Futurity as an Effect of Playing <i>Horizon: Zero Dawn</i> (2017)

Futurity denotes the quality or state of being in the future. This article explores futurity as an effect of response, as an aesthetic experience of playing a narrative video game. In recent years, there has been a growing interest in the ways in which video games are engaged in ecocriticism as an a...

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Main Author: Nicole Falkenhayner
Format: Article
Language:English
Published: MDPI AG 2021-04-01
Series:Humanities
Subjects:
Online Access:https://www.mdpi.com/2076-0787/10/2/72
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author Nicole Falkenhayner
author_facet Nicole Falkenhayner
author_sort Nicole Falkenhayner
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description Futurity denotes the quality or state of being in the future. This article explores futurity as an effect of response, as an aesthetic experience of playing a narrative video game. In recent years, there has been a growing interest in the ways in which video games are engaged in ecocriticism as an aspect of cultural work invested in the future. In the presented reading of the 2017 video game <i>Horizon: Zero Dawn</i>, it is argued that the combination of the affect creating process of play, in combination with a posthumanist and postnatural plot, creates an experience of futurity, which challenges generic notions of linear temporal progress and of the conventional telos of dystopian fiction in a digital medium. The experience of the narrative video game <i>Horizon Zero Dawn</i> is presented as an example of an aesthetic experience that affords futurity as an effect of playing, interlinked with a reflection on the shape of the future in a posthumanist narrative.
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spelling doaj.art-97415b6bdcf74ca48303ec55d1f303972023-11-21T17:18:18ZengMDPI AGHumanities2076-07872021-04-011027210.3390/h10020072Futurity as an Effect of Playing <i>Horizon: Zero Dawn</i> (2017)Nicole Falkenhayner0English Department, University of Freiburg, D-79098 Freiburg, GermanyFuturity denotes the quality or state of being in the future. This article explores futurity as an effect of response, as an aesthetic experience of playing a narrative video game. In recent years, there has been a growing interest in the ways in which video games are engaged in ecocriticism as an aspect of cultural work invested in the future. In the presented reading of the 2017 video game <i>Horizon: Zero Dawn</i>, it is argued that the combination of the affect creating process of play, in combination with a posthumanist and postnatural plot, creates an experience of futurity, which challenges generic notions of linear temporal progress and of the conventional telos of dystopian fiction in a digital medium. The experience of the narrative video game <i>Horizon Zero Dawn</i> is presented as an example of an aesthetic experience that affords futurity as an effect of playing, interlinked with a reflection on the shape of the future in a posthumanist narrative.https://www.mdpi.com/2076-0787/10/2/72futurityposthumanismvideo gamesaffectgenre
spellingShingle Nicole Falkenhayner
Futurity as an Effect of Playing <i>Horizon: Zero Dawn</i> (2017)
Humanities
futurity
posthumanism
video games
affect
genre
title Futurity as an Effect of Playing <i>Horizon: Zero Dawn</i> (2017)
title_full Futurity as an Effect of Playing <i>Horizon: Zero Dawn</i> (2017)
title_fullStr Futurity as an Effect of Playing <i>Horizon: Zero Dawn</i> (2017)
title_full_unstemmed Futurity as an Effect of Playing <i>Horizon: Zero Dawn</i> (2017)
title_short Futurity as an Effect of Playing <i>Horizon: Zero Dawn</i> (2017)
title_sort futurity as an effect of playing i horizon zero dawn i 2017
topic futurity
posthumanism
video games
affect
genre
url https://www.mdpi.com/2076-0787/10/2/72
work_keys_str_mv AT nicolefalkenhayner futurityasaneffectofplayingihorizonzerodawni2017