Essai pour une méthode d'analyse plastique du vidéoludique

This review explains the reasons of an appropriation of the phenomena of videoludic by the methods of plastic arts, in its psychoanalytic orientation, during an experience of teaching methodology of analysis of art at university. First, one propose a return to the method of Sigmund Freud in 1914 in...

Full description

Bibliographic Details
Main Author: Alexandre Saint-Jevin
Format: Article
Language:deu
Published: Conserveries Mémorielles 2018-10-01
Series:Conserveries Mémorielles
Subjects:
Online Access:http://journals.openedition.org/cm/3213
_version_ 1818522692691689472
author Alexandre Saint-Jevin
author_facet Alexandre Saint-Jevin
author_sort Alexandre Saint-Jevin
collection DOAJ
description This review explains the reasons of an appropriation of the phenomena of videoludic by the methods of plastic arts, in its psychoanalytic orientation, during an experience of teaching methodology of analysis of art at university. First, one propose a return to the method of Sigmund Freud in 1914 in The Moses of Michelangelo. Freud analyzes the work of Michelangelo in three steps (formal analysis of the work, historical knowledge, unconscious problematics). Secondly, one explains the context of the method in the different methods of history of art who followed Freud's works (the one of Ernst Gombrich, Daniel Arasse and Gérard Wajcman). In order to conceptualize the goal of a psychoanalytic approach of method of the analysis of art. Then, one compares the way in which this research conceived our method in Freud's analysis of the Moses by his confrontation with the iconological method developed by Panofsky (plastic analysis - contextual analysis - systemic analysis). Thirdly, one makes clear the different choices of the method at the level of categories of notions specific to video games analysis, in the game theory texts.
first_indexed 2024-12-11T05:36:28Z
format Article
id doaj.art-9805221f98d64b84a5f3f784d7a7703d
institution Directory Open Access Journal
issn 1718-5556
language deu
last_indexed 2024-12-11T05:36:28Z
publishDate 2018-10-01
publisher Conserveries Mémorielles
record_format Article
series Conserveries Mémorielles
spelling doaj.art-9805221f98d64b84a5f3f784d7a7703d2022-12-22T01:19:17ZdeuConserveries MémoriellesConserveries Mémorielles1718-55562018-10-0123Essai pour une méthode d'analyse plastique du vidéoludiqueAlexandre Saint-JevinThis review explains the reasons of an appropriation of the phenomena of videoludic by the methods of plastic arts, in its psychoanalytic orientation, during an experience of teaching methodology of analysis of art at university. First, one propose a return to the method of Sigmund Freud in 1914 in The Moses of Michelangelo. Freud analyzes the work of Michelangelo in three steps (formal analysis of the work, historical knowledge, unconscious problematics). Secondly, one explains the context of the method in the different methods of history of art who followed Freud's works (the one of Ernst Gombrich, Daniel Arasse and Gérard Wajcman). In order to conceptualize the goal of a psychoanalytic approach of method of the analysis of art. Then, one compares the way in which this research conceived our method in Freud's analysis of the Moses by his confrontation with the iconological method developed by Panofsky (plastic analysis - contextual analysis - systemic analysis). Thirdly, one makes clear the different choices of the method at the level of categories of notions specific to video games analysis, in the game theory texts.http://journals.openedition.org/cm/3213conceptual analysis of artplastic analysisavatarnarrativityinterfacegaming
spellingShingle Alexandre Saint-Jevin
Essai pour une méthode d'analyse plastique du vidéoludique
Conserveries Mémorielles
conceptual analysis of art
plastic analysis
avatar
narrativity
interface
gaming
title Essai pour une méthode d'analyse plastique du vidéoludique
title_full Essai pour une méthode d'analyse plastique du vidéoludique
title_fullStr Essai pour une méthode d'analyse plastique du vidéoludique
title_full_unstemmed Essai pour une méthode d'analyse plastique du vidéoludique
title_short Essai pour une méthode d'analyse plastique du vidéoludique
title_sort essai pour une methode d analyse plastique du videoludique
topic conceptual analysis of art
plastic analysis
avatar
narrativity
interface
gaming
url http://journals.openedition.org/cm/3213
work_keys_str_mv AT alexandresaintjevin essaipourunemethodedanalyseplastiqueduvideoludique