Gaming in library
This article deals with the introduction, the management and the use of the videogames in the library services. The reasons for reassessing the videogame medium in cultural institutions have been examined, along with the features of its language and its possible applications (circulation, gaming......
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Format: | Article |
Language: | English |
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Firenze University Press
2015-09-01
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Series: | JLIS.it |
Online Access: | https://jlis.fupress.net/index.php/jlis/article/view/189 |
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author | Cecilia Biggi |
author_facet | Cecilia Biggi |
author_sort | Cecilia Biggi |
collection | DOAJ |
description |
This article deals with the introduction, the management and the use of the videogames in the library services. The reasons for reassessing the videogame medium in cultural institutions have been examined, along with the features of its language and its possible applications (circulation, gaming...). Manuals on the specific management of the game in the library, from circulation to gaming in library have been taken into account during the writing of this paper, as well as essays and articles on videogames (on blogs and online newspapers). The debate with librarians who have experience in these services have also led to a detailed analysis of the current reality, both in Italy and abroad. The introduction of videogames can causes some preservation, space, provisions, cataloging issues. There is still little attention to the cultural value of videogames, especially in Italy, but libraries starting similar are growing, as well as the interest on this topic by other institutions, although Italy is still lagging behind other Nations.
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first_indexed | 2024-03-12T13:55:08Z |
format | Article |
id | doaj.art-951d486f5ad941c7a4799e5abe2e1663 |
institution | Directory Open Access Journal |
issn | 2038-1026 |
language | English |
last_indexed | 2024-03-12T13:55:08Z |
publishDate | 2015-09-01 |
publisher | Firenze University Press |
record_format | Article |
series | JLIS.it |
spelling | doaj.art-951d486f5ad941c7a4799e5abe2e16632023-08-22T16:29:19ZengFirenze University PressJLIS.it2038-10262015-09-0163Gaming in libraryCecilia Biggi This article deals with the introduction, the management and the use of the videogames in the library services. The reasons for reassessing the videogame medium in cultural institutions have been examined, along with the features of its language and its possible applications (circulation, gaming...). Manuals on the specific management of the game in the library, from circulation to gaming in library have been taken into account during the writing of this paper, as well as essays and articles on videogames (on blogs and online newspapers). The debate with librarians who have experience in these services have also led to a detailed analysis of the current reality, both in Italy and abroad. The introduction of videogames can causes some preservation, space, provisions, cataloging issues. There is still little attention to the cultural value of videogames, especially in Italy, but libraries starting similar are growing, as well as the interest on this topic by other institutions, although Italy is still lagging behind other Nations. https://jlis.fupress.net/index.php/jlis/article/view/189 |
spellingShingle | Cecilia Biggi Gaming in library JLIS.it |
title | Gaming in library |
title_full | Gaming in library |
title_fullStr | Gaming in library |
title_full_unstemmed | Gaming in library |
title_short | Gaming in library |
title_sort | gaming in library |
url | https://jlis.fupress.net/index.php/jlis/article/view/189 |
work_keys_str_mv | AT ceciliabiggi gaminginlibrary |