Gaming in library

This article deals with the introduction, the management and the use of the videogames in the library services. The reasons for reassessing the videogame medium in cultural institutions have been examined, along with the features of its language and its possible applications (circulation, gaming......

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Main Author: Cecilia Biggi
Format: Article
Language:English
Published: Firenze University Press 2015-09-01
Series:JLIS.it
Online Access:https://jlis.fupress.net/index.php/jlis/article/view/189
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author Cecilia Biggi
author_facet Cecilia Biggi
author_sort Cecilia Biggi
collection DOAJ
description This article deals with the introduction, the management and the use of the videogames in the library services. The reasons for reassessing the videogame medium in cultural institutions have been examined, along with the features of its language and its possible applications (circulation, gaming...). Manuals on the specific management of the game in the library, from circulation to gaming in library have been taken into account during the writing of this paper, as well as essays and articles on videogames (on blogs and online newspapers). The debate with librarians who have experience in these services have also led to a detailed analysis of the current reality, both in Italy and abroad. The introduction of videogames can causes some preservation, space, provisions, cataloging issues. There is still little attention to the cultural value of videogames, especially in Italy, but libraries starting similar are growing, as well as the interest on this topic by other institutions, although Italy is still lagging behind other Nations.
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spelling doaj.art-951d486f5ad941c7a4799e5abe2e16632023-08-22T16:29:19ZengFirenze University PressJLIS.it2038-10262015-09-0163Gaming in libraryCecilia Biggi This article deals with the introduction, the management and the use of the videogames in the library services. The reasons for reassessing the videogame medium in cultural institutions have been examined, along with the features of its language and its possible applications (circulation, gaming...). Manuals on the specific management of the game in the library, from circulation to gaming in library have been taken into account during the writing of this paper, as well as essays and articles on videogames (on blogs and online newspapers). The debate with librarians who have experience in these services have also led to a detailed analysis of the current reality, both in Italy and abroad. The introduction of videogames can causes some preservation, space, provisions, cataloging issues. There is still little attention to the cultural value of videogames, especially in Italy, but libraries starting similar are growing, as well as the interest on this topic by other institutions, although Italy is still lagging behind other Nations. https://jlis.fupress.net/index.php/jlis/article/view/189
spellingShingle Cecilia Biggi
Gaming in library
JLIS.it
title Gaming in library
title_full Gaming in library
title_fullStr Gaming in library
title_full_unstemmed Gaming in library
title_short Gaming in library
title_sort gaming in library
url https://jlis.fupress.net/index.php/jlis/article/view/189
work_keys_str_mv AT ceciliabiggi gaminginlibrary