Strategy Computer Games and Discourses of Geopolitical Order

This article presents some thoughts on the forms and functions of ‘hidden’ knowledge in popular strategy games. It concentrates specifically on discourses of geopolitical thinking to argue that actual games use and reproduce specific forms of a geographical and political knowledge which are both de...

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Main Author: Rolf F. Nohr
Format: Article
Language:English
Published: Septentrio Academic Publishing 2010-11-01
Series:Eludamos
Online Access:https://septentrio.uit.no/index.php/eludamos/article/view/6043
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author Rolf F. Nohr
author_facet Rolf F. Nohr
author_sort Rolf F. Nohr
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description This article presents some thoughts on the forms and functions of ‘hidden’ knowledge in popular strategy games. It concentrates specifically on discourses of geopolitical thinking to argue that actual games use and reproduce specific forms of a geographical and political knowledge which are both deeply connected to the ideas of an extreme national and political thinking of the early 20th century, and form a way of describing globalized forms of order, policy and conflict. Exposing this idea will take a three-step approach. First, the close linkage between strategy games and spatial concepts in general needs to be examined. Second, some structural arguments of classical geopolitics of the 1920s to 1960s in contemporary strategy games must be revealed. Finally, this text refers to current booms and renaissances of such geopolitical discourses. In short: this article tries to show how politics are coded as actions in space and how the German “Lebensraum”-policy is connected to Samuel Huntington’s Clash of Civilization via Age of Empires
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spelling doaj.art-959cf6d58ece4c7fba59ae33da78fd302024-02-03T14:58:51ZengSeptentrio Academic PublishingEludamos1866-61242010-11-014210.7557/23.6043Strategy Computer Games and Discourses of Geopolitical OrderRolf F. Nohr This article presents some thoughts on the forms and functions of ‘hidden’ knowledge in popular strategy games. It concentrates specifically on discourses of geopolitical thinking to argue that actual games use and reproduce specific forms of a geographical and political knowledge which are both deeply connected to the ideas of an extreme national and political thinking of the early 20th century, and form a way of describing globalized forms of order, policy and conflict. Exposing this idea will take a three-step approach. First, the close linkage between strategy games and spatial concepts in general needs to be examined. Second, some structural arguments of classical geopolitics of the 1920s to 1960s in contemporary strategy games must be revealed. Finally, this text refers to current booms and renaissances of such geopolitical discourses. In short: this article tries to show how politics are coded as actions in space and how the German “Lebensraum”-policy is connected to Samuel Huntington’s Clash of Civilization via Age of Empires https://septentrio.uit.no/index.php/eludamos/article/view/6043
spellingShingle Rolf F. Nohr
Strategy Computer Games and Discourses of Geopolitical Order
Eludamos
title Strategy Computer Games and Discourses of Geopolitical Order
title_full Strategy Computer Games and Discourses of Geopolitical Order
title_fullStr Strategy Computer Games and Discourses of Geopolitical Order
title_full_unstemmed Strategy Computer Games and Discourses of Geopolitical Order
title_short Strategy Computer Games and Discourses of Geopolitical Order
title_sort strategy computer games and discourses of geopolitical order
url https://septentrio.uit.no/index.php/eludamos/article/view/6043
work_keys_str_mv AT rolffnohr strategycomputergamesanddiscoursesofgeopoliticalorder