Augmented Reality Applications for Learning Geography in Primary Education
Augmented Reality is an emerging educational technology that has the potential to provide innovative methods of teaching and create engaging learning experiences. Augmented Reality applications implementing game-based design could enrich education by increasing motivation and engagement and enabling...
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Format: | Article |
Language: | English |
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MDPI AG
2022-11-01
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Series: | Applied System Innovation |
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Online Access: | https://www.mdpi.com/2571-5577/5/6/111 |
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author | Christina Volioti Euclid Keramopoulos Theodosios Sapounidis Konstantinos Melisidis Georgios Christoforos Kazlaris George Rizikianos Christos Kitras |
author_facet | Christina Volioti Euclid Keramopoulos Theodosios Sapounidis Konstantinos Melisidis Georgios Christoforos Kazlaris George Rizikianos Christos Kitras |
author_sort | Christina Volioti |
collection | DOAJ |
description | Augmented Reality is an emerging educational technology that has the potential to provide innovative methods of teaching and create engaging learning experiences. Augmented Reality applications implementing game-based design could enrich education by increasing motivation and engagement and enabling better learning outcomes. Similarly, Augmented Reality, in the context of Geography, could enhance the learning process and the user experience through the visualization of the content and a better understanding of abstract concepts. Therefore, in this study, (a) three specially designed Augmented Reality applications are described for teaching Geography in the fifth and sixth grades, and (b) an extensive usability evaluation study is reported using the three applications. Teachers (N = 6) and pupils (N = 43) from the fifth and sixth grades, as well as computer science students (N = 43) participated to assess the usability of the proposed Augmented Reality apps. The results were positive since the proposed Augmented Reality apps provided high-level usability. Finally, they revealed that there was acceptance for the Augmented Reality technology by all participants and a willingness to be incorporated into the teaching process. |
first_indexed | 2024-03-09T17:21:17Z |
format | Article |
id | doaj.art-99e56a9a79174741ad6d12048c0ddc47 |
institution | Directory Open Access Journal |
issn | 2571-5577 |
language | English |
last_indexed | 2024-03-09T17:21:17Z |
publishDate | 2022-11-01 |
publisher | MDPI AG |
record_format | Article |
series | Applied System Innovation |
spelling | doaj.art-99e56a9a79174741ad6d12048c0ddc472023-11-24T13:09:44ZengMDPI AGApplied System Innovation2571-55772022-11-015611110.3390/asi5060111Augmented Reality Applications for Learning Geography in Primary EducationChristina Volioti0Euclid Keramopoulos1Theodosios Sapounidis2Konstantinos Melisidis3Georgios Christoforos Kazlaris4George Rizikianos5Christos Kitras6Department of Information and Electronic Engineering, International Hellenic University, 57001 Nea Moudania, GreeceDepartment of Information and Electronic Engineering, International Hellenic University, 57001 Nea Moudania, GreeceSchool of Philosophy and Education, Aristotle University of Thessaloniki (AUTH), 54124 Thessaloniki, GreeceDepartment of Information and Electronic Engineering, International Hellenic University, 57001 Nea Moudania, GreeceDepartment of Information and Electronic Engineering, International Hellenic University, 57001 Nea Moudania, GreeceDepartment of Information and Electronic Engineering, International Hellenic University, 57001 Nea Moudania, GreeceDepartment of Information and Electronic Engineering, International Hellenic University, 57001 Nea Moudania, GreeceAugmented Reality is an emerging educational technology that has the potential to provide innovative methods of teaching and create engaging learning experiences. Augmented Reality applications implementing game-based design could enrich education by increasing motivation and engagement and enabling better learning outcomes. Similarly, Augmented Reality, in the context of Geography, could enhance the learning process and the user experience through the visualization of the content and a better understanding of abstract concepts. Therefore, in this study, (a) three specially designed Augmented Reality applications are described for teaching Geography in the fifth and sixth grades, and (b) an extensive usability evaluation study is reported using the three applications. Teachers (N = 6) and pupils (N = 43) from the fifth and sixth grades, as well as computer science students (N = 43) participated to assess the usability of the proposed Augmented Reality apps. The results were positive since the proposed Augmented Reality apps provided high-level usability. Finally, they revealed that there was acceptance for the Augmented Reality technology by all participants and a willingness to be incorporated into the teaching process.https://www.mdpi.com/2571-5577/5/6/111augmented realitygame-based learningusabilityprimary educationgeography |
spellingShingle | Christina Volioti Euclid Keramopoulos Theodosios Sapounidis Konstantinos Melisidis Georgios Christoforos Kazlaris George Rizikianos Christos Kitras Augmented Reality Applications for Learning Geography in Primary Education Applied System Innovation augmented reality game-based learning usability primary education geography |
title | Augmented Reality Applications for Learning Geography in Primary Education |
title_full | Augmented Reality Applications for Learning Geography in Primary Education |
title_fullStr | Augmented Reality Applications for Learning Geography in Primary Education |
title_full_unstemmed | Augmented Reality Applications for Learning Geography in Primary Education |
title_short | Augmented Reality Applications for Learning Geography in Primary Education |
title_sort | augmented reality applications for learning geography in primary education |
topic | augmented reality game-based learning usability primary education geography |
url | https://www.mdpi.com/2571-5577/5/6/111 |
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