Beyond the silver gamer: The compromises and strategies of older video game players

The experience of older adults who play video games illustrates the con­temporary challenges of ageing and the strategies that ageing individuals set up to navigate them. The ethnography of a video game workshop ded­icated to older adults in a French cultural centre offers an opportunity to examine...

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Main Author: Gabrielle Lavenir
Format: Article
Language:English
Published: Linköping University Electronic Press 2022-04-01
Series:International Journal of Ageing and Later Life
Subjects:
Online Access:https://ijal.se/article/view/3530
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author Gabrielle Lavenir
author_facet Gabrielle Lavenir
author_sort Gabrielle Lavenir
collection DOAJ
description The experience of older adults who play video games illustrates the con­temporary challenges of ageing and the strategies that ageing individuals set up to navigate them. The ethnography of a video game workshop ded­icated to older adults in a French cultural centre offers an opportunity to examine how a group of 15 women aged 60–82 years exert their agency as technogenarians (Joyce & Loe 2011). In order to fully engage in their play, the workshop’s participants have to manage complex and sometimes con­tradictory expectations concerning who counts as a player and what is an acceptable way to play. They cobble together available discursive re­sources to manoeuvre around notions that interfere with their practice. The result is a distinctive play style through which the participants re­claim a right to subvert expectations and, at long last, play.
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spelling doaj.art-98afd9ac22534d049f72d6ed2e9480c32022-12-22T02:02:58ZengLinköping University Electronic PressInternational Journal of Ageing and Later Life1652-86702022-04-0115210.3384/ijal.1652-8670.3530Beyond the silver gamer: The compromises and strategies of older video game playersGabrielle Lavenir0a:1:{s:5:"en_US";s:20:"Concordia University";} The experience of older adults who play video games illustrates the con­temporary challenges of ageing and the strategies that ageing individuals set up to navigate them. The ethnography of a video game workshop ded­icated to older adults in a French cultural centre offers an opportunity to examine how a group of 15 women aged 60–82 years exert their agency as technogenarians (Joyce & Loe 2011). In order to fully engage in their play, the workshop’s participants have to manage complex and sometimes con­tradictory expectations concerning who counts as a player and what is an acceptable way to play. They cobble together available discursive re­sources to manoeuvre around notions that interfere with their practice. The result is a distinctive play style through which the participants re­claim a right to subvert expectations and, at long last, play. https://ijal.se/article/view/3530technogenarianssilver gamerssuccessful ageingvideo gamesICTplay
spellingShingle Gabrielle Lavenir
Beyond the silver gamer: The compromises and strategies of older video game players
International Journal of Ageing and Later Life
technogenarians
silver gamers
successful ageing
video games
ICT
play
title Beyond the silver gamer: The compromises and strategies of older video game players
title_full Beyond the silver gamer: The compromises and strategies of older video game players
title_fullStr Beyond the silver gamer: The compromises and strategies of older video game players
title_full_unstemmed Beyond the silver gamer: The compromises and strategies of older video game players
title_short Beyond the silver gamer: The compromises and strategies of older video game players
title_sort beyond the silver gamer the compromises and strategies of older video game players
topic technogenarians
silver gamers
successful ageing
video games
ICT
play
url https://ijal.se/article/view/3530
work_keys_str_mv AT gabriellelavenir beyondthesilvergamerthecompromisesandstrategiesofoldervideogameplayers