Augmented Reality Applications for Learning Geography in Primary Education

Augmented Reality is an emerging educational technology that has the potential to provide innovative methods of teaching and create engaging learning experiences. Augmented Reality applications implementing game-based design could enrich education by increasing motivation and engagement and enabling...

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Main Authors: Christina Volioti, Euclid Keramopoulos, Theodosios Sapounidis, Konstantinos Melisidis, Georgios Christoforos Kazlaris, George Rizikianos, Christos Kitras
Format: Article
Language:English
Published: MDPI AG 2022-11-01
Series:Applied System Innovation
Subjects:
Online Access:https://www.mdpi.com/2571-5577/5/6/111
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author Christina Volioti
Euclid Keramopoulos
Theodosios Sapounidis
Konstantinos Melisidis
Georgios Christoforos Kazlaris
George Rizikianos
Christos Kitras
author_facet Christina Volioti
Euclid Keramopoulos
Theodosios Sapounidis
Konstantinos Melisidis
Georgios Christoforos Kazlaris
George Rizikianos
Christos Kitras
author_sort Christina Volioti
collection DOAJ
description Augmented Reality is an emerging educational technology that has the potential to provide innovative methods of teaching and create engaging learning experiences. Augmented Reality applications implementing game-based design could enrich education by increasing motivation and engagement and enabling better learning outcomes. Similarly, Augmented Reality, in the context of Geography, could enhance the learning process and the user experience through the visualization of the content and a better understanding of abstract concepts. Therefore, in this study, (a) three specially designed Augmented Reality applications are described for teaching Geography in the fifth and sixth grades, and (b) an extensive usability evaluation study is reported using the three applications. Teachers (N = 6) and pupils (N = 43) from the fifth and sixth grades, as well as computer science students (N = 43) participated to assess the usability of the proposed Augmented Reality apps. The results were positive since the proposed Augmented Reality apps provided high-level usability. Finally, they revealed that there was acceptance for the Augmented Reality technology by all participants and a willingness to be incorporated into the teaching process.
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spelling doaj.art-99e56a9a79174741ad6d12048c0ddc472023-11-24T13:09:44ZengMDPI AGApplied System Innovation2571-55772022-11-015611110.3390/asi5060111Augmented Reality Applications for Learning Geography in Primary EducationChristina Volioti0Euclid Keramopoulos1Theodosios Sapounidis2Konstantinos Melisidis3Georgios Christoforos Kazlaris4George Rizikianos5Christos Kitras6Department of Information and Electronic Engineering, International Hellenic University, 57001 Nea Moudania, GreeceDepartment of Information and Electronic Engineering, International Hellenic University, 57001 Nea Moudania, GreeceSchool of Philosophy and Education, Aristotle University of Thessaloniki (AUTH), 54124 Thessaloniki, GreeceDepartment of Information and Electronic Engineering, International Hellenic University, 57001 Nea Moudania, GreeceDepartment of Information and Electronic Engineering, International Hellenic University, 57001 Nea Moudania, GreeceDepartment of Information and Electronic Engineering, International Hellenic University, 57001 Nea Moudania, GreeceDepartment of Information and Electronic Engineering, International Hellenic University, 57001 Nea Moudania, GreeceAugmented Reality is an emerging educational technology that has the potential to provide innovative methods of teaching and create engaging learning experiences. Augmented Reality applications implementing game-based design could enrich education by increasing motivation and engagement and enabling better learning outcomes. Similarly, Augmented Reality, in the context of Geography, could enhance the learning process and the user experience through the visualization of the content and a better understanding of abstract concepts. Therefore, in this study, (a) three specially designed Augmented Reality applications are described for teaching Geography in the fifth and sixth grades, and (b) an extensive usability evaluation study is reported using the three applications. Teachers (N = 6) and pupils (N = 43) from the fifth and sixth grades, as well as computer science students (N = 43) participated to assess the usability of the proposed Augmented Reality apps. The results were positive since the proposed Augmented Reality apps provided high-level usability. Finally, they revealed that there was acceptance for the Augmented Reality technology by all participants and a willingness to be incorporated into the teaching process.https://www.mdpi.com/2571-5577/5/6/111augmented realitygame-based learningusabilityprimary educationgeography
spellingShingle Christina Volioti
Euclid Keramopoulos
Theodosios Sapounidis
Konstantinos Melisidis
Georgios Christoforos Kazlaris
George Rizikianos
Christos Kitras
Augmented Reality Applications for Learning Geography in Primary Education
Applied System Innovation
augmented reality
game-based learning
usability
primary education
geography
title Augmented Reality Applications for Learning Geography in Primary Education
title_full Augmented Reality Applications for Learning Geography in Primary Education
title_fullStr Augmented Reality Applications for Learning Geography in Primary Education
title_full_unstemmed Augmented Reality Applications for Learning Geography in Primary Education
title_short Augmented Reality Applications for Learning Geography in Primary Education
title_sort augmented reality applications for learning geography in primary education
topic augmented reality
game-based learning
usability
primary education
geography
url https://www.mdpi.com/2571-5577/5/6/111
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AT konstantinosmelisidis augmentedrealityapplicationsforlearninggeographyinprimaryeducation
AT georgioschristoforoskazlaris augmentedrealityapplicationsforlearninggeographyinprimaryeducation
AT georgerizikianos augmentedrealityapplicationsforlearninggeographyinprimaryeducation
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