Doki Doki Subversion Club!
This article investigates the visual novel and dating simulator Doki Doki Literature Club! (Team Salvato, 2017) and examines the unique potential of video games as a media form to produce uncanny, gothic, and abject horror texts. In DDLC!, these modes of horror are manifested through “game breaking...
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Format: | Article |
Language: | English |
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University of Glasgow
2023-03-01
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Series: | Press Start |
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Online Access: | https://press-start.gla.ac.uk/index.php/press-start/article/view/221 |
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author | Matthew Scott Allan |
author_facet | Matthew Scott Allan |
author_sort | Matthew Scott Allan |
collection | DOAJ |
description |
This article investigates the visual novel and dating simulator Doki Doki Literature Club! (Team Salvato, 2017) and examines the unique potential of video games as a media form to produce uncanny, gothic, and abject horror texts. In DDLC!, these modes of horror are manifested through “game breaking” mechanics, such as purposeful glitches and moments where the boundaries of the operating system are transgressed. Through this transgression, the game haunts the player’s computer, and by extension, their home. This haunting is achieved through unique aspects of the video game medium as well as the ubiquitous nature of digital technology present in our daily lives and domestic spaces.
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first_indexed | 2024-04-09T19:34:43Z |
format | Article |
id | doaj.art-9466606acf68455689d860870e43cc8e |
institution | Directory Open Access Journal |
issn | 2055-8198 |
language | English |
last_indexed | 2024-04-09T19:34:43Z |
publishDate | 2023-03-01 |
publisher | University of Glasgow |
record_format | Article |
series | Press Start |
spelling | doaj.art-9466606acf68455689d860870e43cc8e2023-04-04T15:25:48ZengUniversity of GlasgowPress Start2055-81982023-03-0191Doki Doki Subversion Club!Matthew Scott Allan0University of Auckland This article investigates the visual novel and dating simulator Doki Doki Literature Club! (Team Salvato, 2017) and examines the unique potential of video games as a media form to produce uncanny, gothic, and abject horror texts. In DDLC!, these modes of horror are manifested through “game breaking” mechanics, such as purposeful glitches and moments where the boundaries of the operating system are transgressed. Through this transgression, the game haunts the player’s computer, and by extension, their home. This haunting is achieved through unique aspects of the video game medium as well as the ubiquitous nature of digital technology present in our daily lives and domestic spaces. https://press-start.gla.ac.uk/index.php/press-start/article/view/221Doki Doki Literature Club!UncannyAbjectgothicoperating systemdigital space |
spellingShingle | Matthew Scott Allan Doki Doki Subversion Club! Press Start Doki Doki Literature Club! Uncanny Abject gothic operating system digital space |
title | Doki Doki Subversion Club! |
title_full | Doki Doki Subversion Club! |
title_fullStr | Doki Doki Subversion Club! |
title_full_unstemmed | Doki Doki Subversion Club! |
title_short | Doki Doki Subversion Club! |
title_sort | doki doki subversion club |
topic | Doki Doki Literature Club! Uncanny Abject gothic operating system digital space |
url | https://press-start.gla.ac.uk/index.php/press-start/article/view/221 |
work_keys_str_mv | AT matthewscottallan dokidokisubversionclub |