Modeling of Human Head Surface by Using Triangular B-Splines

The paper deals with modeling of human head surface on the basis of quadratic triangular B-splines for the standard videocodec MPEG-4 SNHC. First, we define a triangular B-spline surface of any degree and then we present its calculation for modeling of the quadratic form. Next, we apply the quadrati...

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Main Author: J. Mihalik
Format: Article
Language:English
Published: Spolecnost pro radioelektronicke inzenyrstvi 2010-04-01
Series:Radioengineering
Subjects:
Online Access:http://www.radioeng.cz/fulltexts/2010/10_01_039_045.pdf
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author J. Mihalik
author_facet J. Mihalik
author_sort J. Mihalik
collection DOAJ
description The paper deals with modeling of human head surface on the basis of quadratic triangular B-splines for the standard videocodec MPEG-4 SNHC. First, we define a triangular B-spline surface of any degree and then we present its calculation for modeling of the quadratic form. Next, we apply the quadratic triangular B-splines on modeling of the human head surface using 3D polygonal model Candide 3-1-6. For allocation of knots belonging to vertices of triangulation of the model, the limiting conditions are specified in the method of Monte-Carlo used for their generation. To achieve smoothness of the modeled human head surface, we propose an algorithm for calculating control points. Then for the proposed net of control points as well as the allocation of knots, the results of the modeled human head surface and its textured version using a texture of selected avatar are presented.
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spelling doaj.art-98831ca76d5643ea8a65072522676a662022-12-22T02:50:26ZengSpolecnost pro radioelektronicke inzenyrstviRadioengineering1210-25122010-04-011913945Modeling of Human Head Surface by Using Triangular B-SplinesJ. MihalikThe paper deals with modeling of human head surface on the basis of quadratic triangular B-splines for the standard videocodec MPEG-4 SNHC. First, we define a triangular B-spline surface of any degree and then we present its calculation for modeling of the quadratic form. Next, we apply the quadratic triangular B-splines on modeling of the human head surface using 3D polygonal model Candide 3-1-6. For allocation of knots belonging to vertices of triangulation of the model, the limiting conditions are specified in the method of Monte-Carlo used for their generation. To achieve smoothness of the modeled human head surface, we propose an algorithm for calculating control points. Then for the proposed net of control points as well as the allocation of knots, the results of the modeled human head surface and its textured version using a texture of selected avatar are presented.www.radioeng.cz/fulltexts/2010/10_01_039_045.pdfTriangular B-splinesmodelinghuman head surface3D polygonal modelcontrol net
spellingShingle J. Mihalik
Modeling of Human Head Surface by Using Triangular B-Splines
Radioengineering
Triangular B-splines
modeling
human head surface
3D polygonal model
control net
title Modeling of Human Head Surface by Using Triangular B-Splines
title_full Modeling of Human Head Surface by Using Triangular B-Splines
title_fullStr Modeling of Human Head Surface by Using Triangular B-Splines
title_full_unstemmed Modeling of Human Head Surface by Using Triangular B-Splines
title_short Modeling of Human Head Surface by Using Triangular B-Splines
title_sort modeling of human head surface by using triangular b splines
topic Triangular B-splines
modeling
human head surface
3D polygonal model
control net
url http://www.radioeng.cz/fulltexts/2010/10_01_039_045.pdf
work_keys_str_mv AT jmihalik modelingofhumanheadsurfacebyusingtriangularbsplines