Essai pour une méthode d'analyse plastique du vidéoludique
This review explains the reasons of an appropriation of the phenomena of videoludic by the methods of plastic arts, in its psychoanalytic orientation, during an experience of teaching methodology of analysis of art at university. First, one propose a return to the method of Sigmund Freud in 1914 in...
Main Author: | Alexandre Saint-Jevin |
---|---|
Format: | Article |
Language: | deu |
Published: |
Conserveries Mémorielles
2018-10-01
|
Series: | Conserveries Mémorielles |
Subjects: | |
Online Access: | http://journals.openedition.org/cm/3213 |
Similar Items
-
Exploring avatar roles for motivational effects in gameful environments
by: Nooralisa M Tuah, et al.
Published: (2017-09-01) -
Conceptualization and Theorizing Avatar Marketing in Iran
by: Mohammad Amin Torabi, et al.
Published: (2023-06-01) -
En quête d’une épopée vidéoludique
by: Kim Lefebvre
Published: (2023-12-01) -
Les représentations des pratiques vidéoludiques dans Le Monde : entre loisir et problème de santé publique
by: Audrey Arnoult
Published: (2020-11-01) -
“I am a rogue night elf”: Avatars, gaming and The Big Bang Theory
by: Theo Plothe
Published: (2014-03-01)