Development of Game-Based Learning Scenarios for Social Engineering and Security Risk Management for SMEs in the Manufacturing Industry
With increasing digitization, information security (IS) is becoming an important issue for all employees working in companies and organizations. If the human factor is to be seen as a strength rather than a weakness, appropriate awareness-raising measures are required. One way to raise awareness is...
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Format: | Article |
Language: | English |
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International Institute of Informatics and Cybernetics
2021-04-01
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Series: | Journal of Systemics, Cybernetics and Informatics |
Subjects: | |
Online Access: | http://www.iiisci.org/Journal/PDV/sci/pdfs/ZA516ND21.pdf
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author | Margit Scholl Stefanie Gube Peter Koppatz |
author_facet | Margit Scholl Stefanie Gube Peter Koppatz |
author_sort | Margit Scholl |
collection | DOAJ |
description | With increasing digitization, information security (IS) is becoming an important issue for all employees working in companies and organizations. If the human factor is to be seen as a strength rather than a weakness, appropriate awareness-raising measures are required. One way to raise awareness is through game-based learning (GBL), which can be used as an ongoing means of motivating employees to engage emotionally with the subject of IS and changing their online behavior accordingly. As part of the project "Mittelstand 4.0-Kompetenzzentrum Stutt-gart" (Mittelstand 4.0-Competence Center Stuttgart), two analog GBL scenarios on the topics Social Engineering and Security Risk Management for SMEs are currently being developed over the period of a year, from April 2020 through to March 2021. In this paper, the develop-ment process—including the phases prototyping, testing, and adaptation—is described and the prototype results shown. Testing analog prototypes in times of COVID-19 is particularly challenging. The experience gained in this mini project will be incorporated into the new three-year project "Awareness Lab SMEs (ALARM) Information Security," which is funded by the Federal Ministry for Economic Affairs and Energy and has been running since October 1, 2020. |
first_indexed | 2024-04-11T14:17:59Z |
format | Article |
id | doaj.art-98d92db9a93b483b8e4064d927937cbd |
institution | Directory Open Access Journal |
issn | 1690-4524 |
language | English |
last_indexed | 2024-04-11T14:17:59Z |
publishDate | 2021-04-01 |
publisher | International Institute of Informatics and Cybernetics |
record_format | Article |
series | Journal of Systemics, Cybernetics and Informatics |
spelling | doaj.art-98d92db9a93b483b8e4064d927937cbd2022-12-22T04:19:10ZengInternational Institute of Informatics and CyberneticsJournal of Systemics, Cybernetics and Informatics1690-45242021-04-011925159Development of Game-Based Learning Scenarios for Social Engineering and Security Risk Management for SMEs in the Manufacturing IndustryMargit SchollStefanie GubePeter KoppatzWith increasing digitization, information security (IS) is becoming an important issue for all employees working in companies and organizations. If the human factor is to be seen as a strength rather than a weakness, appropriate awareness-raising measures are required. One way to raise awareness is through game-based learning (GBL), which can be used as an ongoing means of motivating employees to engage emotionally with the subject of IS and changing their online behavior accordingly. As part of the project "Mittelstand 4.0-Kompetenzzentrum Stutt-gart" (Mittelstand 4.0-Competence Center Stuttgart), two analog GBL scenarios on the topics Social Engineering and Security Risk Management for SMEs are currently being developed over the period of a year, from April 2020 through to March 2021. In this paper, the develop-ment process—including the phases prototyping, testing, and adaptation—is described and the prototype results shown. Testing analog prototypes in times of COVID-19 is particularly challenging. The experience gained in this mini project will be incorporated into the new three-year project "Awareness Lab SMEs (ALARM) Information Security," which is funded by the Federal Ministry for Economic Affairs and Energy and has been running since October 1, 2020.http://www.iiisci.org/Journal/PDV/sci/pdfs/ZA516ND21.pdf social engineeringcovid-19 challengessecurity risk managementmanu-facturing industrysmesgame-based learning scenarios |
spellingShingle | Margit Scholl Stefanie Gube Peter Koppatz Development of Game-Based Learning Scenarios for Social Engineering and Security Risk Management for SMEs in the Manufacturing Industry Journal of Systemics, Cybernetics and Informatics social engineering covid-19 challenges security risk management manu-facturing industry smes game-based learning scenarios |
title | Development of Game-Based Learning Scenarios for Social Engineering and Security Risk Management for SMEs in the Manufacturing Industry |
title_full | Development of Game-Based Learning Scenarios for Social Engineering and Security Risk Management for SMEs in the Manufacturing Industry |
title_fullStr | Development of Game-Based Learning Scenarios for Social Engineering and Security Risk Management for SMEs in the Manufacturing Industry |
title_full_unstemmed | Development of Game-Based Learning Scenarios for Social Engineering and Security Risk Management for SMEs in the Manufacturing Industry |
title_short | Development of Game-Based Learning Scenarios for Social Engineering and Security Risk Management for SMEs in the Manufacturing Industry |
title_sort | development of game based learning scenarios for social engineering and security risk management for smes in the manufacturing industry |
topic | social engineering covid-19 challenges security risk management manu-facturing industry smes game-based learning scenarios |
url | http://www.iiisci.org/Journal/PDV/sci/pdfs/ZA516ND21.pdf
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