Doki Doki Subversion Club!

This article investigates the visual novel and dating simulator Doki Doki Literature Club! (Team Salvato, 2017) and examines the unique potential of video games as a media form to produce uncanny, gothic, and abject horror texts. In DDLC!, these modes of horror are manifested through “game breaking...

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Bibliographic Details
Main Author: Matthew Scott Allan
Format: Article
Language:English
Published: University of Glasgow 2023-03-01
Series:Press Start
Subjects:
Online Access:https://press-start.gla.ac.uk/index.php/press-start/article/view/221
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author Matthew Scott Allan
author_facet Matthew Scott Allan
author_sort Matthew Scott Allan
collection DOAJ
description This article investigates the visual novel and dating simulator Doki Doki Literature Club! (Team Salvato, 2017) and examines the unique potential of video games as a media form to produce uncanny, gothic, and abject horror texts. In DDLC!, these modes of horror are manifested through “game breaking” mechanics, such as purposeful glitches and moments where the boundaries of the operating system are transgressed. Through this transgression, the game haunts the player’s computer, and by extension, their home. This haunting is achieved through unique aspects of the video game medium as well as the ubiquitous nature of digital technology present in our daily lives and domestic spaces.
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spelling doaj.art-9466606acf68455689d860870e43cc8e2023-04-04T15:25:48ZengUniversity of GlasgowPress Start2055-81982023-03-0191Doki Doki Subversion Club!Matthew Scott Allan0University of Auckland This article investigates the visual novel and dating simulator Doki Doki Literature Club! (Team Salvato, 2017) and examines the unique potential of video games as a media form to produce uncanny, gothic, and abject horror texts. In DDLC!, these modes of horror are manifested through “game breaking” mechanics, such as purposeful glitches and moments where the boundaries of the operating system are transgressed. Through this transgression, the game haunts the player’s computer, and by extension, their home. This haunting is achieved through unique aspects of the video game medium as well as the ubiquitous nature of digital technology present in our daily lives and domestic spaces. https://press-start.gla.ac.uk/index.php/press-start/article/view/221Doki Doki Literature Club!UncannyAbjectgothicoperating systemdigital space
spellingShingle Matthew Scott Allan
Doki Doki Subversion Club!
Press Start
Doki Doki Literature Club!
Uncanny
Abject
gothic
operating system
digital space
title Doki Doki Subversion Club!
title_full Doki Doki Subversion Club!
title_fullStr Doki Doki Subversion Club!
title_full_unstemmed Doki Doki Subversion Club!
title_short Doki Doki Subversion Club!
title_sort doki doki subversion club
topic Doki Doki Literature Club!
Uncanny
Abject
gothic
operating system
digital space
url https://press-start.gla.ac.uk/index.php/press-start/article/view/221
work_keys_str_mv AT matthewscottallan dokidokisubversionclub