Head-Mounted Display Virtual Reality in Post-secondary Education and Skill Training

Background: This review focused on how immersive head-mounted display virtual reality (VR) was used in post-secondary level education and skill training, with the aim to better understand its state of the art as found from the literature. While numerous studies describe the use of immersive VR withi...

Full description

Bibliographic Details
Main Authors: Brendan J. Concannon, Shaniff Esmail, Mary Roduta Roberts
Format: Article
Language:English
Published: Frontiers Media S.A. 2019-08-01
Series:Frontiers in Education
Subjects:
Online Access:https://www.frontiersin.org/article/10.3389/feduc.2019.00080/full
_version_ 1818034285687341056
author Brendan J. Concannon
Shaniff Esmail
Mary Roduta Roberts
author_facet Brendan J. Concannon
Shaniff Esmail
Mary Roduta Roberts
author_sort Brendan J. Concannon
collection DOAJ
description Background: This review focused on how immersive head-mounted display virtual reality (VR) was used in post-secondary level education and skill training, with the aim to better understand its state of the art as found from the literature. While numerous studies describe the use of immersive VR within a specific educational setting, they are often standalone events not fully detailed regarding their curricular integration. This review aims to analyse these events, with a focus on immersive VR's incorporation into post-secondary education.Objectives: (O1) Review the existing literature on the use of immersive VR in post-secondary settings, determining where and how it has been used within each educational discipline. This criterion focused on literature featuring the use of immersive VR, due to its influence on a user's perceived levels of presence and imagination. (O2) Identify favorable outcomes from the use of immersive VR when it is compared to other learning methods. (O3) Determine the conceptual rationale (purpose) for each implementation of immersive VR as found throughout the literature. (O4) Identify learning theories and recommendations for the utilization of immersive VR in post-secondary education.Methods: A literature review was undertaken with searches of Education Research Complete, ERIC, MEDLINE, EMBASE, IEEE Xplore, Scopus, and Web of Science: Core Collection to locate reports on the use of immersive VR in post-secondary curricula.Results: One hundred and nineteen articles were identified, featuring disciplines across Arts and Humanities, Health Sciences, Military and Aerospace, Science and Technology. Thirty five out of 38 experiments reported to have found a positive outcome for immersive VR, after being compared with a non-immersive platform. Each simulation's purpose included one or more of the following designations: skill training, convenience, engagement, safety, highlighting, interactivity, team building, and suggestion. Recommendations for immersive VR in post-secondary education emphasize experiential learning and social constructivist approaches, including student-created virtual environments that are mainly led by the students themselves under team collaboration.Conclusion: Immersive VR brings convenient, engaging, and interactive alternatives to traditional classroom settings as well as offers additional capability over traditional methods. There is a diverse assortment of educational disciplines that have each attempted to harness the power of this technological medium.
first_indexed 2024-12-10T06:36:44Z
format Article
id doaj.art-97a7f32d9aa3404292fc4ecd25ede191
institution Directory Open Access Journal
issn 2504-284X
language English
last_indexed 2024-12-10T06:36:44Z
publishDate 2019-08-01
publisher Frontiers Media S.A.
record_format Article
series Frontiers in Education
spelling doaj.art-97a7f32d9aa3404292fc4ecd25ede1912022-12-22T01:58:54ZengFrontiers Media S.A.Frontiers in Education2504-284X2019-08-01410.3389/feduc.2019.00080456078Head-Mounted Display Virtual Reality in Post-secondary Education and Skill TrainingBrendan J. Concannon0Shaniff Esmail1Mary Roduta Roberts2Faculty of Rehabilitation Medicine, University of Alberta, Edmonton, AB, CanadaDepartment of Occupational Therapy, University of Alberta, Edmonton, AB, CanadaDepartment of Occupational Therapy, University of Alberta, Edmonton, AB, CanadaBackground: This review focused on how immersive head-mounted display virtual reality (VR) was used in post-secondary level education and skill training, with the aim to better understand its state of the art as found from the literature. While numerous studies describe the use of immersive VR within a specific educational setting, they are often standalone events not fully detailed regarding their curricular integration. This review aims to analyse these events, with a focus on immersive VR's incorporation into post-secondary education.Objectives: (O1) Review the existing literature on the use of immersive VR in post-secondary settings, determining where and how it has been used within each educational discipline. This criterion focused on literature featuring the use of immersive VR, due to its influence on a user's perceived levels of presence and imagination. (O2) Identify favorable outcomes from the use of immersive VR when it is compared to other learning methods. (O3) Determine the conceptual rationale (purpose) for each implementation of immersive VR as found throughout the literature. (O4) Identify learning theories and recommendations for the utilization of immersive VR in post-secondary education.Methods: A literature review was undertaken with searches of Education Research Complete, ERIC, MEDLINE, EMBASE, IEEE Xplore, Scopus, and Web of Science: Core Collection to locate reports on the use of immersive VR in post-secondary curricula.Results: One hundred and nineteen articles were identified, featuring disciplines across Arts and Humanities, Health Sciences, Military and Aerospace, Science and Technology. Thirty five out of 38 experiments reported to have found a positive outcome for immersive VR, after being compared with a non-immersive platform. Each simulation's purpose included one or more of the following designations: skill training, convenience, engagement, safety, highlighting, interactivity, team building, and suggestion. Recommendations for immersive VR in post-secondary education emphasize experiential learning and social constructivist approaches, including student-created virtual environments that are mainly led by the students themselves under team collaboration.Conclusion: Immersive VR brings convenient, engaging, and interactive alternatives to traditional classroom settings as well as offers additional capability over traditional methods. There is a diverse assortment of educational disciplines that have each attempted to harness the power of this technological medium.https://www.frontiersin.org/article/10.3389/feduc.2019.00080/fullvirtual reality (VR)head-mounted display (HMD)immersive technologyeducational technologyeducationtraining
spellingShingle Brendan J. Concannon
Shaniff Esmail
Mary Roduta Roberts
Head-Mounted Display Virtual Reality in Post-secondary Education and Skill Training
Frontiers in Education
virtual reality (VR)
head-mounted display (HMD)
immersive technology
educational technology
education
training
title Head-Mounted Display Virtual Reality in Post-secondary Education and Skill Training
title_full Head-Mounted Display Virtual Reality in Post-secondary Education and Skill Training
title_fullStr Head-Mounted Display Virtual Reality in Post-secondary Education and Skill Training
title_full_unstemmed Head-Mounted Display Virtual Reality in Post-secondary Education and Skill Training
title_short Head-Mounted Display Virtual Reality in Post-secondary Education and Skill Training
title_sort head mounted display virtual reality in post secondary education and skill training
topic virtual reality (VR)
head-mounted display (HMD)
immersive technology
educational technology
education
training
url https://www.frontiersin.org/article/10.3389/feduc.2019.00080/full
work_keys_str_mv AT brendanjconcannon headmounteddisplayvirtualrealityinpostsecondaryeducationandskilltraining
AT shaniffesmail headmounteddisplayvirtualrealityinpostsecondaryeducationandskilltraining
AT maryrodutaroberts headmounteddisplayvirtualrealityinpostsecondaryeducationandskilltraining