Creating online animated videos to reach and engage youth: Lessons learned from pain science education and a call to action
Abstract Engaging youth in evidence‐based health education has the capacity to positively impact their experiences of health and illness across the lifespan. In particular, pain science education is now an established part of the treatment arsenal for persistent pain conditions in adults, and there...
Main Authors: | , , , , |
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Format: | Article |
Language: | English |
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Wiley
2020-12-01
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Series: | Paediatric & Neonatal Pain |
Subjects: | |
Online Access: | https://doi.org/10.1002/pne2.12015 |
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author | Joshua W. Pate Lauren C. Heathcote Laura E. Simons Hayley Leake G. Lorimer Moseley |
author_facet | Joshua W. Pate Lauren C. Heathcote Laura E. Simons Hayley Leake G. Lorimer Moseley |
author_sort | Joshua W. Pate |
collection | DOAJ |
description | Abstract Engaging youth in evidence‐based health education has the capacity to positively impact their experiences of health and illness across the lifespan. In particular, pain science education is now an established part of the treatment arsenal for persistent pain conditions in adults, and there are calls to build educational resources for youth with pain. In this paper, we argue that high‐quality online animated videos are a potentially excellent medium to engage youth at a mass level in pain science education. We present and compare two collaborations between clinician‐scientists and industry to create and disseminate online animated videos for pain science education (“Mysterious Science of Pain” and “Tame the Beast”). We discuss the advantages, disadvantages, and methods of evaluation for each approach, as well as summarizing overall lessons learned. We provide this information as a guiding framework for clinician‐scientists to collaborate with industry in building engaging and impactful health education resources for young people. |
first_indexed | 2024-12-13T22:05:36Z |
format | Article |
id | doaj.art-93f06c073ae247679b4955e5204ace76 |
institution | Directory Open Access Journal |
issn | 2637-3807 |
language | English |
last_indexed | 2024-12-13T22:05:36Z |
publishDate | 2020-12-01 |
publisher | Wiley |
record_format | Article |
series | Paediatric & Neonatal Pain |
spelling | doaj.art-93f06c073ae247679b4955e5204ace762022-12-21T23:29:52ZengWileyPaediatric & Neonatal Pain2637-38072020-12-012413113810.1002/pne2.12015Creating online animated videos to reach and engage youth: Lessons learned from pain science education and a call to actionJoshua W. Pate0Lauren C. Heathcote1Laura E. Simons2Hayley Leake3G. Lorimer Moseley4Graduate School of Health University of Technology Sydney Sydney NSW AustraliaDepartment of Anesthesiology, Perioperative, and Pain Medicine Stanford University School of Medicine Stanford CA USADepartment of Anesthesiology, Perioperative, and Pain Medicine Stanford University School of Medicine Stanford CA USAIIMPACT in Health University of South Australia Adelaide SA AustraliaIIMPACT in Health University of South Australia Adelaide SA AustraliaAbstract Engaging youth in evidence‐based health education has the capacity to positively impact their experiences of health and illness across the lifespan. In particular, pain science education is now an established part of the treatment arsenal for persistent pain conditions in adults, and there are calls to build educational resources for youth with pain. In this paper, we argue that high‐quality online animated videos are a potentially excellent medium to engage youth at a mass level in pain science education. We present and compare two collaborations between clinician‐scientists and industry to create and disseminate online animated videos for pain science education (“Mysterious Science of Pain” and “Tame the Beast”). We discuss the advantages, disadvantages, and methods of evaluation for each approach, as well as summarizing overall lessons learned. We provide this information as a guiding framework for clinician‐scientists to collaborate with industry in building engaging and impactful health education resources for young people.https://doi.org/10.1002/pne2.12015call to actiononline animated videospain science educationpediatric painYouTube |
spellingShingle | Joshua W. Pate Lauren C. Heathcote Laura E. Simons Hayley Leake G. Lorimer Moseley Creating online animated videos to reach and engage youth: Lessons learned from pain science education and a call to action Paediatric & Neonatal Pain call to action online animated videos pain science education pediatric pain YouTube |
title | Creating online animated videos to reach and engage youth: Lessons learned from pain science education and a call to action |
title_full | Creating online animated videos to reach and engage youth: Lessons learned from pain science education and a call to action |
title_fullStr | Creating online animated videos to reach and engage youth: Lessons learned from pain science education and a call to action |
title_full_unstemmed | Creating online animated videos to reach and engage youth: Lessons learned from pain science education and a call to action |
title_short | Creating online animated videos to reach and engage youth: Lessons learned from pain science education and a call to action |
title_sort | creating online animated videos to reach and engage youth lessons learned from pain science education and a call to action |
topic | call to action online animated videos pain science education pediatric pain YouTube |
url | https://doi.org/10.1002/pne2.12015 |
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