Designing and evaluating an augmented reality system for an engineering drawing course

Abstract Currently, augmented reality (AR) is one of the emerging technologies which is being widely used in the education sector. In engineering drawing, AR has been implemented to enhance learners’ spatial ability but not their conceptual knowledge yet. Therefore, this study aims to evaluate the e...

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Main Authors: Ajay Shankar Tiwari, Kaushal Kumar Bhagat, Georgios Lampropoulos
Format: Article
Language:English
Published: SpringerOpen 2024-01-01
Series:Smart Learning Environments
Subjects:
Online Access:https://doi.org/10.1186/s40561-023-00289-z
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author Ajay Shankar Tiwari
Kaushal Kumar Bhagat
Georgios Lampropoulos
author_facet Ajay Shankar Tiwari
Kaushal Kumar Bhagat
Georgios Lampropoulos
author_sort Ajay Shankar Tiwari
collection DOAJ
description Abstract Currently, augmented reality (AR) is one of the emerging technologies which is being widely used in the education sector. In engineering drawing, AR has been implemented to enhance learners’ spatial ability but not their conceptual knowledge yet. Therefore, this study aims to evaluate the effect of AR on engineering drawing students’ learning performance. In this study, we developed an AR-based application EDINAR to learn engineering drawing concepts for undergraduate engineering students. The study included 392 first-year students from an engineering institution. The control group (N = 196) studied engineering drawing using traditional methods, whereas the experimental group (N = 196) used an AR-based engineering drawing application (EDINAR) to learn engineering drawing. One-way ANOVA was used to analyse the performances of both groups. The findings revealed that students studying engineering drawing with the help of EDINAR outperformed those using traditional approaches. In addition, we received positive feedback about the AR application from the experimental group about their learning experience. Based on these results, it is recommended to incorporate AR in engineering education to improve the learning performance and students’ learning experience.
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spelling doaj.art-9a21674655e645fb931b54a235be0a112024-01-07T12:53:26ZengSpringerOpenSmart Learning Environments2196-70912024-01-0111111910.1186/s40561-023-00289-zDesigning and evaluating an augmented reality system for an engineering drawing courseAjay Shankar Tiwari0Kaushal Kumar Bhagat1Georgios Lampropoulos2Advanced Technology Development Centre, Indian Institute of Technology KharagpurAdvanced Technology Development Centre, Indian Institute of Technology KharagpurDepartment of Information and Electronic Engineering, International Hellenic UniversityAbstract Currently, augmented reality (AR) is one of the emerging technologies which is being widely used in the education sector. In engineering drawing, AR has been implemented to enhance learners’ spatial ability but not their conceptual knowledge yet. Therefore, this study aims to evaluate the effect of AR on engineering drawing students’ learning performance. In this study, we developed an AR-based application EDINAR to learn engineering drawing concepts for undergraduate engineering students. The study included 392 first-year students from an engineering institution. The control group (N = 196) studied engineering drawing using traditional methods, whereas the experimental group (N = 196) used an AR-based engineering drawing application (EDINAR) to learn engineering drawing. One-way ANOVA was used to analyse the performances of both groups. The findings revealed that students studying engineering drawing with the help of EDINAR outperformed those using traditional approaches. In addition, we received positive feedback about the AR application from the experimental group about their learning experience. Based on these results, it is recommended to incorporate AR in engineering education to improve the learning performance and students’ learning experience.https://doi.org/10.1186/s40561-023-00289-zAugmented realityEngineering drawingLearning performanceMarker-based ARSpatial ability
spellingShingle Ajay Shankar Tiwari
Kaushal Kumar Bhagat
Georgios Lampropoulos
Designing and evaluating an augmented reality system for an engineering drawing course
Smart Learning Environments
Augmented reality
Engineering drawing
Learning performance
Marker-based AR
Spatial ability
title Designing and evaluating an augmented reality system for an engineering drawing course
title_full Designing and evaluating an augmented reality system for an engineering drawing course
title_fullStr Designing and evaluating an augmented reality system for an engineering drawing course
title_full_unstemmed Designing and evaluating an augmented reality system for an engineering drawing course
title_short Designing and evaluating an augmented reality system for an engineering drawing course
title_sort designing and evaluating an augmented reality system for an engineering drawing course
topic Augmented reality
Engineering drawing
Learning performance
Marker-based AR
Spatial ability
url https://doi.org/10.1186/s40561-023-00289-z
work_keys_str_mv AT ajayshankartiwari designingandevaluatinganaugmentedrealitysystemforanengineeringdrawingcourse
AT kaushalkumarbhagat designingandevaluatinganaugmentedrealitysystemforanengineeringdrawingcourse
AT georgioslampropoulos designingandevaluatinganaugmentedrealitysystemforanengineeringdrawingcourse