Minecraft: A Remote Laboratory for Game-Based Distance Learning

Immersive learning environments are some of the technological and cognitive artifacts that can support active teaching approaches, in which product and process evaluation can sustain significant learning even in remote contexts, if well designed and calibrated for the students in training. The paper...

Full description

Bibliographic Details
Main Authors: Andrea Nardi, Andrea Benassi, Elisabetta Cigognini
Format: Article
Language:English
Published: Ubiquity Press 2023-10-01
Series:Ubiquity Proceedings
Subjects:
Online Access:https://account.ubiquityproceedings.com/index.php/up-j-up/article/view/77
_version_ 1827379493915852800
author Andrea Nardi
Andrea Benassi
Elisabetta Cigognini
author_facet Andrea Nardi
Andrea Benassi
Elisabetta Cigognini
author_sort Andrea Nardi
collection DOAJ
description Immersive learning environments are some of the technological and cognitive artifacts that can support active teaching approaches, in which product and process evaluation can sustain significant learning even in remote contexts, if well designed and calibrated for the students in training. The paper delves into the experience of remote laboratory teaching conducted within the MineClass project between 2018 and 2021, during which the pandemic school saw a reduction at a national level of active and collaborative laboratory activities due to social distancing, both in-person and remotely. The study integrates results from case studies, qualitative and quantitative surveys, and semi-structured interviews directed at participants in the experimentation. Within the larger primary sample, a follow-up questionnaire was administered in 2022 with the aim of exploring the didactic use of the video game during the pandemic years; most respondents reported continuing laboratory teaching activities with Minecraft even to support distance learning after the conclusion of the MineClass project. The results show the positive impact of the experimentation in terms of perceived added value by teachers for the development of cross-cutting competences, increased motivation, involvement, and autonomy of their students. Conference organisers' note: This paper was granted the EDEN Best Research Paper Award, in cooperation with The UNESCO Chair in Education and Technology for Social Change. It is a traditional award of EDEN Annual Conferences and Research Workshops. The appointed honourable jury blind selects 8-10 finalists and appoints only 1 Best Research Paper Award that is officially announced during the Gala dinner of the Conference. EDEN Best Research Paper Award competition is based on evaluation results on submission of Full Papers presented to the Annual Conference that follow five standard evaluation criteria: • The paper deals with a research question. • Rigorous examination/research methods are applied. • Findings, results and outcomes are convincingly presented and critically examined. • Conclusions are thoroughly discussed (including applicability, transferability, and further research. • Literature is reviewed against state of the art. The composition of the honourable jury for the EDEN Best Research Paper Award is composed in cooperation with The UNESCO Chair in Education and Technology for Social Change: • Alfredo Soeiro, Chair, University of Porto, Portugal • Orna Farrell, Dublin City University, Ireland • Maria Rosaria Re, University of Roma Tre, Italy
first_indexed 2024-03-08T13:17:29Z
format Article
id doaj.art-9390ecb354b74781b9b8431ded6e6479
institution Directory Open Access Journal
issn 2631-5602
language English
last_indexed 2024-03-08T13:17:29Z
publishDate 2023-10-01
publisher Ubiquity Press
record_format Article
series Ubiquity Proceedings
spelling doaj.art-9390ecb354b74781b9b8431ded6e64792024-01-18T05:31:38ZengUbiquity PressUbiquity Proceedings2631-56022023-10-0110.5334/uproc.7777Minecraft: A Remote Laboratory for Game-Based Distance LearningAndrea Nardi0Andrea Benassi1Elisabetta Cigognini2IndireIndireIndireImmersive learning environments are some of the technological and cognitive artifacts that can support active teaching approaches, in which product and process evaluation can sustain significant learning even in remote contexts, if well designed and calibrated for the students in training. The paper delves into the experience of remote laboratory teaching conducted within the MineClass project between 2018 and 2021, during which the pandemic school saw a reduction at a national level of active and collaborative laboratory activities due to social distancing, both in-person and remotely. The study integrates results from case studies, qualitative and quantitative surveys, and semi-structured interviews directed at participants in the experimentation. Within the larger primary sample, a follow-up questionnaire was administered in 2022 with the aim of exploring the didactic use of the video game during the pandemic years; most respondents reported continuing laboratory teaching activities with Minecraft even to support distance learning after the conclusion of the MineClass project. The results show the positive impact of the experimentation in terms of perceived added value by teachers for the development of cross-cutting competences, increased motivation, involvement, and autonomy of their students. Conference organisers' note: This paper was granted the EDEN Best Research Paper Award, in cooperation with The UNESCO Chair in Education and Technology for Social Change. It is a traditional award of EDEN Annual Conferences and Research Workshops. The appointed honourable jury blind selects 8-10 finalists and appoints only 1 Best Research Paper Award that is officially announced during the Gala dinner of the Conference. EDEN Best Research Paper Award competition is based on evaluation results on submission of Full Papers presented to the Annual Conference that follow five standard evaluation criteria: • The paper deals with a research question. • Rigorous examination/research methods are applied. • Findings, results and outcomes are convincingly presented and critically examined. • Conclusions are thoroughly discussed (including applicability, transferability, and further research. • Literature is reviewed against state of the art. The composition of the honourable jury for the EDEN Best Research Paper Award is composed in cooperation with The UNESCO Chair in Education and Technology for Social Change: • Alfredo Soeiro, Chair, University of Porto, Portugal • Orna Farrell, Dublin City University, Ireland • Maria Rosaria Re, University of Roma Tre, Italyhttps://account.ubiquityproceedings.com/index.php/up-j-up/article/view/77laboratory-based teachingimmersive learningdistance learningminecraft
spellingShingle Andrea Nardi
Andrea Benassi
Elisabetta Cigognini
Minecraft: A Remote Laboratory for Game-Based Distance Learning
Ubiquity Proceedings
laboratory-based teaching
immersive learning
distance learning
minecraft
title Minecraft: A Remote Laboratory for Game-Based Distance Learning
title_full Minecraft: A Remote Laboratory for Game-Based Distance Learning
title_fullStr Minecraft: A Remote Laboratory for Game-Based Distance Learning
title_full_unstemmed Minecraft: A Remote Laboratory for Game-Based Distance Learning
title_short Minecraft: A Remote Laboratory for Game-Based Distance Learning
title_sort minecraft a remote laboratory for game based distance learning
topic laboratory-based teaching
immersive learning
distance learning
minecraft
url https://account.ubiquityproceedings.com/index.php/up-j-up/article/view/77
work_keys_str_mv AT andreanardi minecraftaremotelaboratoryforgamebaseddistancelearning
AT andreabenassi minecraftaremotelaboratoryforgamebaseddistancelearning
AT elisabettacigognini minecraftaremotelaboratoryforgamebaseddistancelearning