An IoT-Enabled Platform for the Assessment of Physical and Mental Activities Utilizing Augmented Reality Exergaming

Augmented reality (AR) and Internet of Things (IoT) are among the core technological elements of modern information systems and applications in which advanced features for user interactivity and monitoring are required. These technologies are continuously improving and are available nowadays in all...

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Main Authors: Dionysios Koulouris, Andreas Menychtas, Ilias Maglogiannis
Format: Article
Language:English
Published: MDPI AG 2022-04-01
Series:Sensors
Subjects:
Online Access:https://www.mdpi.com/1424-8220/22/9/3181
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author Dionysios Koulouris
Andreas Menychtas
Ilias Maglogiannis
author_facet Dionysios Koulouris
Andreas Menychtas
Ilias Maglogiannis
author_sort Dionysios Koulouris
collection DOAJ
description Augmented reality (AR) and Internet of Things (IoT) are among the core technological elements of modern information systems and applications in which advanced features for user interactivity and monitoring are required. These technologies are continuously improving and are available nowadays in all popular programming environments and platforms, allowing for their wide adoption in many different business and research applications. In the fields of healthcare and assisted living, AR is extensively applied in the development of exergames, facilitating the implementation of innovative gamification techniques, while IoT can effectively support the users’ health monitoring aspects. In this work, we present a prototype platform for exergames that combines AR and IoT on commodity mobile devices for the development of serious games in the healthcare domain. The main objective of the solution was to promote the utilization of gamification techniques to boost the users’ physical activities and to assist the regular assessment of their health and cognitive statuses through challenges and quests in the virtual and real world. With the integration of sensors and wearable devices by design, the platform has the capability of real-time monitoring the users’ biosignals and activities during the game, collecting data for each session, which can be analyzed afterwards by healthcare professionals. The solution was validated in real world scenarios and the results were analyzed in order to further improve the performance and usability of the prototype.
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spelling doaj.art-96aa065a34fa4035b0e5bf878accc6642023-11-23T09:14:37ZengMDPI AGSensors1424-82202022-04-01229318110.3390/s22093181An IoT-Enabled Platform for the Assessment of Physical and Mental Activities Utilizing Augmented Reality ExergamingDionysios Koulouris0Andreas Menychtas1Ilias Maglogiannis2BioAssist SA, 11524 Athens, GreeceBioAssist SA, 11524 Athens, GreeceDepartment of Digital Systems, University of Piraeus, 80, M. Karaoli & A. Dimitriou St., 18534 Piraeus, GreeceAugmented reality (AR) and Internet of Things (IoT) are among the core technological elements of modern information systems and applications in which advanced features for user interactivity and monitoring are required. These technologies are continuously improving and are available nowadays in all popular programming environments and platforms, allowing for their wide adoption in many different business and research applications. In the fields of healthcare and assisted living, AR is extensively applied in the development of exergames, facilitating the implementation of innovative gamification techniques, while IoT can effectively support the users’ health monitoring aspects. In this work, we present a prototype platform for exergames that combines AR and IoT on commodity mobile devices for the development of serious games in the healthcare domain. The main objective of the solution was to promote the utilization of gamification techniques to boost the users’ physical activities and to assist the regular assessment of their health and cognitive statuses through challenges and quests in the virtual and real world. With the integration of sensors and wearable devices by design, the platform has the capability of real-time monitoring the users’ biosignals and activities during the game, collecting data for each session, which can be analyzed afterwards by healthcare professionals. The solution was validated in real world scenarios and the results were analyzed in order to further improve the performance and usability of the prototype.https://www.mdpi.com/1424-8220/22/9/3181augmented realityexergamesgamificationIoTsensorsmobile platforms
spellingShingle Dionysios Koulouris
Andreas Menychtas
Ilias Maglogiannis
An IoT-Enabled Platform for the Assessment of Physical and Mental Activities Utilizing Augmented Reality Exergaming
Sensors
augmented reality
exergames
gamification
IoT
sensors
mobile platforms
title An IoT-Enabled Platform for the Assessment of Physical and Mental Activities Utilizing Augmented Reality Exergaming
title_full An IoT-Enabled Platform for the Assessment of Physical and Mental Activities Utilizing Augmented Reality Exergaming
title_fullStr An IoT-Enabled Platform for the Assessment of Physical and Mental Activities Utilizing Augmented Reality Exergaming
title_full_unstemmed An IoT-Enabled Platform for the Assessment of Physical and Mental Activities Utilizing Augmented Reality Exergaming
title_short An IoT-Enabled Platform for the Assessment of Physical and Mental Activities Utilizing Augmented Reality Exergaming
title_sort iot enabled platform for the assessment of physical and mental activities utilizing augmented reality exergaming
topic augmented reality
exergames
gamification
IoT
sensors
mobile platforms
url https://www.mdpi.com/1424-8220/22/9/3181
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