Impact of the Pandemic on STEAM Disciplines in the Sixth Grade of Primary Education

The demand for professionals entering the labor market requires knowledge and disciplines in the areas of Science, Technology, Engineering, Art and Mathematics (STEAM). Schools are the first link to train competent students for today’s society. However, the pandemic has conditioned the teaching–lear...

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Main Authors: Pablo Dúo-Terrón, Francisco-Javier Hinojo-Lucena, Antonio-José Moreno-Guerrero, Jesús López-Belmonte
Format: Article
Language:English
Published: MDPI AG 2022-08-01
Series:European Journal of Investigation in Health, Psychology and Education
Subjects:
Online Access:https://www.mdpi.com/2254-9625/12/8/71
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author Pablo Dúo-Terrón
Francisco-Javier Hinojo-Lucena
Antonio-José Moreno-Guerrero
Jesús López-Belmonte
author_facet Pablo Dúo-Terrón
Francisco-Javier Hinojo-Lucena
Antonio-José Moreno-Guerrero
Jesús López-Belmonte
author_sort Pablo Dúo-Terrón
collection DOAJ
description The demand for professionals entering the labor market requires knowledge and disciplines in the areas of Science, Technology, Engineering, Art and Mathematics (STEAM). Schools are the first link to train competent students for today’s society. However, the pandemic has conditioned the teaching–learning methodologies based on promoting STEAM in educational centers, which is the reason that leads us to carry out this study. The main objective of the research is to evaluate the STEAM dimensions in the sixth grade of primary education in times of pandemic. The study method is based on a quasi-experimental, descriptive and correlational design with an experimental group and a control group. The data are collected through a validated questionnaire, pre-test and post-test, which develops an assessment of student collaboration in STEAM activities. The sample is made up of 142 Spanish students, of which 68 belong to the control group and 74 to the experimental group. The conclusions of the study highlight that the active methodologies, based on computational thinking and on makerspaces of the future classroom, influenced the STEAM dimensions of the experimental group before the pandemic. However, the pandemic and the health restrictions in face-to-face classes led to a negative assessment of the experimental group in the STEAM dimensions.
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spelling doaj.art-9518461786ef4743a631d8d74366a7572023-11-24T07:23:13ZengMDPI AGEuropean Journal of Investigation in Health, Psychology and Education2174-81442254-96252022-08-01128989100510.3390/ejihpe12080071Impact of the Pandemic on STEAM Disciplines in the Sixth Grade of Primary EducationPablo Dúo-Terrón0Francisco-Javier Hinojo-Lucena1Antonio-José Moreno-Guerrero2Jesús López-Belmonte3Department of Didactics and School Organisation, University of Granada, 51001 Ceuta, SpainDepartment of Didactics and School Organisation, University of Granada, 51001 Ceuta, SpainDepartment of Didactics and School Organisation, University of Granada, 51001 Ceuta, SpainDepartment of Didactics and School Organisation, University of Granada, 51001 Ceuta, SpainThe demand for professionals entering the labor market requires knowledge and disciplines in the areas of Science, Technology, Engineering, Art and Mathematics (STEAM). Schools are the first link to train competent students for today’s society. However, the pandemic has conditioned the teaching–learning methodologies based on promoting STEAM in educational centers, which is the reason that leads us to carry out this study. The main objective of the research is to evaluate the STEAM dimensions in the sixth grade of primary education in times of pandemic. The study method is based on a quasi-experimental, descriptive and correlational design with an experimental group and a control group. The data are collected through a validated questionnaire, pre-test and post-test, which develops an assessment of student collaboration in STEAM activities. The sample is made up of 142 Spanish students, of which 68 belong to the control group and 74 to the experimental group. The conclusions of the study highlight that the active methodologies, based on computational thinking and on makerspaces of the future classroom, influenced the STEAM dimensions of the experimental group before the pandemic. However, the pandemic and the health restrictions in face-to-face classes led to a negative assessment of the experimental group in the STEAM dimensions.https://www.mdpi.com/2254-9625/12/8/71pandemicSTEAMcomputational thinkingmakerspacesfuture classroom
spellingShingle Pablo Dúo-Terrón
Francisco-Javier Hinojo-Lucena
Antonio-José Moreno-Guerrero
Jesús López-Belmonte
Impact of the Pandemic on STEAM Disciplines in the Sixth Grade of Primary Education
European Journal of Investigation in Health, Psychology and Education
pandemic
STEAM
computational thinking
makerspaces
future classroom
title Impact of the Pandemic on STEAM Disciplines in the Sixth Grade of Primary Education
title_full Impact of the Pandemic on STEAM Disciplines in the Sixth Grade of Primary Education
title_fullStr Impact of the Pandemic on STEAM Disciplines in the Sixth Grade of Primary Education
title_full_unstemmed Impact of the Pandemic on STEAM Disciplines in the Sixth Grade of Primary Education
title_short Impact of the Pandemic on STEAM Disciplines in the Sixth Grade of Primary Education
title_sort impact of the pandemic on steam disciplines in the sixth grade of primary education
topic pandemic
STEAM
computational thinking
makerspaces
future classroom
url https://www.mdpi.com/2254-9625/12/8/71
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AT franciscojavierhinojolucena impactofthepandemiconsteamdisciplinesinthesixthgradeofprimaryeducation
AT antoniojosemorenoguerrero impactofthepandemiconsteamdisciplinesinthesixthgradeofprimaryeducation
AT jesuslopezbelmonte impactofthepandemiconsteamdisciplinesinthesixthgradeofprimaryeducation