From e-learning to VR-learning: an example of learning in an immersive virtual world

A first experience of use of “In Your Eyes”, an Immersive Virtual Reality (IVR) game to foster Spatial Perspective Taking (SPT) skills in young adults with mild cognitive impairments is described along with a brief discussion of the outcomes. IVR is an innovative tool thanks to which a new chapter i...

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Main Authors: Laura Freina, Rosa Bottino, Mauro Tavella
Format: Article
Language:English
Published: Italian e-Learning Association 2016-05-01
Series:Je-LKS: Journal of E-Learning and Knowledge Society
Subjects:
Online Access:https://www.je-lks.org/ojs/index.php/Je-LKS_EN/article/view/1135
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author Laura Freina
Rosa Bottino
Mauro Tavella
author_facet Laura Freina
Rosa Bottino
Mauro Tavella
author_sort Laura Freina
collection DOAJ
description A first experience of use of “In Your Eyes”, an Immersive Virtual Reality (IVR) game to foster Spatial Perspective Taking (SPT) skills in young adults with mild cognitive impairments is described along with a brief discussion of the outcomes. IVR is an innovative tool thanks to which a new chapter in the history of e-learning begun. It is now possible to have a personal direct experience of virtual situations as if they were real, involving all the five senses and allowing for a kinaesthetic approach to learning. All those skills that have an embodied component find in the immersive world a perfect training situation. Spatial Perspective Taking is an important skill for orientation in space and mastering it supports independent mobility in town. The fact that the virtual world is perceived as if it was real, and the possibility to move freely into it, allows stimulating the embodied component of spatial reasoning. The gaming situation helps in keeping the player’s interest high and therefore helps in having as much training as needed. Furthermore, IVR makes learning transfer to real situations easier, especially for our target users.
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spelling doaj.art-9390b166f09d47319744ac9ffec5bd2f2022-12-22T03:37:52ZengItalian e-Learning AssociationJe-LKS: Journal of E-Learning and Knowledge Society1826-62231971-88292016-05-0112210.20368/1971-8829/1135From e-learning to VR-learning: an example of learning in an immersive virtual worldLaura Freina0Rosa Bottino1Mauro Tavella2National Research Council Institute for Educational TechnologiesNational Research Council Institute for Educational TechnologiesNational Research Council Institute for Educational TechnologiesA first experience of use of “In Your Eyes”, an Immersive Virtual Reality (IVR) game to foster Spatial Perspective Taking (SPT) skills in young adults with mild cognitive impairments is described along with a brief discussion of the outcomes. IVR is an innovative tool thanks to which a new chapter in the history of e-learning begun. It is now possible to have a personal direct experience of virtual situations as if they were real, involving all the five senses and allowing for a kinaesthetic approach to learning. All those skills that have an embodied component find in the immersive world a perfect training situation. Spatial Perspective Taking is an important skill for orientation in space and mastering it supports independent mobility in town. The fact that the virtual world is perceived as if it was real, and the possibility to move freely into it, allows stimulating the embodied component of spatial reasoning. The gaming situation helps in keeping the player’s interest high and therefore helps in having as much training as needed. Furthermore, IVR makes learning transfer to real situations easier, especially for our target users.https://www.je-lks.org/ojs/index.php/Je-LKS_EN/article/view/1135Immersive Virtual RealitySpatial Perspective TakingSpatial ReasoningIntellectual DisabilitiesUrban Mobility
spellingShingle Laura Freina
Rosa Bottino
Mauro Tavella
From e-learning to VR-learning: an example of learning in an immersive virtual world
Je-LKS: Journal of E-Learning and Knowledge Society
Immersive Virtual Reality
Spatial Perspective Taking
Spatial Reasoning
Intellectual Disabilities
Urban Mobility
title From e-learning to VR-learning: an example of learning in an immersive virtual world
title_full From e-learning to VR-learning: an example of learning in an immersive virtual world
title_fullStr From e-learning to VR-learning: an example of learning in an immersive virtual world
title_full_unstemmed From e-learning to VR-learning: an example of learning in an immersive virtual world
title_short From e-learning to VR-learning: an example of learning in an immersive virtual world
title_sort from e learning to vr learning an example of learning in an immersive virtual world
topic Immersive Virtual Reality
Spatial Perspective Taking
Spatial Reasoning
Intellectual Disabilities
Urban Mobility
url https://www.je-lks.org/ojs/index.php/Je-LKS_EN/article/view/1135
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