Development of Game-Based Learning Scenarios for Social Engineering and Security Risk Management for SMEs in the Manufacturing Industry

With increasing digitization, information security (IS) is becoming an important issue for all employees working in companies and organizations. If the human factor is to be seen as a strength rather than a weakness, appropriate awareness-raising measures are required. One way to raise awareness is...

Full description

Bibliographic Details
Main Authors: Margit Scholl, Stefanie Gube, Peter Koppatz
Format: Article
Language:English
Published: International Institute of Informatics and Cybernetics 2021-04-01
Series:Journal of Systemics, Cybernetics and Informatics
Subjects:
Online Access:http://www.iiisci.org/Journal/PDV/sci/pdfs/ZA516ND21.pdf
_version_ 1811188297857236992
author Margit Scholl
Stefanie Gube
Peter Koppatz
author_facet Margit Scholl
Stefanie Gube
Peter Koppatz
author_sort Margit Scholl
collection DOAJ
description With increasing digitization, information security (IS) is becoming an important issue for all employees working in companies and organizations. If the human factor is to be seen as a strength rather than a weakness, appropriate awareness-raising measures are required. One way to raise awareness is through game-based learning (GBL), which can be used as an ongoing means of motivating employees to engage emotionally with the subject of IS and changing their online behavior accordingly. As part of the project "Mittelstand 4.0-Kompetenzzentrum Stutt-gart" (Mittelstand 4.0-Competence Center Stuttgart), two analog GBL scenarios on the topics Social Engineering and Security Risk Management for SMEs are currently being developed over the period of a year, from April 2020 through to March 2021. In this paper, the develop-ment process—including the phases prototyping, testing, and adaptation—is described and the prototype results shown. Testing analog prototypes in times of COVID-19 is particularly challenging. The experience gained in this mini project will be incorporated into the new three-year project "Awareness Lab SMEs (ALARM) Information Security," which is funded by the Federal Ministry for Economic Affairs and Energy and has been running since October 1, 2020.
first_indexed 2024-04-11T14:17:59Z
format Article
id doaj.art-98d92db9a93b483b8e4064d927937cbd
institution Directory Open Access Journal
issn 1690-4524
language English
last_indexed 2024-04-11T14:17:59Z
publishDate 2021-04-01
publisher International Institute of Informatics and Cybernetics
record_format Article
series Journal of Systemics, Cybernetics and Informatics
spelling doaj.art-98d92db9a93b483b8e4064d927937cbd2022-12-22T04:19:10ZengInternational Institute of Informatics and CyberneticsJournal of Systemics, Cybernetics and Informatics1690-45242021-04-011925159Development of Game-Based Learning Scenarios for Social Engineering and Security Risk Management for SMEs in the Manufacturing IndustryMargit SchollStefanie GubePeter KoppatzWith increasing digitization, information security (IS) is becoming an important issue for all employees working in companies and organizations. If the human factor is to be seen as a strength rather than a weakness, appropriate awareness-raising measures are required. One way to raise awareness is through game-based learning (GBL), which can be used as an ongoing means of motivating employees to engage emotionally with the subject of IS and changing their online behavior accordingly. As part of the project "Mittelstand 4.0-Kompetenzzentrum Stutt-gart" (Mittelstand 4.0-Competence Center Stuttgart), two analog GBL scenarios on the topics Social Engineering and Security Risk Management for SMEs are currently being developed over the period of a year, from April 2020 through to March 2021. In this paper, the develop-ment process—including the phases prototyping, testing, and adaptation—is described and the prototype results shown. Testing analog prototypes in times of COVID-19 is particularly challenging. The experience gained in this mini project will be incorporated into the new three-year project "Awareness Lab SMEs (ALARM) Information Security," which is funded by the Federal Ministry for Economic Affairs and Energy and has been running since October 1, 2020.http://www.iiisci.org/Journal/PDV/sci/pdfs/ZA516ND21.pdf social engineeringcovid-19 challengessecurity risk managementmanu-facturing industrysmesgame-based learning scenarios
spellingShingle Margit Scholl
Stefanie Gube
Peter Koppatz
Development of Game-Based Learning Scenarios for Social Engineering and Security Risk Management for SMEs in the Manufacturing Industry
Journal of Systemics, Cybernetics and Informatics
social engineering
covid-19 challenges
security risk management
manu-facturing industry
smes
game-based learning scenarios
title Development of Game-Based Learning Scenarios for Social Engineering and Security Risk Management for SMEs in the Manufacturing Industry
title_full Development of Game-Based Learning Scenarios for Social Engineering and Security Risk Management for SMEs in the Manufacturing Industry
title_fullStr Development of Game-Based Learning Scenarios for Social Engineering and Security Risk Management for SMEs in the Manufacturing Industry
title_full_unstemmed Development of Game-Based Learning Scenarios for Social Engineering and Security Risk Management for SMEs in the Manufacturing Industry
title_short Development of Game-Based Learning Scenarios for Social Engineering and Security Risk Management for SMEs in the Manufacturing Industry
title_sort development of game based learning scenarios for social engineering and security risk management for smes in the manufacturing industry
topic social engineering
covid-19 challenges
security risk management
manu-facturing industry
smes
game-based learning scenarios
url http://www.iiisci.org/Journal/PDV/sci/pdfs/ZA516ND21.pdf
work_keys_str_mv AT margitscholl developmentofgamebasedlearningscenariosforsocialengineeringandsecurityriskmanagementforsmesinthemanufacturingindustry
AT stefaniegube developmentofgamebasedlearningscenariosforsocialengineeringandsecurityriskmanagementforsmesinthemanufacturingindustry
AT peterkoppatz developmentofgamebasedlearningscenariosforsocialengineeringandsecurityriskmanagementforsmesinthemanufacturingindustry