Designing and evaluating an augmented reality system for an engineering drawing course
Abstract Currently, augmented reality (AR) is one of the emerging technologies which is being widely used in the education sector. In engineering drawing, AR has been implemented to enhance learners’ spatial ability but not their conceptual knowledge yet. Therefore, this study aims to evaluate the e...
Main Authors: | , , |
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Format: | Article |
Language: | English |
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SpringerOpen
2024-01-01
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Series: | Smart Learning Environments |
Subjects: | |
Online Access: | https://doi.org/10.1186/s40561-023-00289-z |
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author | Ajay Shankar Tiwari Kaushal Kumar Bhagat Georgios Lampropoulos |
author_facet | Ajay Shankar Tiwari Kaushal Kumar Bhagat Georgios Lampropoulos |
author_sort | Ajay Shankar Tiwari |
collection | DOAJ |
description | Abstract Currently, augmented reality (AR) is one of the emerging technologies which is being widely used in the education sector. In engineering drawing, AR has been implemented to enhance learners’ spatial ability but not their conceptual knowledge yet. Therefore, this study aims to evaluate the effect of AR on engineering drawing students’ learning performance. In this study, we developed an AR-based application EDINAR to learn engineering drawing concepts for undergraduate engineering students. The study included 392 first-year students from an engineering institution. The control group (N = 196) studied engineering drawing using traditional methods, whereas the experimental group (N = 196) used an AR-based engineering drawing application (EDINAR) to learn engineering drawing. One-way ANOVA was used to analyse the performances of both groups. The findings revealed that students studying engineering drawing with the help of EDINAR outperformed those using traditional approaches. In addition, we received positive feedback about the AR application from the experimental group about their learning experience. Based on these results, it is recommended to incorporate AR in engineering education to improve the learning performance and students’ learning experience. |
first_indexed | 2024-03-08T16:12:31Z |
format | Article |
id | doaj.art-9a21674655e645fb931b54a235be0a11 |
institution | Directory Open Access Journal |
issn | 2196-7091 |
language | English |
last_indexed | 2024-03-08T16:12:31Z |
publishDate | 2024-01-01 |
publisher | SpringerOpen |
record_format | Article |
series | Smart Learning Environments |
spelling | doaj.art-9a21674655e645fb931b54a235be0a112024-01-07T12:53:26ZengSpringerOpenSmart Learning Environments2196-70912024-01-0111111910.1186/s40561-023-00289-zDesigning and evaluating an augmented reality system for an engineering drawing courseAjay Shankar Tiwari0Kaushal Kumar Bhagat1Georgios Lampropoulos2Advanced Technology Development Centre, Indian Institute of Technology KharagpurAdvanced Technology Development Centre, Indian Institute of Technology KharagpurDepartment of Information and Electronic Engineering, International Hellenic UniversityAbstract Currently, augmented reality (AR) is one of the emerging technologies which is being widely used in the education sector. In engineering drawing, AR has been implemented to enhance learners’ spatial ability but not their conceptual knowledge yet. Therefore, this study aims to evaluate the effect of AR on engineering drawing students’ learning performance. In this study, we developed an AR-based application EDINAR to learn engineering drawing concepts for undergraduate engineering students. The study included 392 first-year students from an engineering institution. The control group (N = 196) studied engineering drawing using traditional methods, whereas the experimental group (N = 196) used an AR-based engineering drawing application (EDINAR) to learn engineering drawing. One-way ANOVA was used to analyse the performances of both groups. The findings revealed that students studying engineering drawing with the help of EDINAR outperformed those using traditional approaches. In addition, we received positive feedback about the AR application from the experimental group about their learning experience. Based on these results, it is recommended to incorporate AR in engineering education to improve the learning performance and students’ learning experience.https://doi.org/10.1186/s40561-023-00289-zAugmented realityEngineering drawingLearning performanceMarker-based ARSpatial ability |
spellingShingle | Ajay Shankar Tiwari Kaushal Kumar Bhagat Georgios Lampropoulos Designing and evaluating an augmented reality system for an engineering drawing course Smart Learning Environments Augmented reality Engineering drawing Learning performance Marker-based AR Spatial ability |
title | Designing and evaluating an augmented reality system for an engineering drawing course |
title_full | Designing and evaluating an augmented reality system for an engineering drawing course |
title_fullStr | Designing and evaluating an augmented reality system for an engineering drawing course |
title_full_unstemmed | Designing and evaluating an augmented reality system for an engineering drawing course |
title_short | Designing and evaluating an augmented reality system for an engineering drawing course |
title_sort | designing and evaluating an augmented reality system for an engineering drawing course |
topic | Augmented reality Engineering drawing Learning performance Marker-based AR Spatial ability |
url | https://doi.org/10.1186/s40561-023-00289-z |
work_keys_str_mv | AT ajayshankartiwari designingandevaluatinganaugmentedrealitysystemforanengineeringdrawingcourse AT kaushalkumarbhagat designingandevaluatinganaugmentedrealitysystemforanengineeringdrawingcourse AT georgioslampropoulos designingandevaluatinganaugmentedrealitysystemforanengineeringdrawingcourse |