Teachers’ experiences of using game-based learning methods in project management higher education
The benefits and challenges of using game-based learning (GBL) methods in project management higher education have not been widely investigated. This study employs qualitative methods and builds on in-depth interview data from 22 experienced university teachers with a project management teaching bac...
Main Authors: | , |
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Format: | Article |
Language: | English |
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Elsevier
2022-12-01
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Series: | Project Leadership and Society |
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Online Access: | http://www.sciencedirect.com/science/article/pii/S2666721522000011 |
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author | Elina Jääskä Kirsi Aaltonen |
author_facet | Elina Jääskä Kirsi Aaltonen |
author_sort | Elina Jääskä |
collection | DOAJ |
description | The benefits and challenges of using game-based learning (GBL) methods in project management higher education have not been widely investigated. This study employs qualitative methods and builds on in-depth interview data from 22 experienced university teachers with a project management teaching background. It shows that teachers perceive beneficial consequences for students from gaming, such as increased interest and knowledge acquisition with a memorable learning experience. Teachers' inspirations and motivations are boosted by a novel method to motivate and engage students. The perceived challenges of GBL for students manifest as increased cognitive load and stress. This paper contributes to a deeper understanding of the impact of GBL methods while identifying challenges and disadvantages, which are not as widely discussed as benefits. This research identifies experiences from project management teachers' perspectives, covering both learners' and instructors’ viewpoints. The findings may help teachers to decide whether GBL could be used in their courses. |
first_indexed | 2024-04-11T13:09:27Z |
format | Article |
id | doaj.art-981ec17b8f9949b19e9b5fbecf25d546 |
institution | Directory Open Access Journal |
issn | 2666-7215 |
language | English |
last_indexed | 2024-04-11T13:09:27Z |
publishDate | 2022-12-01 |
publisher | Elsevier |
record_format | Article |
series | Project Leadership and Society |
spelling | doaj.art-981ec17b8f9949b19e9b5fbecf25d5462022-12-22T04:22:37ZengElsevierProject Leadership and Society2666-72152022-12-013100041Teachers’ experiences of using game-based learning methods in project management higher educationElina Jääskä0Kirsi Aaltonen1Corresponding author.; University of Oulu, Industrial Engineering and Management, P.O. Box 4610, FIN-90014, FinlandUniversity of Oulu, Industrial Engineering and Management, P.O. Box 4610, FIN-90014, FinlandThe benefits and challenges of using game-based learning (GBL) methods in project management higher education have not been widely investigated. This study employs qualitative methods and builds on in-depth interview data from 22 experienced university teachers with a project management teaching background. It shows that teachers perceive beneficial consequences for students from gaming, such as increased interest and knowledge acquisition with a memorable learning experience. Teachers' inspirations and motivations are boosted by a novel method to motivate and engage students. The perceived challenges of GBL for students manifest as increased cognitive load and stress. This paper contributes to a deeper understanding of the impact of GBL methods while identifying challenges and disadvantages, which are not as widely discussed as benefits. This research identifies experiences from project management teachers' perspectives, covering both learners' and instructors’ viewpoints. The findings may help teachers to decide whether GBL could be used in their courses.http://www.sciencedirect.com/science/article/pii/S2666721522000011Game-based learningGamificationGame conceptsProject management higher education |
spellingShingle | Elina Jääskä Kirsi Aaltonen Teachers’ experiences of using game-based learning methods in project management higher education Project Leadership and Society Game-based learning Gamification Game concepts Project management higher education |
title | Teachers’ experiences of using game-based learning methods in project management higher education |
title_full | Teachers’ experiences of using game-based learning methods in project management higher education |
title_fullStr | Teachers’ experiences of using game-based learning methods in project management higher education |
title_full_unstemmed | Teachers’ experiences of using game-based learning methods in project management higher education |
title_short | Teachers’ experiences of using game-based learning methods in project management higher education |
title_sort | teachers experiences of using game based learning methods in project management higher education |
topic | Game-based learning Gamification Game concepts Project management higher education |
url | http://www.sciencedirect.com/science/article/pii/S2666721522000011 |
work_keys_str_mv | AT elinajaaska teachersexperiencesofusinggamebasedlearningmethodsinprojectmanagementhighereducation AT kirsiaaltonen teachersexperiencesofusinggamebasedlearningmethodsinprojectmanagementhighereducation |