Gamified systems development focused on edutertainment and player: an analysis of Bartle and Marczewski archetipes

This paper presents a development methodology about gamification systems, in which discuss the learning in these media from entertainment, concept defined as Edutertainment. By employing gamification in this type of production, it is believed that the investigation must be focused only on the playin...

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Bibliographic Details
Main Authors: Shelley Navari Christianini, Fernando Chade De Grande, Marcos Américo
Format: Article
Language:Portuguese
Published: Universidade Estadual Paulista Júlio de Mesquita Filho 2016-05-01
Series:Revista Ibero-Americana de Estudos em Educação
Subjects:
Online Access:http://seer.fclar.unesp.br/iberoamericana/article/view/8559
Description
Summary:This paper presents a development methodology about gamification systems, in which discuss the learning in these media from entertainment, concept defined as Edutertainment. By employing gamification in this type of production, it is believed that the investigation must be focused only on the playing techniques. However, from a literature review, it was found that the focus should be on the player, considering their feelings and real motivations to stay in the system. As a result, it is providing a comparative overview on the theories of Bartle (1996, 2005) and Marczewski (2015) with the main differences between player types in gaming environments and gamification systems, especially with regard to motivational strategies in the context of education.
ISSN:2446-8606
1982-5587