Essai pour une méthode d'analyse plastique du vidéoludique

This review explains the reasons of an appropriation of the phenomena of videoludic by the methods of plastic arts, in its psychoanalytic orientation, during an experience of teaching methodology of analysis of art at university. First, one propose a return to the method of Sigmund Freud in 1914 in...

Full description

Bibliographic Details
Main Author: Alexandre Saint-Jevin
Format: Article
Language:deu
Published: Conserveries Mémorielles 2018-10-01
Series:Conserveries Mémorielles
Subjects:
Online Access:http://journals.openedition.org/cm/3213
Description
Summary:This review explains the reasons of an appropriation of the phenomena of videoludic by the methods of plastic arts, in its psychoanalytic orientation, during an experience of teaching methodology of analysis of art at university. First, one propose a return to the method of Sigmund Freud in 1914 in The Moses of Michelangelo. Freud analyzes the work of Michelangelo in three steps (formal analysis of the work, historical knowledge, unconscious problematics). Secondly, one explains the context of the method in the different methods of history of art who followed Freud's works (the one of Ernst Gombrich, Daniel Arasse and Gérard Wajcman). In order to conceptualize the goal of a psychoanalytic approach of method of the analysis of art. Then, one compares the way in which this research conceived our method in Freud's analysis of the Moses by his confrontation with the iconological method developed by Panofsky (plastic analysis - contextual analysis - systemic analysis). Thirdly, one makes clear the different choices of the method at the level of categories of notions specific to video games analysis, in the game theory texts.
ISSN:1718-5556