Incorporating augmented reality to enrich student learning

Learning in higher education is now performed across several dimensions, for example: face-to-face in the classroom or practical sessions; engaging with reusable learning objects; online distance learning and virtual learning environments, all represent significant 'places' of learning. Wi...

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Main Author: Ronan T. Bree
Format: Article
Language:English
Published: Association for Learning Development in Higher Education (ALDinHE) 2017-12-01
Series:Journal of Learning Development in Higher Education
Subjects:
Online Access:https://repl.gianfj.com/index.php/jldhe/article/view/400
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author Ronan T. Bree
author_facet Ronan T. Bree
author_sort Ronan T. Bree
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description Learning in higher education is now performed across several dimensions, for example: face-to-face in the classroom or practical sessions; engaging with reusable learning objects; online distance learning and virtual learning environments, all represent significant 'places' of learning. With the advent of technology, the incorporation of multimedia resources to complement lecture theory/practical applications is increasingly evident in modules and programmes. However, with these advances come excessive supplementary digital resources that are available to students, often across multiple platforms. The resources can become separated from relevant lecture notes and this disconnection represents a potential block to learning. Augmented Reality (AR) addresses this concern. Through activation via a 'trigger' image placed in a printed handout, students can engage with specific multimedia content in real-time, and more importantly at the appropriate part of their course. Examples of these multimedia resources are pre-existing online, or customised electronic sketch, videos. Each can be made available for repeat viewings at a later stage, empowering students and benefiting self-paced learning and revision. Here, the role and benefit of AR in empowering students with regard to their learning and the steps needed to introduce AR are discussed.
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spelling doaj.art-95dff282d0304df481a95e31a667e2722022-12-21T20:04:58ZengAssociation for Learning Development in Higher Education (ALDinHE)Journal of Learning Development in Higher Education1759-667X2017-12-011210.47408/jldhe.v0i12.400Incorporating augmented reality to enrich student learningRonan T. Bree0Dundalk Institute of TechnologyLearning in higher education is now performed across several dimensions, for example: face-to-face in the classroom or practical sessions; engaging with reusable learning objects; online distance learning and virtual learning environments, all represent significant 'places' of learning. With the advent of technology, the incorporation of multimedia resources to complement lecture theory/practical applications is increasingly evident in modules and programmes. However, with these advances come excessive supplementary digital resources that are available to students, often across multiple platforms. The resources can become separated from relevant lecture notes and this disconnection represents a potential block to learning. Augmented Reality (AR) addresses this concern. Through activation via a 'trigger' image placed in a printed handout, students can engage with specific multimedia content in real-time, and more importantly at the appropriate part of their course. Examples of these multimedia resources are pre-existing online, or customised electronic sketch, videos. Each can be made available for repeat viewings at a later stage, empowering students and benefiting self-paced learning and revision. Here, the role and benefit of AR in empowering students with regard to their learning and the steps needed to introduce AR are discussed.https://repl.gianfj.com/index.php/jldhe/article/view/400Technology Enhanced Learningaugmented realityreusable learning objectaurasmaquick response code
spellingShingle Ronan T. Bree
Incorporating augmented reality to enrich student learning
Journal of Learning Development in Higher Education
Technology Enhanced Learning
augmented reality
reusable learning object
aurasma
quick response code
title Incorporating augmented reality to enrich student learning
title_full Incorporating augmented reality to enrich student learning
title_fullStr Incorporating augmented reality to enrich student learning
title_full_unstemmed Incorporating augmented reality to enrich student learning
title_short Incorporating augmented reality to enrich student learning
title_sort incorporating augmented reality to enrich student learning
topic Technology Enhanced Learning
augmented reality
reusable learning object
aurasma
quick response code
url https://repl.gianfj.com/index.php/jldhe/article/view/400
work_keys_str_mv AT ronantbree incorporatingaugmentedrealitytoenrichstudentlearning