Using virtual humans and computer animations to learn complex motor skills: a case study in karate

Learning motor skills is a complex task involving a lot of cognitive issues. One of the main issues consists in retrieving the relevant information from the learning environment. In a traditional learning situation, a teacher gives oral explanations and performs actions to provide the learner with v...

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Main Authors: Spanlang Bernhard, Durny Annick, Kulpa Richard, Burns Anne-Marie, Slater Mel, Multon Franck
Format: Article
Language:English
Published: EDP Sciences 2011-12-01
Series:BIO Web of Conferences
Online Access:http://dx.doi.org/10.1051/bioconf/20110100012
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author Spanlang Bernhard
Durny Annick
Kulpa Richard
Burns Anne-Marie
Slater Mel
Multon Franck
author_facet Spanlang Bernhard
Durny Annick
Kulpa Richard
Burns Anne-Marie
Slater Mel
Multon Franck
author_sort Spanlang Bernhard
collection DOAJ
description Learning motor skills is a complex task involving a lot of cognitive issues. One of the main issues consists in retrieving the relevant information from the learning environment. In a traditional learning situation, a teacher gives oral explanations and performs actions to provide the learner with visual examples. Using virtual reality (VR) as a tool for learning motor tasks is promising. However, it raises questions about the type of information this kind of environments can offer. In this paper, we propose to analyze the impact of virtual humans on the perception of the learners. As a case study, we propose to apply this research problem to karate gestures. The results of this study show no significant difference on the after training performance of learners confronted to three different learning environments (traditional group, video and VR).
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spelling doaj.art-9979db49add74124857b3969c5b77fea2022-12-21T23:01:07ZengEDP SciencesBIO Web of Conferences2117-44582011-12-0110001210.1051/bioconf/20110100012Using virtual humans and computer animations to learn complex motor skills: a case study in karateSpanlang BernhardDurny AnnickKulpa RichardBurns Anne-MarieSlater MelMulton FranckLearning motor skills is a complex task involving a lot of cognitive issues. One of the main issues consists in retrieving the relevant information from the learning environment. In a traditional learning situation, a teacher gives oral explanations and performs actions to provide the learner with visual examples. Using virtual reality (VR) as a tool for learning motor tasks is promising. However, it raises questions about the type of information this kind of environments can offer. In this paper, we propose to analyze the impact of virtual humans on the perception of the learners. As a case study, we propose to apply this research problem to karate gestures. The results of this study show no significant difference on the after training performance of learners confronted to three different learning environments (traditional group, video and VR).http://dx.doi.org/10.1051/bioconf/20110100012
spellingShingle Spanlang Bernhard
Durny Annick
Kulpa Richard
Burns Anne-Marie
Slater Mel
Multon Franck
Using virtual humans and computer animations to learn complex motor skills: a case study in karate
BIO Web of Conferences
title Using virtual humans and computer animations to learn complex motor skills: a case study in karate
title_full Using virtual humans and computer animations to learn complex motor skills: a case study in karate
title_fullStr Using virtual humans and computer animations to learn complex motor skills: a case study in karate
title_full_unstemmed Using virtual humans and computer animations to learn complex motor skills: a case study in karate
title_short Using virtual humans and computer animations to learn complex motor skills: a case study in karate
title_sort using virtual humans and computer animations to learn complex motor skills a case study in karate
url http://dx.doi.org/10.1051/bioconf/20110100012
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