hand Gestures in Virtual and Augmented 3D Environments for Down Syndrome Users
title_full Hand Gestures in Virtual and Augmented 3D Environments for Down Syndrome Users
title_fullStr Hand Gestures in Virtual and Augmented 3D Environments for Down Syndrome Users
title_full_unstemmed Hand Gestures in Virtual and Augmented 3D Environments for Down Syndrome Users
title_short Hand Gestures in Virtual and Augmented 3D Environments for Down Syndrome Users
title_sort hand gestures in virtual and augmented 3d environments for down syndrome users
topic virtual reality
augmented reality
gesture
mid-air
user research
Down syndrome
interaction
url https://www.mdpi.com/2076-3417/9/13/2641
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