Assessing young children's national identity through human-computer interaction: A game-based assessment task

As a way of human-computer interaction, game-based assessment is more suitable for young children because it is situational, interesting, and effective. National identity is an important factor affecting the overall development of young children and the future development of a country, which has att...

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Main Authors: Xiumin Hong, Qianqian Liu
Format: Article
Language:English
Published: Frontiers Media S.A. 2022-09-01
Series:Frontiers in Psychology
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/fpsyg.2022.956570/full
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author Xiumin Hong
Qianqian Liu
author_facet Xiumin Hong
Qianqian Liu
author_sort Xiumin Hong
collection DOAJ
description As a way of human-computer interaction, game-based assessment is more suitable for young children because it is situational, interesting, and effective. National identity is an important factor affecting the overall development of young children and the future development of a country, which has attracted extensive attention from researchers. Nevertheless, the assessment of young children's national identity is still based on traditional evaluation, including questionnaires and interviews, which have the limitations of being inaccurate, dull, and time-consuming. To understand the characteristics of children's national identity, it is necessary to use scientific and interactive assessment methods. The present study investigated whether the game-based assessment we developed specifically would be an appropriate tool to measure young children's national identity. The results show that the game-based assessment had good item discrimination. Exploratory factor analysis demonstrated the game covered three aspects: national cognition mastery, national emotion engagement, and national behavior tendency. The confirmatory factor analysis suggested that the model with three factors fit the data well. The internal consistency, the split-half reliability, and the test-retest reliability meet standards. Overall, the results indicated that this game can be successfully used to assess young children's national identity with acceptable validity and reliability. Our study provides strong evidence for the use of human-computer interaction in child measurement. These findings are the first to demonstrate the promise of game-based assessment in assessing children's national identity reliably and effectively.
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spelling doaj.art-945785bff1ae41b8885b9a664d92463d2022-12-22T04:27:08ZengFrontiers Media S.A.Frontiers in Psychology1664-10782022-09-011310.3389/fpsyg.2022.956570956570Assessing young children's national identity through human-computer interaction: A game-based assessment taskXiumin HongQianqian LiuAs a way of human-computer interaction, game-based assessment is more suitable for young children because it is situational, interesting, and effective. National identity is an important factor affecting the overall development of young children and the future development of a country, which has attracted extensive attention from researchers. Nevertheless, the assessment of young children's national identity is still based on traditional evaluation, including questionnaires and interviews, which have the limitations of being inaccurate, dull, and time-consuming. To understand the characteristics of children's national identity, it is necessary to use scientific and interactive assessment methods. The present study investigated whether the game-based assessment we developed specifically would be an appropriate tool to measure young children's national identity. The results show that the game-based assessment had good item discrimination. Exploratory factor analysis demonstrated the game covered three aspects: national cognition mastery, national emotion engagement, and national behavior tendency. The confirmatory factor analysis suggested that the model with three factors fit the data well. The internal consistency, the split-half reliability, and the test-retest reliability meet standards. Overall, the results indicated that this game can be successfully used to assess young children's national identity with acceptable validity and reliability. Our study provides strong evidence for the use of human-computer interaction in child measurement. These findings are the first to demonstrate the promise of game-based assessment in assessing children's national identity reliably and effectively.https://www.frontiersin.org/articles/10.3389/fpsyg.2022.956570/fullgame-based assessmenthuman-computer interactionnational identityyoung childrenreliability
spellingShingle Xiumin Hong
Qianqian Liu
Assessing young children's national identity through human-computer interaction: A game-based assessment task
Frontiers in Psychology
game-based assessment
human-computer interaction
national identity
young children
reliability
title Assessing young children's national identity through human-computer interaction: A game-based assessment task
title_full Assessing young children's national identity through human-computer interaction: A game-based assessment task
title_fullStr Assessing young children's national identity through human-computer interaction: A game-based assessment task
title_full_unstemmed Assessing young children's national identity through human-computer interaction: A game-based assessment task
title_short Assessing young children's national identity through human-computer interaction: A game-based assessment task
title_sort assessing young children s national identity through human computer interaction a game based assessment task
topic game-based assessment
human-computer interaction
national identity
young children
reliability
url https://www.frontiersin.org/articles/10.3389/fpsyg.2022.956570/full
work_keys_str_mv AT xiuminhong assessingyoungchildrensnationalidentitythroughhumancomputerinteractionagamebasedassessmenttask
AT qianqianliu assessingyoungchildrensnationalidentitythroughhumancomputerinteractionagamebasedassessmenttask