Using virtual humans and computer animations to learn complex motor skills: a case study in karate
Learning motor skills is a complex task involving a lot of cognitive issues. One of the main issues consists in retrieving the relevant information from the learning environment. In a traditional learning situation, a teacher gives oral explanations and performs actions to provide the learner with v...
Main Authors: | , , , , , |
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Format: | Article |
Language: | English |
Published: |
EDP Sciences
2011-12-01
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Series: | BIO Web of Conferences |
Online Access: | http://dx.doi.org/10.1051/bioconf/20110100012 |
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author | Spanlang Bernhard Durny Annick Kulpa Richard Burns Anne-Marie Slater Mel Multon Franck |
author_facet | Spanlang Bernhard Durny Annick Kulpa Richard Burns Anne-Marie Slater Mel Multon Franck |
author_sort | Spanlang Bernhard |
collection | DOAJ |
description | Learning motor skills is a complex task involving a lot of cognitive issues. One of the main issues consists in retrieving the relevant information from the learning environment. In a traditional learning situation, a teacher gives oral explanations and performs actions to provide the learner with visual examples. Using virtual reality (VR) as a tool for learning motor tasks is promising. However, it raises questions about the type of information this kind of environments can offer. In this paper, we propose to analyze the impact of virtual humans on the perception of the learners. As a case study, we propose to apply this research problem to karate gestures. The results of this study show no significant difference on the after training performance of learners confronted to three different learning environments (traditional group, video and VR). |
first_indexed | 2024-12-14T12:33:08Z |
format | Article |
id | doaj.art-9979db49add74124857b3969c5b77fea |
institution | Directory Open Access Journal |
issn | 2117-4458 |
language | English |
last_indexed | 2024-12-14T12:33:08Z |
publishDate | 2011-12-01 |
publisher | EDP Sciences |
record_format | Article |
series | BIO Web of Conferences |
spelling | doaj.art-9979db49add74124857b3969c5b77fea2022-12-21T23:01:07ZengEDP SciencesBIO Web of Conferences2117-44582011-12-0110001210.1051/bioconf/20110100012Using virtual humans and computer animations to learn complex motor skills: a case study in karateSpanlang BernhardDurny AnnickKulpa RichardBurns Anne-MarieSlater MelMulton FranckLearning motor skills is a complex task involving a lot of cognitive issues. One of the main issues consists in retrieving the relevant information from the learning environment. In a traditional learning situation, a teacher gives oral explanations and performs actions to provide the learner with visual examples. Using virtual reality (VR) as a tool for learning motor tasks is promising. However, it raises questions about the type of information this kind of environments can offer. In this paper, we propose to analyze the impact of virtual humans on the perception of the learners. As a case study, we propose to apply this research problem to karate gestures. The results of this study show no significant difference on the after training performance of learners confronted to three different learning environments (traditional group, video and VR).http://dx.doi.org/10.1051/bioconf/20110100012 |
spellingShingle | Spanlang Bernhard Durny Annick Kulpa Richard Burns Anne-Marie Slater Mel Multon Franck Using virtual humans and computer animations to learn complex motor skills: a case study in karate BIO Web of Conferences |
title | Using virtual humans and computer animations to learn complex motor skills: a case study in karate |
title_full | Using virtual humans and computer animations to learn complex motor skills: a case study in karate |
title_fullStr | Using virtual humans and computer animations to learn complex motor skills: a case study in karate |
title_full_unstemmed | Using virtual humans and computer animations to learn complex motor skills: a case study in karate |
title_short | Using virtual humans and computer animations to learn complex motor skills: a case study in karate |
title_sort | using virtual humans and computer animations to learn complex motor skills a case study in karate |
url | http://dx.doi.org/10.1051/bioconf/20110100012 |
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