استخدام الالعاب Gamification کوسيلة لمحو الامية المعلوماتية بالمکتبات الجامعية
This article aims at recognizing games in teaching distant use of university libraries, and also recognizing samples of these games used in university libraries and their evaluation. In addition, the paper aims at identifying the positive and negative aspects of the use of this tool in teaching univ...
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Format: | Article |
Language: | Arabic |
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Beni-Suef University
2013-12-01
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Series: | Journal of Distance Learning and Open Learning |
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Online Access: | https://jdlol.journals.ekb.eg/article_54171_257559ffb56ec975be60e4ee81d114cf.pdf |
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author | إيناس صادق |
author_facet | إيناس صادق |
author_sort | إيناس صادق |
collection | DOAJ |
description | This article aims at recognizing games in teaching distant use of university libraries, and also recognizing samples of these games used in university libraries and their evaluation. In addition, the paper aims at identifying the positive and negative aspects of the use of this tool in teaching university libraries, and designing a guide list of the elements of designing the game suitable for the university libraries in Egypt. The study depends on the descriptive method, and on a list of bibliography in collecting data. Of the most important conclusions of the study is that the library of Ohio State University is considered the first university to apply games. The best game that achieved the elements of game designing is the Quarantined Axl Wise game,most games have concentrated on dealing with the sources and services of information in the library, followed by learning the methods of research in indices, and finally teaching the numbers of indexing of the Congress Library used in most university libraries. |
first_indexed | 2024-04-10T07:02:58Z |
format | Article |
id | doaj.art-94cd7a613a174dbbb3afcbf480a2fa80 |
institution | Directory Open Access Journal |
issn | 2314-8829 2314-8837 |
language | Arabic |
last_indexed | 2025-03-21T05:48:27Z |
publishDate | 2013-12-01 |
publisher | Beni-Suef University |
record_format | Article |
series | Journal of Distance Learning and Open Learning |
spelling | doaj.art-94cd7a613a174dbbb3afcbf480a2fa802024-07-23T17:07:59ZaraBeni-Suef UniversityJournal of Distance Learning and Open Learning2314-88292314-88372013-12-01115511510.21608/jdlol.2013.5417154171استخدام الالعاب Gamification کوسيلة لمحو الامية المعلوماتية بالمکتبات الجامعيةإيناس صادق0أستاذ المکتبات والمعلومات المساعد کلية الآداب جامعة حلوانThis article aims at recognizing games in teaching distant use of university libraries, and also recognizing samples of these games used in university libraries and their evaluation. In addition, the paper aims at identifying the positive and negative aspects of the use of this tool in teaching university libraries, and designing a guide list of the elements of designing the game suitable for the university libraries in Egypt. The study depends on the descriptive method, and on a list of bibliography in collecting data. Of the most important conclusions of the study is that the library of Ohio State University is considered the first university to apply games. The best game that achieved the elements of game designing is the Quarantined Axl Wise game,most games have concentrated on dealing with the sources and services of information in the library, followed by learning the methods of research in indices, and finally teaching the numbers of indexing of the Congress Library used in most university libraries.https://jdlol.journals.ekb.eg/article_54171_257559ffb56ec975be60e4ee81d114cf.pdfgames .university librariesgamification |
spellingShingle | إيناس صادق استخدام الالعاب Gamification کوسيلة لمحو الامية المعلوماتية بالمکتبات الجامعية Journal of Distance Learning and Open Learning games .university libraries gamification |
title | استخدام الالعاب Gamification کوسيلة لمحو الامية المعلوماتية بالمکتبات الجامعية |
title_full | استخدام الالعاب Gamification کوسيلة لمحو الامية المعلوماتية بالمکتبات الجامعية |
title_fullStr | استخدام الالعاب Gamification کوسيلة لمحو الامية المعلوماتية بالمکتبات الجامعية |
title_full_unstemmed | استخدام الالعاب Gamification کوسيلة لمحو الامية المعلوماتية بالمکتبات الجامعية |
title_short | استخدام الالعاب Gamification کوسيلة لمحو الامية المعلوماتية بالمکتبات الجامعية |
title_sort | استخدام الالعاب gamification کوسيلة لمحو الامية المعلوماتية بالمکتبات الجامعية |
topic | games .university libraries gamification |
url | https://jdlol.journals.ekb.eg/article_54171_257559ffb56ec975be60e4ee81d114cf.pdf |
work_keys_str_mv | AT ạynạsṣạdq ạstkẖdạmạlạlʿạbgamificationḵwsylẗlmḥwạlạmyẗạlmʿlwmạtyẗbạlmḵtbạtạljạmʿyẗ |