استخدام الالعاب Gamification کوسيلة لمحو الامية المعلوماتية بالمکتبات الجامعية

This article aims at recognizing games in teaching distant use of university libraries, and also recognizing samples of these games used in university libraries and their evaluation. In addition, the paper aims at identifying the positive and negative aspects of the use of this tool in teaching univ...

Full description

Bibliographic Details
Main Author: إيناس صادق
Format: Article
Language:Arabic
Published: Beni-Suef University 2013-12-01
Series:Journal of Distance Learning and Open Learning
Subjects:
Online Access:https://jdlol.journals.ekb.eg/article_54171_257559ffb56ec975be60e4ee81d114cf.pdf
_version_ 1827181541950750720
author إيناس صادق
author_facet إيناس صادق
author_sort إيناس صادق
collection DOAJ
description This article aims at recognizing games in teaching distant use of university libraries, and also recognizing samples of these games used in university libraries and their evaluation. In addition, the paper aims at identifying the positive and negative aspects of the use of this tool in teaching university libraries, and designing a guide list of the elements of designing the game suitable for the university libraries in Egypt. The study depends on the descriptive method, and on a list of bibliography in collecting data. Of the most important conclusions of the study is that the library of Ohio State University is considered the first university to apply games. The best game that achieved the elements of game designing is the Quarantined Axl Wise game,most games have concentrated on dealing with the sources and  services of information in the library, followed by learning the methods of research in indices, and finally teaching the numbers of indexing of the Congress Library used in most university libraries.
first_indexed 2024-04-10T07:02:58Z
format Article
id doaj.art-94cd7a613a174dbbb3afcbf480a2fa80
institution Directory Open Access Journal
issn 2314-8829
2314-8837
language Arabic
last_indexed 2025-03-21T05:48:27Z
publishDate 2013-12-01
publisher Beni-Suef University
record_format Article
series Journal of Distance Learning and Open Learning
spelling doaj.art-94cd7a613a174dbbb3afcbf480a2fa802024-07-23T17:07:59ZaraBeni-Suef UniversityJournal of Distance Learning and Open Learning2314-88292314-88372013-12-01115511510.21608/jdlol.2013.5417154171استخدام الالعاب Gamification کوسيلة لمحو الامية المعلوماتية بالمکتبات الجامعيةإيناس صادق0أستاذ المکتبات والمعلومات المساعد کلية الآداب جامعة حلوانThis article aims at recognizing games in teaching distant use of university libraries, and also recognizing samples of these games used in university libraries and their evaluation. In addition, the paper aims at identifying the positive and negative aspects of the use of this tool in teaching university libraries, and designing a guide list of the elements of designing the game suitable for the university libraries in Egypt. The study depends on the descriptive method, and on a list of bibliography in collecting data. Of the most important conclusions of the study is that the library of Ohio State University is considered the first university to apply games. The best game that achieved the elements of game designing is the Quarantined Axl Wise game,most games have concentrated on dealing with the sources and  services of information in the library, followed by learning the methods of research in indices, and finally teaching the numbers of indexing of the Congress Library used in most university libraries.https://jdlol.journals.ekb.eg/article_54171_257559ffb56ec975be60e4ee81d114cf.pdfgames .university librariesgamification
spellingShingle إيناس صادق
استخدام الالعاب Gamification کوسيلة لمحو الامية المعلوماتية بالمکتبات الجامعية
Journal of Distance Learning and Open Learning
games .university libraries
gamification
title استخدام الالعاب Gamification کوسيلة لمحو الامية المعلوماتية بالمکتبات الجامعية
title_full استخدام الالعاب Gamification کوسيلة لمحو الامية المعلوماتية بالمکتبات الجامعية
title_fullStr استخدام الالعاب Gamification کوسيلة لمحو الامية المعلوماتية بالمکتبات الجامعية
title_full_unstemmed استخدام الالعاب Gamification کوسيلة لمحو الامية المعلوماتية بالمکتبات الجامعية
title_short استخدام الالعاب Gamification کوسيلة لمحو الامية المعلوماتية بالمکتبات الجامعية
title_sort استخدام الالعاب gamification کوسيلة لمحو الامية المعلوماتية بالمکتبات الجامعية
topic games .university libraries
gamification
url https://jdlol.journals.ekb.eg/article_54171_257559ffb56ec975be60e4ee81d114cf.pdf
work_keys_str_mv AT ạynạsṣạdq ạstkẖdạmạlạlʿạbgamificationḵwsylẗlmḥwạlạmyẗạlmʿlwmạtyẗbạlmḵtbạtạljạmʿyẗ