Resuscitating Cardiopulmonary Resuscitation Training in a Virtual Reality: Prospective Interventional Study

BackgroundSimulation-based technologies are emerging to enhance medical education in the digital era. However, there is limited data for the use of virtual reality simulation in pediatric medical education. We developed Virtual Doc as a highly immersive virtual reality simula...

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Main Authors: Janaya Elizabeth Perron, Michael Jonathon Coffey, Andrew Lovell-Simons, Luis Dominguez, Mark E King, Chee Y Ooi
Format: Article
Language:English
Published: JMIR Publications 2021-07-01
Series:Journal of Medical Internet Research
Online Access:https://www.jmir.org/2021/7/e22920
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author Janaya Elizabeth Perron
Michael Jonathon Coffey
Andrew Lovell-Simons
Luis Dominguez
Mark E King
Chee Y Ooi
author_facet Janaya Elizabeth Perron
Michael Jonathon Coffey
Andrew Lovell-Simons
Luis Dominguez
Mark E King
Chee Y Ooi
author_sort Janaya Elizabeth Perron
collection DOAJ
description BackgroundSimulation-based technologies are emerging to enhance medical education in the digital era. However, there is limited data for the use of virtual reality simulation in pediatric medical education. We developed Virtual Doc as a highly immersive virtual reality simulation to teach pediatric cardiopulmonary resuscitation skills to medical students. ObjectiveThe primary objectives of this study were to evaluate participant satisfaction and perceived educational efficacy of Virtual Doc. The secondary aim of this study was to assess the game play features of Virtual Doc. MethodsWe conducted a prospective closed beta-testing study at the University of New South Wales (Sydney, Australia) in 2018. All medical students from the 6-year undergraduate program were eligible to participate and were recruited through voluntary convenience sampling. Participants attended a 1-hour testing session and attempted at least one full resuscitation case using the virtual reality simulator. Following this, participants were asked to complete an anonymous postsession questionnaire. Responses were analyzed using descriptive statistics. ResultsA total of 26 participants were recruited, consented to participate in this study, and attended a 1-hour in-person closed beta-testing session, and 88% (23/26) of participants completed the anonymous questionnaire and were included in this study. Regarding participant satisfaction, Virtual Doc was enjoyed by 91% (21/23) of participants, with 74% (17/23) intending to recommend the simulation to a colleague and 66% (15/23) intending to recommend the simulation to a friend. In assessment of the perceived educational value of Virtual Doc, 70% (16/23) of participants agreed they had an improved understanding of cardiopulmonary resuscitation, and 78% (18/23) agreed that Virtual Doc will help prepare for and deal with real-life clinical scenarios. Furthermore, 91% (21/23) of participants agreed with the development of additional Virtual Doc cases as beneficial for learning. An evaluation of the game play features as our secondary objective revealed that 70% (16/23) of participants agreed with ease in understanding how to use Virtual Doc, and 74% (17/23) found the game play elements useful in understanding cardiopulmonary resuscitation. One-third (7/23, 30%) found it easy to work with the interactive elements. In addition, 74% (17/23) were interested in interacting with other students within the simulation. ConclusionsOur study demonstrates a positive response regarding trainee satisfaction and perceived educational efficacy of Virtual Doc. The simulation was widely accepted by the majority of users and may have the potential to improve educational learning objectives.
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spelling doaj.art-953ef437ff6a4fdb9d2b2ccdf6c232ae2023-08-28T17:09:59ZengJMIR PublicationsJournal of Medical Internet Research1438-88712021-07-01237e2292010.2196/22920Resuscitating Cardiopulmonary Resuscitation Training in a Virtual Reality: Prospective Interventional StudyJanaya Elizabeth Perronhttps://orcid.org/0000-0003-0578-8901Michael Jonathon Coffeyhttps://orcid.org/0000-0002-5543-9438Andrew Lovell-Simonshttps://orcid.org/0000-0002-5571-409XLuis Dominguezhttps://orcid.org/0000-0002-4631-1707Mark E Kinghttps://orcid.org/0000-0001-6347-4842Chee Y Ooihttps://orcid.org/0000-0001-7111-0926 BackgroundSimulation-based technologies are emerging to enhance medical education in the digital era. However, there is limited data for the use of virtual reality simulation in pediatric medical education. We developed Virtual Doc as a highly immersive virtual reality simulation to teach pediatric cardiopulmonary resuscitation skills to medical students. ObjectiveThe primary objectives of this study were to evaluate participant satisfaction and perceived educational efficacy of Virtual Doc. The secondary aim of this study was to assess the game play features of Virtual Doc. MethodsWe conducted a prospective closed beta-testing study at the University of New South Wales (Sydney, Australia) in 2018. All medical students from the 6-year undergraduate program were eligible to participate and were recruited through voluntary convenience sampling. Participants attended a 1-hour testing session and attempted at least one full resuscitation case using the virtual reality simulator. Following this, participants were asked to complete an anonymous postsession questionnaire. Responses were analyzed using descriptive statistics. ResultsA total of 26 participants were recruited, consented to participate in this study, and attended a 1-hour in-person closed beta-testing session, and 88% (23/26) of participants completed the anonymous questionnaire and were included in this study. Regarding participant satisfaction, Virtual Doc was enjoyed by 91% (21/23) of participants, with 74% (17/23) intending to recommend the simulation to a colleague and 66% (15/23) intending to recommend the simulation to a friend. In assessment of the perceived educational value of Virtual Doc, 70% (16/23) of participants agreed they had an improved understanding of cardiopulmonary resuscitation, and 78% (18/23) agreed that Virtual Doc will help prepare for and deal with real-life clinical scenarios. Furthermore, 91% (21/23) of participants agreed with the development of additional Virtual Doc cases as beneficial for learning. An evaluation of the game play features as our secondary objective revealed that 70% (16/23) of participants agreed with ease in understanding how to use Virtual Doc, and 74% (17/23) found the game play elements useful in understanding cardiopulmonary resuscitation. One-third (7/23, 30%) found it easy to work with the interactive elements. In addition, 74% (17/23) were interested in interacting with other students within the simulation. ConclusionsOur study demonstrates a positive response regarding trainee satisfaction and perceived educational efficacy of Virtual Doc. The simulation was widely accepted by the majority of users and may have the potential to improve educational learning objectives.https://www.jmir.org/2021/7/e22920
spellingShingle Janaya Elizabeth Perron
Michael Jonathon Coffey
Andrew Lovell-Simons
Luis Dominguez
Mark E King
Chee Y Ooi
Resuscitating Cardiopulmonary Resuscitation Training in a Virtual Reality: Prospective Interventional Study
Journal of Medical Internet Research
title Resuscitating Cardiopulmonary Resuscitation Training in a Virtual Reality: Prospective Interventional Study
title_full Resuscitating Cardiopulmonary Resuscitation Training in a Virtual Reality: Prospective Interventional Study
title_fullStr Resuscitating Cardiopulmonary Resuscitation Training in a Virtual Reality: Prospective Interventional Study
title_full_unstemmed Resuscitating Cardiopulmonary Resuscitation Training in a Virtual Reality: Prospective Interventional Study
title_short Resuscitating Cardiopulmonary Resuscitation Training in a Virtual Reality: Prospective Interventional Study
title_sort resuscitating cardiopulmonary resuscitation training in a virtual reality prospective interventional study
url https://www.jmir.org/2021/7/e22920
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